User:AncientCentipede/Sandbox

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Doctoring is a type of work assigned to colonists from the Work menu. The Medical skill is the primary determinant for success. Colonists incapable of Caring will never perform doctor work.

Doctor work assigns pawns to the following jobs: tending to patients, tending to self (if enabled), feeding patients, performing surgical operations, rescuing downed pawns or downed tamed animals, tending to and operating on animals, feeding ill animals, and cheering up patients.

How well a colonist performs in Doctoring mainly depends on their medical skill, the quality of medicine used, and the cleanliness of the room in which they are operating. The doctor's physical condition plays an important role, too.

Doctors can heal other colonists, guests, prisoners or animals and will prioritize life-threatening wounds and illnesses before tending minor conditions.

Doctors can "self-tend" at 70% effectiveness to treat their own wounds or illnesses. Disabled by default, the self-tend option can be enabled in a pawn's Health-overview.

Skill[edit]

The Medical skill is the primary skill used for doctoring in RimWorld. It directly multiplies the tend quality and speed, as well as surgery success chance and speed. All values in this table take post-processing into account where necessary. Note that the stats in questions are also affected by Capacities; see the stats' pages for more details.

Medical level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Medical Tend Quality 20% 30% 40% 50% 60% 70% 80% 90% 100% 105% 110% 115% 120% 125% 130% 135% 140% 145% 150% 152.5% 155%
Medical Tend Speed 40% 46% 52% 58% 64% 70% 76% 82% 88% 94% 100% 106% 112% 118% 124% 130% 136% 142% 148% 152% 160%
Medical Surgery Success Chance 10% 20% 30% 40% 50% 60% 70% 75% 80% 85% 90% 92% 94% 96% 98% 100% 102% 104% 106% 108% 110%
Medical Operation Speed 40% 46% 52% 58% 64% 70% 76% 82% 88% 94% 100% 106% 112% 118% 124% 130% 136% 142% 148% 154% 160%

The following table documents a few of many possible combinations of how factors play into a colonist's performance at doctoring:

Colonist Medicine Skill Base Treatment Quality Manipulation [1] Sight [2] Final Treatment Quality [3]
A [4] 6 80% 100% 100% 80%
B [5] 18 200% 60% 30% 62.72%
C [6] 3 50% 190% 140% 89.6%
D [7] 11 130% 50% 100% 71.5%
  1. 90% importance in treatment quality, effective up to 140%
  2. 70% importance in treatment quality, effective up to 140%
  3. To 2 decimal places
  4. Healthy, practitioner in medicine
  5. Bad back, frail, and cataracts, visionary in medicine
  6. Fully bionic trauma savant, basic familiarity with medicine
  7. Missing an arm, strong expert with medicine