Uploads by Bacaniel
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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description | Versions |
---|---|---|---|---|---|
15:24, 25 February 2025 | Berserk radius.PNG (file) | 791 KB | Image displaying the radius of the Berserk psycast. Yellow tile is the caster location, while tiles are valid target locations, and red tiles are invalid target locations. | 1 | |
17:14, 17 January 2025 | Skip radius.PNG (file) | 925 KB | An image displaying the range of Skip (both the target selection and destination selection, I suppose - they're identical). Yellow = cast location, white = valid target location, red = invalid target location. | 1 | |
15:06, 13 January 2025 | Smokepop radius.PNG (file) | 528 KB | An image displaying the area of effect of the Smokepop psycast. Yellow denotes cast location, white denotes affected tiles, and red denotes unaffected tiles. | 1 | |
14:32, 10 January 2025 | Harbinger tree spawn radius.PNG (file) | 657 KB | An image displaying the radius around which a harbinger will attempt to spawn a new tree upon reaching max nutrition, if able, before defaulting to a random location elsewhere on the map. Red tiles are invalid locations, with white tiles being acceptable spawn locations. | 1 | |
15:16, 8 January 2025 | Chaos skip radius.PNG (file) | 613 KB | A screenshot denoting the teleport radius of chaos skip. Yellow indicates the location of the target, red denotes invalid destinations, and white tiles denote valid teleport destinations. Additionally, the circle of white tiles also mark the maximum cast range of the psycast. | 1 | |
22:32, 7 January 2025 | Waterskip radius.PNG (file) | 367 KB | An image detailing the radius of Waterskip (and Berserk Pulse too, I suppose). Yellow denotes cast location, white denotes additional affected tiles, and red denotes unaffected tiles. | 1 | |
22:19, 7 January 2025 | Pulse radius.PNG (file) | 387 KB | An image displaying the area of effect of both Vertigo and Blinding pulse in (what I believe to be) standard format. Yellow tile = cast location, white tile = affected tiles, red tiles = unaffected tiles. | 1 | |
03:51, 21 December 2024 | BeckonLogic.png (file) | ![]() |
630 KB | A screenshot displaying the priority in which destination tiles are selected for pathfinding when casting Beckon. | 1 |
16:01, 6 November 2024 | Chunk skip targetting.png (file) | ![]() |
767 KB | 1 |