Juggernaut serum
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General, while not directly comparable, see drug pages like go-juice for similar standard. |
Juggernaut serum
A syringe of opaque milky-yellow liquid that increases the user's strength and speed, and allows them to recover from injuries faster. The serum is injected into the user's musculature, where it adds energy to various metabolic processes. However, the unstable substance also psychically influences the mind, provoking unsettling thoughts and severely reducing the user's mood.
Base Stats
- Tech Level
- Industrial
- Stack Limit
- 10
- Mass
- 0.5 kg
- HP
- 60
- Flammability
- 70%
- Rotatable
- False
- Path Cost
- 14 (48%)
Ingestion
- Maximum To Ingest
- 1
- Ingestion Time
- 100 ticks (1.67 secs)
Creation
- Required Research
- Juggernaut serum
- Skill Required
- Crafting 4
- Work To Make
- 1,080 ticks (18 secs)
- Work Speed Stat
- Drug Synthesis Speed
- defName
- JuggernautSerum
- thingSetMakerTags
- RewardStandardLowFreq
- Preferability
- NeverForNutrition
- Food Preference
- NeverForFood
- Drug Category
- Medical
The juggernaut serum is an item added by the Anomaly DLC
Acquisition
Juggernaut serums can be crafted at a serum lab once the Juggernaut serum research project has been completed. Note that this research requires dark study to unlock. Each requires 20 Twisted meat,
10 Bioferrite, 1,080 ticks (18 secs) of work modified by the drug synthesis speed of the crafter, and a crafting skill of 4.
It can also occasionally be bought from traders. [Detail Needed]
Summary
"A serum is super-powering this person's musculature, making them stronger and faster, but reducing their mood due to discomfort."
— Juggernaut hediff description
A pawn taking juggernaut serum will do so right where they stand without looking for a place to sit first. Juggernaut serum is taken by ingestion, taking 100 ticks (1.67 secs).
As a serum, it does not have the traditional high mechanics of other drugs. Instead, it applies the "juggernaut" hediff with the following effects for 10 days:
- move speed +0.50
- melee damage factor (x150%)
- injury healing factor (200%)
- −10 Juggernaut mood. This mood penalty is nullified by the inhumanized hediff.
Analysis
Juggernaut serum is an incredibally powerful drug for melee colonists, not increasing the Overdose chance and providing significant buffs, whilst also being relatively cheap. It can also be applied to ranged colonists as the healing factor and move speed bonus can help with strafing and healing from stray shots. The mood debuff can be reduced by taking psychite tea or any other safe drug, or paired with the mood buff from Go-juice. In a colony that is mass producing bioferrite and has a fleshmass heart captured, it can be added to the list of combat drugs that all colonists take.
Version history
- Anomaly DLC Release - Added.