Inhumanized
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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The inhumanized hediff removes both the upsides and downsides of comfort, social relationships, beauty, and outdoors, while also providing a permanent mood buff, decreasing pain, and decreasing skill in animals, art, and social.
Ways to become inhumanized[edit]
Pawns from the Horax cult can spawn already inhumanized but all other pawns must acquire it elsewhere.
Anomaly ending[edit]
When you finish the Anomaly ending, you can choose between two different endings. If you choose the embrace the void ending, a pawn of your choosing becomes inhumanized, among other things.
Inhumanization: Required[edit]
This section relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Pawns who are part of an ideoligion with the Inhumanizing: Required precept and who are not inhumanized have access to the humanity break mental break. All mood-based mental breaks for non-inhumanized pawns are replaced with the humanity break, which instantly inhumanizes them. Inhumanized pawns can't use the humanity break. With the Inhumanizing: Required precept, pawns who aren't inhumanized have the −8 Human shame mood moodlet. Pawns who are inhumanized have the +8 Void pleasure mood moodlet instead.
In a sense, this precept is a protection from mental breaks, as all pawns who aren't inhumanized can't use any mental breaks other than humanity break. Pawns who are already inhumanized have a +8 mood and don't care about a lot of things that normal pawns do, making them harder to break as well.
Effects[edit]
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- Pain: −50%. Note that this is an offset, not a multiplier.
- Nullifies all opinions of others.
- −16 °C (−28.8 °F) Minimum comfortable temperature
- −12 Animals skill
- −12 Artistic skill
- −12 Social skill
- Disables the need for beauty
- Disables the need for outdoors
- Nullifies a large number of thoughts
- Permanent +8 Void pleasure mood
- Enables void meditation focus.
It is possible to remove the hediff with the Brainwipe psychic ritual.
Analyis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Worthy of analysis given the effects it has on colony function and wehther you want it on every pawn, any at all, when to get it, etc.. |
Version history[edit]
- Anomaly DLC Release - Added.