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- 20:51, 31 March 2025 diff hist +684 Quests Update info on Distress Call quest
- 12:59, 28 March 2025 diff hist +134 Bioferrite harvester Add containment offset to building info. The formatting is broken with negative numbers, showing double - sign, so I'm including the info the same way Electroharvester does. current
- 16:41, 26 March 2025 diff hist +215 Events Include info about aurora interaction with skygazing, include thought template for aurora mood bonus, include info that aurora requires sight.
- 15:49, 26 March 2025 diff hist +19 m Recreation Slight text change to aurora
- 15:48, 26 March 2025 diff hist +205 Recreation Extra info for watching aurora having extra recreation gain and chance.
- 14:43, 24 March 2025 diff hist +617 Recreation
- 14:17, 24 March 2025 diff hist -416 Recreation Undo revision 160553 by Sokyran (talk) Tag: Undo
- 14:16, 24 March 2025 diff hist +416 Recreation Include recreation fall rate info in the "recreation thresholds" table
- 13:36, 24 March 2025 diff hist +100 m Recreation Rename noxious haze to acidic smog, link to relevant pages
- 13:31, 24 March 2025 diff hist +356 Recreation Update info on skygazing and consolidate all the skygazing variants into a single entry.
- 15:20, 22 March 2025 diff hist +1,100 Recreation Add more info explaining the mechanics of viewing art.
- 14:42, 22 March 2025 diff hist +194 m Recreation Updated info on visiting grave to include info about room impressiveness bonus.
- 17:13, 4 December 2024 diff hist +368 Pocket map Added info about pocket maps having a source maps, as well as how they interact with them, and which of the official pocket maps have source maps. current
- 16:58, 4 December 2024 diff hist +153 Atmospheric heater Updated summary, hopefully easy to understand. Filled in all the info mentioned in the "stub" template, along with other info I found missing. Data taken from game files, verified (wherever possible) in-game. current
- 18:09, 3 December 2024 diff hist +133 Property:Diet Cleaned up the information in the "Food Type Foods" table current
- 18:18, 15 November 2024 diff hist +22 m Nociosphere Added info that the early onslaught stop for nociosphere has a minimum of 1 pawn, also slightly reworded the sentence there.
- 18:14, 15 November 2024 diff hist +583 Nociosphere I've checked and verified info on the letter (added info about the other letter and warning messages). Also done the same for the onslaught duration (the current data was incorrect), added info for it ending early if it activated on its own (if it hurts enough colonists). Also included info on the reaction to roof collapse (same thing happens with fleshmass nucleus and golden cube, minus the activity increase for the cube).
- 16:58, 14 June 2024 diff hist +95 Apocriton Updated resurrection ability info. Updated the cooldown (480 -> 120 ticks) and explained how the mechanoids are healed after being resurrected.
- 16:34, 14 June 2024 diff hist +1,377 Ideoligion Updated info on Age Reversal: Demanded. Included label/description each mood it provides, included conditions on when they happen, and added notes with exceptions. Dates based on code, tested in-game and double-checked by opening the save file with a text editor.
- 17:35, 24 May 2024 diff hist +65 m Anima tree Added "fleshmass heart and all related structures" to non-artificial buildings
- 13:44, 24 May 2024 diff hist +34 m Anima tree Added shard beacon to non-artificial buildings. In XML it's based on "TorchBase", and thus inherits the non-artificial property.
- 14:54, 21 May 2024 diff hist -80 m Anima tree Removed both mech rechargers from non-artificial buildings, as they are now considered artificial in 1.5
- 15:31, 7 May 2024 diff hist +1,441 Containment Added Escape Interval section, including precise numbers. The numbers used by the game are 100 times smaller (so they use 1.2 rather than 120%) - I've used percentages here as I felt they'd be easier to understand. Removed temperature from Containment str
- 15:54, 7 May 2024 diff hist -118 m Children Updated the info on no trait option. The no trait option requires at least 3 traits/growth tier 2 and replaces one of the traits. It cannot trigger when 2 or less traits were chosen (growth tier 0/1).