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- 02:32, 16 April 2025 diff hist +2 m Apparel →Tainted apparel: updated tainted penalties based on current numbers in-game, unsure when/if this changed or why it was incorrect .
- 18:46, 4 April 2025 diff hist -179 Damage Types →RangedStab: This was changed/fixed around the time Anomaly was released, sorry it took so long to update. Additional research required, also we need to add standard Stab to this list of damage types and provide details current
- 23:00, 18 March 2025 diff hist 0 m Metalblood serum →Analysis: Typo current
- 06:52, 10 March 2025 diff hist +56 Remote shielder →Summary: Another batch of check requests. Precise numbers need to be pulled from game code but are sufficient to be practical currently current
- 01:26, 10 March 2025 diff hist -17 m Remote shielder
- 01:24, 10 March 2025 diff hist -33 m Remote shielder →Summary: minor typo/formatting cleanup
- 01:21, 10 March 2025 diff hist -145 Remote shielder →Summary: Cleaning up most of the check tags and confirming all the appropriate mechanics
- 00:38, 20 February 2025 diff hist -56 m Husky Huskies don't naturally spawn in any biomes - Can confirm by looking at the Biomes_Cold xml current
- 07:09, 30 January 2025 diff hist -1 m Carrier dryad →Summary: Extremely minor typo/punctuation change current
- 07:55, 5 September 2024 diff hist -196 Disruptor flare pack →Summary: Removing some Verify tags where I can confirm the information is correct. Correcting some misinformation regarding flare effect and scaling. Some work still required.
- 07:51, 5 September 2024 diff hist +21 Disruptor flare pack Undo revision 150767 by Bork (talk) Tag: Undo
- 07:28, 5 September 2024 diff hist -21 Disruptor flare pack →Summary: Removing some Verify tags where I can confirm the information is correct.
- 11:21, 4 September 2024 diff hist +4 m Twisted obelisk →Summary
- 11:20, 4 September 2024 diff hist +42 Twisted obelisk →Summary: Minor clarification that 100% activity level obelisks drop shards when they activate.
- 11:18, 4 September 2024 diff hist +17 Warped obelisk →Summary: Minor clarification that 100% activity obelisks drop shards and explode.
- 11:14, 4 September 2024 diff hist +33 Corrupted obelisk →Summary: Minor clarification that 100% activity level obelisks drop shards when they activate.
- 09:58, 26 July 2024 diff hist +96 m Shard beacon Adding construction cost
- 15:50, 17 June 2024 diff hist +70 Factions →Improving Relations: Minor clarification that the silver/market value cost of goodwill isn't fixed, precise curve needs to be dug out of the code at a future date and preferrably put into a small chart.
- 13:50, 15 May 2024 (diff | hist) . . +371 . . Genetic Expression Priority on Talk:Genetics (Hide)
- 08:27, 1 May 2024 diff hist +79 Ideoligion →Development points: Clarified which rituals count for the development point reward table.
- 06:33, 18 March 2024 diff hist +2 m Circadian half-cycler →Analysis: Replacing illegible fractions with plain text equivalent
- 15:57, 11 November 2023 diff hist -86 Skills →Plants: Culled table that indicated 50 plants xp was gained on harvesting which isn't the case.
- 18:10, 24 October 2023 diff hist +19 Genes Culling the term "Endogene" from every page I can find it in, all player-facing UI uses the term "Germline" , and Endogene is only used internally.
- 18:09, 24 October 2023 diff hist +59 Reproduction →Heredity: Culling the term "Endogene" from every page I can find it in, all player-facing UI uses the term "Germline" , and Endogene is only used internally
- 18:07, 24 October 2023 diff hist +11 Xenogerm Culling the term "Endogene" from every page I can find it in, all player-facing UI uses the term "Germline" , and Endogene is only used internally.
- 18:04, 24 October 2023 diff hist +19 Genetics Culling the term "Endogene" from every page I can find it in, all player-facing UI uses the term "Germline" , and Endogene is only used internally.
- 18:01, 24 October 2023 diff hist +152 m Human meat →Acquisition: Minor clarification that the mood penalty listed only applies to non-ideology users.
- 18:06, 22 October 2023 diff hist +146 m Genes →Violence: Minor clarification as to which breaks count as "Violent"
- 04:23, 21 October 2023 diff hist -551 m Corset →Trade: Culled for being confusing and mechanically innacurate in regards to how quality and market value work.
- 15:48, 20 October 2023 diff hist -552 Formal vest →Trade: Culled for being confusing and mechanically innacurate in regards to how quality and market value work.
- 03:24, 19 October 2023 diff hist -2 m Ailments →Toxic buildup: Minor clarification that severity goes down by 8%/day, rather than 0.08/day which would take 1,250 days rather than 12.5 to go from 100% to 0%
- 05:25, 2 October 2023 diff hist -90 Genes →Drugs: Fixing minor error regarding the Impervious genes for substances that do not have tolerance (Go-Juice and Wake-up), these genes do not touch tolerance at all due to the substance not having it in the first place.
- 07:21, 30 September 2023 diff hist +6 m Tox gas →Mechanics: Removal of erronous information about Gas Masks reducing Sight, additionally a small change to improve clarity as to which effect has the greater impact on shooting accuracy.
- 06:33, 29 September 2023 diff hist +70 m Prisoner →Prison break: Removing erronous section regarding mood as there's no evidence it impacts the frequency, and seems to be an artifact of an older version of the system.
- 14:30, 23 August 2023 diff hist +7 m Drugs →Interaction with DLC
- 07:44, 31 July 2023 diff hist +683 Body Size More still to do, but this was an easy addition. Most of the other effects should be trivial to add, it's just a case of double checking figures in-game.
- 01:28, 25 July 2023 diff hist +169 Drum →Analysis
- 00:32, 9 July 2023 diff hist -13 m Quests →Work Site
- 10:24, 7 July 2023 diff hist -3 m Titles →Honor
- 10:20, 7 July 2023 diff hist +62 Quests →Work Site
- 00:55, 5 July 2023 diff hist +159 Slavery