Difference between revisions of "Buildings"
m |
Arcangelus (talk | contribs) m |
||
(53 intermediate revisions by 18 users not shown) | |||
Line 1: | Line 1: | ||
− | + | '''Buildings''' are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony. | |
− | + | ||
− | + | Buildings that are owned by the colony can be deconstructed; or copied by clicking the <tt>[Build copy]</tt> button. | |
− | + | ||
− | + | Buildings owned by an enemy faction on a local map can be [[claim]]ed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed. | |
− | + | ||
− | + | Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by [[construct]]ors. An uninstalled building is converted to a minified item and can be sold to [[trade]]rs or reinstalled at another location, and can even be loaded onto [[caravan]]s to be sold or reinstalled elsewhere. | |
− | + | ||
− | {{ | + | Buildings are not subject to [[deterioration]]. |
+ | <!-- | ||
+ | -->{{#vardefine: pixels1|226}}<!-- | ||
+ | -->{{#vardefine: pixels2|182}}<!-- | ||
+ | -->{{#vardefine: pixels3|182}}<!-- | ||
+ | --> | ||
+ | {| style="border: 0;width: 660px;" | ||
+ | |- style="vertical-align: top;" | ||
+ | | style="width: 38%;" | <!--COLUMN 1--> | ||
+ | {|class="wikitable" width={{#var:pixels1}} style="text-align:center;" <!--PRODUCTION start--> | ||
+ | |- | ||
+ | ! Production | ||
+ | |- | ||
+ | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Production]][[Description::+]]|format=ul }} | ||
+ | |} | ||
+ | {|class="wikitable" width={{#var:pixels1}} style="text-align:center;" <!--TEMPERATURE start--> | ||
+ | ! Temperature | ||
+ | |- | ||
+ | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Temperature]][[Description::+]]|format=ul }} | ||
+ | |} | ||
+ | {|class="wikitable" width={{#var:pixels1}} style="text-align:center;" <!--FLOOR start--> | ||
+ | ! Floor | ||
+ | |- | ||
+ | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Floor]][[Description::+]]|format=ul }} | ||
+ | |} | ||
+ | {|class="wikitable" width={{#var:pixels1}} style="text-align:center;" <!--RECREATION start--> | ||
+ | ! Recreation | ||
+ | |- | ||
+ | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Recreation]][[Description::+]]|format=ul }} | ||
+ | |} | ||
+ | | style="width: 31%;" | <!--COLUMN 2--> | ||
+ | {| class="wikitable" width={{#var:pixels2}} style="text-align:left;" <!--STRUCTURE start--> | ||
+ | ! style="text-align:center;" | Structure | ||
+ | |- | ||
+ | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Structure]][[Description::+]]|format=ul }} | ||
+ | |} | ||
+ | {| class="wikitable" width={{#var:pixels2}} style="text-align:center;" <!--FURNITURE start--> | ||
+ | ! Furniture | ||
+ | |- | ||
+ | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Furniture]][[Description::+]]|format=ul }} | ||
+ | |} | ||
+ | {|class="wikitable" width={{#var:pixels2}} style="text-align:center;" <!--POWER start--> | ||
+ | ! Power | ||
+ | |- | ||
+ | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Buildings]][[Category:Power]][[Description::+]]|format=ul }} | ||
+ | |} | ||
+ | | style="width: 31%;" | <!--COLUMN 3--> | ||
+ | {|class="wikitable" width={{#var:pixels3}} style="text-align:center;" <!--SECURITY start--> | ||
+ | ! Security | ||
+ | |- | ||
+ | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Security]][[Description::+]]|format=ul }} | ||
+ | |} | ||
+ | {|class="wikitable" width={{#var:pixels3}} style="text-align:center;" <!--MISC start--> | ||
+ | ! Misc | ||
+ | |- | ||
+ | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Miscellaneous]][[Description::+]]|format=ul|limit=500}} | ||
+ | |} | ||
+ | {|class="wikitable" width={{#var:pixels3}} style="text-align:center;" <!--SHIP start--> | ||
+ | ! Ship | ||
+ | |- | ||
+ | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Ship]][[Description::+]]|format=ul }} | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | == Table == | ||
+ | |||
+ | <!--Help: https://www.semantic-mediawiki.org/wiki/Help:Inline_queries --> | ||
+ | {{#ask: | ||
+ | [[Type::Building]] | ||
+ | [[Type2::+]] | ||
+ | <!-- |?Image hidden because of different dimensions. --> | ||
+ | |?Type2 | ||
+ | |?Required Research | ||
+ | |?Skill 1 | ||
+ | |?Skill 1 Level | ||
+ | |?From DLC | ||
+ | |?Work To Make | ||
+ | |?Flammability Base | ||
+ | |?Beauty Base | ||
+ | |?Comfort Base | ||
+ | |?Max Hit Points Base | ||
+ | |||
+ | |sort=Type2,Required Research,From DLC,Skill 1,Skill 1 Level<!-- Help about empty statement and comma: https://www.semantic-mediawiki.org/wiki/Help:Inline_queries#Sorting_results. --> | ||
+ | |order=ascending,ascending,ascending,ascending,ascending | ||
+ | |limit=1000 | ||
+ | |format=table<!--TODO: add |format=templatefile support. Help about this: https://www.semantic-mediawiki.org/wiki/Help:Templatefile_format. --> | ||
}} | }} | ||
− | [[Category: | + | [[Category:Architect]] |
Latest revision as of 14:11, 12 March 2025
Buildings are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony.
Buildings that are owned by the colony can be deconstructed; or copied by clicking the [Build copy] button.
Buildings owned by an enemy faction on a local map can be claimed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed.
Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by constructors. An uninstalled building is converted to a minified item and can be sold to traders or reinstalled at another location, and can even be loaded onto caravans to be sold or reinstalled elsewhere.
Buildings are not subject to deterioration.
Table[edit]
Type2 | Required Research | Skill 1 | Skill 1 Level | From DLC | Work To Make | Flammability Base | Beauty Base | Comfort Base | Max Hit Points Base | |
---|---|---|---|---|---|---|---|---|---|---|
Shard beacon | Anomaly (Buildings) | Anomaly (DLC) | 1,000 | 0 | 100 | |||||
Holding spot | Anomaly (Buildings) | Anomaly (DLC) | 0 | 0 | ||||||
Atmospheric heater | Anomaly (Buildings) | Atmospheric Heater | Construction | 6 | Anomaly (DLC) | 12,000 | 0.5 | -40 | 300 | |
Bioferrite harvester | Anomaly (Buildings) | Bioferrite harvesting | Anomaly (DLC) | 4,000 | 0.75 | -10 | 200 | |||
Bioferrite shaper | Anomaly (Buildings) | Bioferrite shaping | Anomaly (DLC) | 3,000 | 0.75 | 180 | ||||
Electroharvester | Anomaly (Buildings) | Electroharvester | Construction | 4 | Anomaly (DLC) | 4,000 | 0.75 | -10 | 250 | |
Holding platform | Anomaly (Buildings) | Entity containment | Anomaly (DLC) | 2,000 | 0.5 | 500 | ||||
Shard inhibitor | Anomaly (Buildings) | Entity containment | Anomaly (DLC) | 1,000 | 0 | 100 | ||||
Electric inhibitor | Anomaly (Buildings) | Entity containment | Construction | 4 | Anomaly (DLC) | 100 | 0.7 | 100 | ||
Frenzy inducer | Anomaly (Buildings) | Frenzy inducer | Anomaly (DLC) | 6,000 | 0.5 | 100 | ||||
Proximity detector | Anomaly (Buildings) | Proximity detector | Anomaly (DLC) | 6,000 | 0.7 | 100 | ||||
Serum lab | Anomaly (Buildings) | Serum synthesis | Anomaly (DLC) | 3,000 | 0.75 | 180 | ||||
Sleep suppressor | Anomaly (Buildings) | Sleep suppressor | Anomaly (DLC) | 6,000 | 0.5 | 200 | ||||
Psychic ritual spot | Anomaly (Buildings) | Void provocation | Anomaly (DLC) | 0 | 0 | |||||
Mech gestator | Biotech (Buildings) | Basic mechtech | Biotech (DLC) | 8,000 | 0.5 | 250 | ||||
Mech recharger | Biotech (Buildings) | Basic mechtech | Biotech (DLC) | 8,000 | 0.5 | 150 | ||||
Band node | Biotech (Buildings) | Basic mechtech | Construction | 4 | Biotech (DLC) | 8,000 | 0.5 | 150 | ||
Subcore encoder | Biotech (Buildings) | Basic mechtech | Construction | 4 | Biotech (DLC) | 8,000 | 0.5 | 200 | ||
Deathrest casket | Biotech (Buildings) | Deathrest | Biotech (DLC) | 2,500 | 0.5 | 5 | 0.75 | 200 | ||
Hemogen amplifier | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 5,000 | 0.4 | 0 | 200 | |
Psychofluid pump | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 4,000 | 0.4 | 0 | 200 | |
Hemopump | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 5,000 | 0.4 | 0 | 200 | |
Deathrest accelerator | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 4,000 | 0.4 | 0 | 200 | |
Glucosoid pump | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 4,000 | 0.4 | 0 | 200 | |
Pollution pump | Biotech (Buildings) | Electricity | Construction | 3 | Biotech (DLC) | 4,000 | 0.5 | 200 | ||
Gene processor | Biotech (Buildings) | Gene processor | Construction | 6 | Biotech (DLC) | 9,000 | 0.5 | 0 | 350 | |
Growth vat | Biotech (Buildings) | Growth vats | Biotech (DLC) | 8,000 | 0.5 | 500 | ||||
Mechband dish | Biotech (Buildings) | High mechtech | Biotech (DLC) | 8,000 | 0.5 | 150 | ||||
Mech booster | Biotech (Buildings) | High mechtech | Construction | 5 | Biotech (DLC) | 8,040 | 0.5 | 0 | 150 | |
Subcore ripscanner | Biotech (Buildings) | High mechtech | Construction | 6 | Biotech (DLC) | 1,200 | 0.5 | 250 | ||
Mechband antenna | Biotech (Buildings) | Standard mechtech | Biotech (DLC) | 8,000 | 0.5 | 80 | ||||
Subcore softscanner | Biotech (Buildings) | Standard mechtech | Construction | 5 | Biotech (DLC) | 8,000 | 0.5 | 0 | 250 | |
Large mech recharger | Biotech (Buildings) | Standard mechtech | Construction | 5 | Biotech (DLC) | 8,000 | 0.5 | 250 | ||
Large mech gestator | Biotech (Buildings) | Standard mechtech | Construction | 6 | Biotech (DLC) | 16,000 | 0.5 | 350 | ||
Wastepack atomizer | Biotech (Buildings) | Wastepack atomizer | Construction | 8 | Biotech (DLC) | 30,000 | 0.5 | 500 | ||
Gene bank | Biotech (Buildings) | Xenogenetics | Construction | 4 | Biotech (DLC) | 5,000 | 0.5 | 0 | 200 | |
Gene extractor | Biotech (Buildings) | Xenogenetics | Construction | 4 | Biotech (DLC) | 9,000 | 0.5 | 0 | 350 | |
Gene assembler | Biotech (Buildings) | Xenogenetics | Construction | 4 | Biotech (DLC) | 12,000 | 0.5 | 0 | 500 | |
Gray door | Door | Anomaly (DLC) | 0 | |||||||
Spikecore floor-star (medium) | Floor | Ideology (DLC) | 1,000 | 15 | ||||||
Totemic slab (broad) | Floor | Ideology (DLC) | 2,000 | 0.22 | 30 | 100 | ||||
Rustic rug (broad) | Floor | Ideology (DLC) | 2,000 | 0.32 | 30 | |||||
Totemic slab (medium) | Floor | Ideology (DLC) | 1,000 | 0.22 | 15 | 100 | ||||
Animalist slab (broad) | Floor | Ideology (DLC) | 2,000 | 0.22 | 30 | 100 | ||||
Rustic rug (medium) | Floor | Ideology (DLC) | 1,000 | 0.32 | 15 | |||||
Animalist slab (medium) | Floor | Ideology (DLC) | 1,000 | 0.22 | 15 | 100 | ||||
Spikecore floor-star (broad) | Floor | Ideology (DLC) | 2,000 | 30 | ||||||
Morbid slab (broad) | Floor | Stonecutting | Ideology (DLC) | 2,000 | 0 | 30 | 100 | |||
Morbid slab (medium) | Floor | Stonecutting | Ideology (DLC) | 1,000 | 0 | 15 | 100 | |||
Stool | Furniture | 450 | 1 | 0 | 0.5 | 75 | ||||
Animal sleeping box | Furniture | 180 | 1 | 0.6 | 75 | |||||
Animal sleeping spot | Furniture | 0 | 0 | |||||||
Table (3x3) | Furniture | 3,300 | 1 | 2 | 175 | |||||
Table (1x2) | Furniture | 750 | 1 | 0.5 | 75 | |||||
Torch lamp | Furniture | 100 | 0 | 75 | ||||||
Sleeping spot | Furniture | 0 | 0.4 | |||||||
Table (2x2) | Furniture | 1,500 | 1 | 1 | 100 | |||||
Plant pot | Furniture | 250 | 1 | 75 | ||||||
Double bedroll | Furniture | 1,100 | 1 | 0.68 | 100 | |||||
Bedroll | Furniture | 600 | 1 | 0.68 | 75 | |||||
Animal bed | Furniture | 400 | 1 | 0.75 | 140 | |||||
Table (2x4) | Furniture | 3,000 | 1 | 2 | 150 | |||||
Double sleeping spot | Furniture | 0 | 0.4 | |||||||
Wall torch lamp | Furniture | 100 | 0 | 50 | ||||||
Baby sleeping spot | Furniture | Biotech (DLC) | 0 | 0.4 | ||||||
Blood torch | Furniture | Biotech (DLC) | 0 | 75 | ||||||
Crib | Furniture | Biotech (DLC) | 400 | 1 | 1 | 70 | ||||
Fungus darktorch | Furniture | Ideology (DLC) | 100 | 0 | 75 | |||||
Darktorch | Furniture | Ideology (DLC) | 100 | 0 | 75 | |||||
Animus stone | Furniture | Royalty (DLC) | 100 | |||||||
Flood light | Furniture | Advanced lights | 600 | 0 | -5 | 120 | ||||
Baby decoration | Furniture | Complex Furniture | Biotech (DLC) | 800 | 1 | 30 | ||||
Shelf | Furniture | Complex furniture | 500 | 1 | 0.5 | 100 | ||||
Dresser | Furniture | Complex furniture | 2,000 | 1 | 5 | 120 | ||||
Double bed | Furniture | Complex furniture | 1,500 | 1 | 2 | 0.75 | 200 | |||
Bed | Furniture | Complex furniture | 800 | 1 | 1 | 0.75 | 140 | |||
Small shelf | Furniture | Complex furniture | 250 | 1 | 0.5 | 50 | ||||
End table | Furniture | Complex furniture | 1,000 | 1 | 3 | 75 | ||||
Bookcase | Furniture | Complex furniture | 500 | 1 | 0.5 | 100 | ||||
Small bookcase | Furniture | Complex furniture | 250 | 1 | 0.5 | 50 | ||||
Dining chair | Furniture | Complex furniture | Construction | 4 | 8,000 | 1 | 8 | 0.7 | 100 | |
Armchair | Furniture | Complex furniture | Construction | 5 | 14,000 | 1 | 4 | 0.8 | 120 | |
Couch | Furniture | Complex furniture | Construction | 5 | 20,000 | 1 | 8 | 0.85 | 160 | |
Royal bed | Furniture | Complex furniture | Construction | 8 | 50,000 | 1 | 75 | 0.9 | 200 | |
School desk | Furniture | Complex furniture | Biotech (DLC) | 750 | 1 | 0.5 | 75 | |||
Blackboard | Furniture | Complex furniture | Biotech (DLC) | 1,000 | 1 | 2 | 60 | |||
Toy box | Furniture | Complex furniture | Biotech (DLC) | 1,200 | 1 | 50 | ||||
Slab double bed | Furniture | Complex furniture | Ideology (DLC) | 750 | 0 | 0 | 200 | |||
Slab bed | Furniture | Complex furniture | Ideology (DLC) | 400 | 1 | 0 | 140 | |||
Darklight brazier | Furniture | Complex furniture | Royalty (DLC) Ideology (DLC) | 1,000 | 0 | 80 | ||||
Drape | Furniture | Complex furniture | Royalty (DLC) | 2,000 | 1 | 7.5 | 100 | |||
Brazier | Furniture | Complex furniture | Royalty (DLC) | 1,000 | 0 | 80 | ||||
Meditation throne | Furniture | Complex furniture | Construction | 4 | Royalty (DLC) | 10,000 | 1 | 15 | 0.75 | 150 |
Grand meditation throne | Furniture | Complex furniture | Construction | 6 | Royalty (DLC) | 40,000 | 1 | 30 | 0.9 | 350 |
Wall lamp | Furniture | Electricity | 330 | 1 | 35 | |||||
Sun lamp | Furniture | Electricity | 330 | 1 | 50 | |||||
Standing lamp | Furniture | Electricity | 300 | 1 | 50 | |||||
Hospital bed | Furniture | Hospital bed | Construction | 8 | 2,800 | 1 | 0.8 | 150 | ||
Bonsai pot | Furniture | Tree sowing | Ideology (DLC) | 275 | 1 | 80 | ||||
Ritual spot | Ideology (Buildings) | Ideology (DLC) | 0 | 0 | ||||||
Small altar | Ideology (Buildings) | Ideology (DLC) | 5,000 | 0 | 10 | 50 | ||||
Cannibal platter | Ideology (Buildings) | Ideology (DLC) | 10,000 | 0 | 50 | |||||
Pyre | Ideology (Buildings) | Ideology (DLC) | 5,000 | 0 | 100 | |||||
Medium altar | Ideology (Buildings) | Ideology (DLC) | 15,000 | 0 | 15 | 150 | ||||
Incense shrine | Ideology (Buildings) | Ideology (DLC) | 12,000 | 0 | 80 | |||||
Pew | Ideology (Buildings) | Ideology (DLC) | 2,400 | 1 | 10 | 0.6 | 100 | |||
Drum | Ideology (Buildings) | Ideology (DLC) | 800 | 0 | 100 | |||||
Large altar | Ideology (Buildings) | Ideology (DLC) | 20,000 | 0 | 20 | 250 | ||||
Burnbong | Ideology (Buildings) | Ideology (DLC) | 10,000 | 50 | ||||||
Kneel pillow | Ideology (Buildings) | Ideology (DLC) | 2,400 | 1 | 10 | 0.6 | 20 | |||
Grand altar | Ideology (Buildings) | Ideology (DLC) | 30,000 | 0 | 30 | 350 | ||||
Effigy | Ideology (Buildings) | Ideology (DLC) | 3,000 | 0 | 50 | |||||
Lectern | Ideology (Buildings) | Ideology (DLC) | 10,000 | 1 | 10 | 100 | ||||
Kneel sheet | Ideology (Buildings) | Ideology (DLC) | 2,400 | 1 | 10 | 0.6 | 40 | |||
Christmas tree | Ideology (Buildings) | Ideology (DLC) | 10,000 | 0 | 10 | 50 | ||||
Ideogram | Ideology (Buildings) | Ideology (DLC) | 25,000 | 0 | 10 | 50 | ||||
Sacrificial flag | Ideology (Buildings) | Ideology (DLC) | 3,000 | 0 | 20 | |||||
Gibbet cage | Ideology (Buildings) | Construction | 4 | Ideology (DLC) | 1,600 | 0 | 150 | |||
Skullspike | Ideology (Buildings) | Construction | 4 | Ideology (DLC) | 1,600 | 0 | 0 | 150 | ||
Biosculpter pod | Ideology (Buildings) | Biosculpting | Construction | 8 | Ideology (DLC) | 28,000 | 0.5 | -5 | 250 | |
Styling station | Ideology (Buildings) | Complex furniture | Ideology (DLC) | 2,000 | 0.8 | 120 | ||||
Reliquary | Ideology (Buildings) | Complex furniture | Ideology (DLC) | 40,000 | 1 | 350 | ||||
Loudspeaker | Ideology (Buildings) | Electricity | Ideology (DLC) | 1,000 | 0 | 100 | ||||
Lightball | Ideology (Buildings) | Electricity | Ideology (DLC) | 1,000 | 0 | 100 | ||||
Autobong | Ideology (Buildings) | Microelectronics | Ideology (DLC) | 800 | 0 | 80 | ||||
Sleep accelerator | Ideology (Buildings) | Microelectronics | Construction | 8 | Ideology (DLC) | 6,000 | 0.7 | 100 | ||
Neural supercharger | Ideology (Buildings) | Neural supercharger | Ideology (DLC) | 6,000 | 0.3 | 100 | ||||
Gray statue | Labyrinth | 0 | ||||||||
Gray box | Labyrinth | Anomaly (DLC) | 0 | |||||||
Climate adjuster | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Count-down activator | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Sun blocker | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
EMI dynamo | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Auto charge turret | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 180 | |||||
Defoliator | Mechanoid cluster | Royalty (DLC) | 0 | -200 | 400 | |||||
Mech assembler | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 260 | |||||
Toxic spewer | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mini-slugger turret | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Psychic droner | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mech drop beacon | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Weather controller | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mech low-shield | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 200 | |||||
Psychic suppressor | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mech capsule | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 180 | |||||
Auto mortar | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 260 | |||||
Proximity activator | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Smoke spewer | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mech high-shield | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 200 | |||||
Auto inferno turret | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 180 | |||||
Egg box | Misc | 2,000 | 1 | 50 | ||||||
Grave | Misc | 800 | 0 | |||||||
Marriage spot | Misc | 0 | 0 | |||||||
Caravan hitching spot | Misc | 0 | ||||||||
Party spot | Misc | 0 | 0 | |||||||
Grand stele | Misc | 16,000 | 0 | 30 | 400 | |||||
Pen marker | Misc | 600 | 1 | 0 | 100 | |||||
Urn | Misc | 500 | 1 | 5 | 40 | |||||
Crashed mechanitor ship | Misc | Biotech (DLC) | 800 | 1 | 200 | |||||
Gaumaker pod | Misc | Ideology (DLC) | 1.25 | 150 | ||||||
Major archotech structure | Misc | Ideology (DLC) | ||||||||
Grand archotech structure | Misc | Ideology (DLC) | ||||||||
Dryad cocoon | Misc | Ideology (DLC) | 1.25 | 150 | ||||||
Small nature shrine | Misc | Royalty (DLC) | 15,000 | 1 | 10 | 150 | ||||
Meditation spot | Misc | Royalty (DLC) | 0 | 0 | ||||||
Large nature shrine | Misc | Royalty (DLC) | 30,000 | 1 | 20 | 300 | ||||
Large stele | Misc | Complex furniture | 8,000 | 0 | 15 | 200 | ||||
Tool cabinet | Misc | Complex furniture | Construction | 4 | 1,800 | 0.5 | 100 | |||
Sarcophagus | Misc | Complex furniture | Construction | 5 | 2,400 | 1 | 0 | 250 | ||
Cryptosleep casket | Misc | Cryptosleep casket | Construction | 8 | 3,200 | 0.5 | 250 | |||
Ship landing beacon | Misc | Electricity | Royalty (DLC) | 800 | 0.5 | 75 | ||||
Firefoam popper | Misc | Firefoam | Construction | 5 | 1,500 | 1 | -8 | 50 | ||
Ground-penetrating scanner | Misc | Ground-penetrating scanner | Construction | 8 | 12,000 | 0.5 | -8 | 200 | ||
Long-range mineral scanner | Misc | Long-range mineral scanner | Construction | 8 | 10,000 | 0.5 | -8 | 250 | ||
Orbital trade beacon | Misc | Microelectronics | 800 | 0.5 | 75 | |||||
Comms console | Misc | Microelectronics | Construction | 5 | 2,200 | 0.6 | 250 | |||
Moisture pump | Misc | Moisture pump | Construction | 6 | 1,500 | 1 | -8 | 50 | ||
Multi-analyzer | Misc | Multi-analyzer | Construction | 8 | 10,000 | 1 | 200 | |||
Pod launcher | Misc | Transport pod | Construction | 6 | 3,000 | 0.5 | 200 | |||
Transport pod | Misc | Transport pod | Construction | 6 | 1,600 | 0.5 | 250 | |||
Vitals monitor | Misc | Vitals monitor | Construction | 8 | 6,000 | 0.7 | 100 | |||
Battery | Power | Battery | 800 | 1 | -15 | 100 | ||||
Bioferrite generator | Power | Bioferrite generator | Construction | 6 | Anomaly (DLC) | 12,000 | 0.75 | -40 | 400 | |
Hidden conduit | Power | Electricity | 280 | 0 | 0 | 100 | ||||
Power switch | Power | Electricity | 200 | 0.5 | -2 | 120 | ||||
Waterproof conduit | Power | Electricity | 35 | 0.7 | -2 | 80 | ||||
Power conduit | Power | Electricity | 35 | 0.7 | -2 | 80 | ||||
Wood-fired generator | Power | Electricity | Construction | 4 | 2,500 | 1 | -20 | 300 | ||
Wind turbine | Power | Electricity | Construction | 4 | 3,300 | 0.5 | -12 | 150 | ||
Chemfuel powered generator | Power | Electricity | Construction | 6 | 2,500 | 1 | -20 | 300 | ||
Geothermal generator | Power | Geothermal power | Construction | 8 | 12,000 | 0.5 | -30 | 500 | ||
Solar generator | Power | Solar panel | Construction | 6 | 2,500 | 0.7 | 300 | |||
Toxifier generator | Power | Toxifier generator | Construction | 4 | Biotech (DLC) | 8,000 | 0.5 | 300 | ||
Watermill generator | Power | Watermill generator | Construction | 6 | 4,000 | 1 | -20 | 400 | ||
Art bench | Production | 2,500 | 1 | 180 | ||||||
Simple research bench | Production | 2,800 | 1 | 250 | ||||||
Crafting spot | Production | 0 | ||||||||
Butcher spot | Production | 0 | ||||||||
Fueled stove | Production | 2,000 | 1 | 180 | ||||||
Butcher table | Production | 2,000 | 1 | 180 | ||||||
Fermenting barrel | Production | Beer brewing | 600 | 1 | 100 | |||||
Brewery | Production | Beer brewing | 2,000 | 1 | 180 | |||||
Biofuel refinery | Production | Biofuel refining | Construction | 4 | 2,000 | 1 | 200 | |||
Hand tailor bench | Production | Complex clothing | 2,000 | 1 | 180 | |||||
Electric tailor bench | Production | Complex clothing Electricity | Construction | 4 | 2,500 | 1 | 180 | |||
Deep drill | Production | Deep drilling | Construction | 4 | 10,000 | 0.5 | -25 | 300 | ||
Drug lab | Production | Drug production | Construction | 4 | 3,500 | 1 | 120 | |||
Electric smelter | Production | Electricity | Construction | 4 | 3,500 | 1 | 180 | |||
Electric stove | Production | Electricity | Construction | 4 | 2,000 | 1 | 180 | |||
Electric crematorium | Production | Electricity | Construction | 4 | 4,500 | 0 | -10 | 300 | ||
Electric smithy | Production | Electricity Smithing | Construction | 5 | 3,000 | 1 | 180 | |||
Fabrication bench | Production | Fabrication | Construction | 6 | 5,000 | 1 | 300 | |||
Hydroponics basin | Production | Hydroponics | Construction | 4 | 2,800 | 0.5 | 180 | |||
Machining table | Production | Machining | Construction | 4 | 3,000 | 1 | 180 | |||
Hi-tech research bench | Production | Microelectronics | Construction | 6 | 5,000 | 1 | 250 | |||
Hopper | Production | Nutrient paste | 300 | 0.5 | 100 | |||||
Nutrient paste dispenser | Production | Nutrient paste | Construction | 5 | 2,200 | 0.5 | 350 | |||
Fueled smithy | Production | Smithing | Construction | 4 | 3,000 | 1 | 180 | |||
Stonecutter's table | Production | Stonecutting | 2,000 | 1 | 180 | |||||
Telescope | Recreation | 1 | 0 | 75 | ||||||
Horseshoes pin | Recreation | 100 | 1 | 75 | ||||||
Game-of-Ur board | Recreation | 6,000 | 1 | 2 | 90 | |||||
Megascreen television | Recreation | 0 | 85 | |||||||
Hoopstone ring | Recreation | 100 | 1 | 100 | ||||||
Snowman | Recreation | 1,000 | 0 | 4 | 50 | |||||
Chess table | Recreation | Complex furniture | 8,000 | 1 | 4 | 100 | ||||
Poker table | Recreation | Complex furniture | Construction | 6 | 10,000 | 1 | 0 | 250 | ||
Billiards table | Recreation | Complex furniture | Construction | 6 | 12,000 | 1 | 0 | 250 | ||
Flatscreen television | Recreation | Flatscreen television | Construction | 8 | 40,000 | 1 | 80 | |||
Harp | Recreation | Harp | Crafting | 3 | Royalty (DLC) | 18,000 | 0 | 10 | 70 | |
Harpsichord | Recreation | Harpsichord | Crafting | 5 | Royalty (DLC) | 32,000 | 0 | 14 | 150 | |
Piano | Recreation | Piano | Crafting | 6 | Royalty (DLC) | 50,000 | 0 | 18 | 180 | |
Tube television | Recreation | Tube television | Construction | 7 | 10,000 | 1 | 100 | |||
Crashed ship parts | Ruin | 0 | -200 | 1,200 | ||||||
Ancient lamp | Ruin | Ideology (DLC) | 0.5 | 50 | ||||||
Ancient car | Ruin | Ideology (DLC) | 0 | 600 | ||||||
Ancient enemy terminal | Ruin | Ideology (DLC) | 0 | 200 | ||||||
Ancient terminal | Ruin | Ideology (DLC) | 0 | 200 | ||||||
Ancient comms console | Ruin | Ideology (DLC) | 0.5 | 250 | ||||||
Ancient lamppost | Ruins | 0 | -10 | 300 | ||||||
Ancient concrete barrier | Ruins | 0 | -10 | 500 | ||||||
Ship chunk | Ruins | 0 | -20 | 300 | ||||||
Crashed shuttle | Ruins | 14 | 1 | 200 | ||||||
Ancient exostrider head | Ruins | Biotech (DLC) | 0 | 1,500 | ||||||
Ancient large mech gestator | Ruins | Biotech (DLC) | 1,000 | 0.5 | 1,000 | |||||
Ancient exostrider cannon | Ruins | Biotech (DLC) | 0 | 2,000 | ||||||
Ancient mech gestator | Ruins | Biotech (DLC) | 1,000 | 0.5 | 500 | |||||
Ancient band node | Ruins | Biotech (DLC) | 1,000 | 0.5 | 500 | |||||
Ancient exostrider leg | Ruins | Biotech (DLC) | 0 | 1,000 | ||||||
Ancient toxifier generator | Ruins | Biotech (DLC) | 1,000 | 0.5 | 450 | |||||
Ancient standard recharger | Ruins | Biotech (DLC) | 1,000 | 0.5 | 500 | |||||
Ancient exostrider midsection | Ruins | Biotech (DLC) | 0 | 3,000 | ||||||
Ancient basic recharger | Ruins | Biotech (DLC) | 1,000 | 0.5 | 500 | |||||
Ancient security turret | Ruins | Ideology (DLC) | 200 | 0 | 100 | |||||
Ancient crate | Ruins | Ideology (DLC) | 300 | 0.5 | 100 | |||||
Ancient car frame | Ruins | Ideology (DLC) | 0 | 350 | ||||||
Ancient jet engine | Ruins | Ideology (DLC) | 0 | 2,000 | ||||||
Ancient container | Ruins | Ideology (DLC) | 200 | 0 | 500 | |||||
Ancient small crate | Ruins | Ideology (DLC) | 35 | 0 | 150 | |||||
Ancient ATM | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Security crate | Ruins | Ideology (DLC) | 0 | 400 | ||||||
Ancient mega-cannon barrel | Ruins | Ideology (DLC) | 200 | 900 | ||||||
Ancient machine | Ruins | Ideology (DLC) | 3,000 | 0.5 | 300 | |||||
Ancient warwalker foot | Ruins | Ideology (DLC) | 600 | |||||||
Ancient troop carrier | Ruins | Ideology (DLC) | 1,800 | |||||||
Ancient ruined APC | Ruins | Ideology (DLC) | 40 | 0 | 2,000 | |||||
Ancient engine block | Ruins | Ideology (DLC) | 0 | 350 | ||||||
Ancient barrel | Ruins | Ideology (DLC) | 200 | 0.7 | 100 | |||||
Ancient pod car | Ruins | Ideology (DLC) | 0 | 0 | 600 | |||||
Ancient cryptosleep pod | Ruins | Ideology (DLC) | 2,000 | 1 | 200 | |||||
Ancient nav beacon | Ruins | Ideology (DLC) | 200 | 0 | 50 | |||||
Ancient long crate | Ruins | Ideology (DLC) | 40 | 0 | 180 | |||||
Ancient washing machine | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Hermetic crate | Ruins | Ideology (DLC) | 0 | 250 | ||||||
Ancient tank trap | Ruins | Ideology (DLC) | 200 | 0 | 500 | |||||
Ancient storage cylinder | Ruins | Ideology (DLC) | 2,000 | 0.5 | 250 | |||||
Ancient warspider remains | Ruins | Ideology (DLC) | 4,000 | |||||||
Ancient warwalker torso | Ruins | Ideology (DLC) | 4,000 | |||||||
Ancient dropship engine | Ruins | Ideology (DLC) | 0 | 2,000 | ||||||
Ancient kitchen sink | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient generator | Ruins | Ideology (DLC) | 200 | 0.5 | 250 | |||||
Ancient fence | Ruins | Ideology (DLC) | 70 | 50 | ||||||
Ancient system rack | Ruins | Ideology (DLC) | 1,500 | 0.5 | 250 | |||||
Ancient macro-engine block | Ruins | Ideology (DLC) | 0 | 600 | ||||||
Ancient large crate | Ruins | Ideology (DLC) | 60 | 0 | 220 | |||||
Ancient hydrant | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient mechanoid shell | Ruins | Ideology (DLC) | 0 | 150 | ||||||
Ancient display bank | Ruins | Ideology (DLC) | 1,500 | 0.5 | 250 | |||||
Ancient warsprinter remains | Ruins | Ideology (DLC) | 1,800 | |||||||
Ancient warwalker claw | Ruins | Ideology (DLC) | 2,000 | |||||||
Ancient truck | Ruins | Ideology (DLC) | 0 | 600 | ||||||
Ancient shopping cart | Ruins | Ideology (DLC) | 30 | 0 | 150 | |||||
Ancient stove | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient microwave | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient air conditioner | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient operating table | Ruins | Ideology (DLC) | 200 | 0.5 | 140 | |||||
Ancient razor wire | Ruins | Ideology (DLC) | 30 | |||||||
Ancient unstable fuel node | Ruins | Ideology (DLC) | 3,000 | 1.5 | 50 | |||||
Ancient pipeline section | Ruins | Ideology (DLC) | 400 | |||||||
Ancient wheel | Ruins | Ideology (DLC) | 30 | 0 | 150 | |||||
Ancient toilet | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient mech drop beacon | Ruins | Ideology (DLC) | 200 | 0 | 50 | |||||
Ancient locker bank | Ruins | Ideology (DLC) | 900 | 0.5 | 200 | |||||
Ancient warwalker leg | Ruins | Ideology (DLC) | 2,000 | |||||||
Ancient warwalker shell | Ruins | Ideology (DLC) | 2,000 | |||||||
Ancient pipes | Ruins | Ideology (DLC) | 200 | 0 | 50 | |||||
Ancient vending machine | Ruins | Ideology (DLC) | 50 | 0 | 250 | |||||
Ancient refrigerator | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient oven | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient postbox | Ruins | Ideology (DLC) | 45 | 0 | 200 | |||||
Ancient bed | Ruins | Ideology (DLC) | 0.8 | 1 | 0.75 | 140 | ||||
Ancient mega-cannon platform | Ruins | Ideology (DLC) | 200 | 1,200 | ||||||
Ancient equipment blocks | Ruins | Ideology (DLC) | 200 | 0.5 | 200 | |||||
Ancient ruined tank | Ruins | Ideology (DLC) | 0 | 2,000 | ||||||
Ancient giant wheel | Ruins | Ideology (DLC) | 60 | 0 | 300 | |||||
Ancient dropship | Ruins | Ideology (DLC) | 40 | 0 | 4,000 | |||||
Sandbags | Security | 180 | 0 | -10 | 300 | |||||
Barricade | Security | 320 | 1 | -3 | 300 | |||||
Spike trap | Security | Construction | 3 | 3,200 | 1 | -18 | 40 | |||
Tactical turret | Security | Anomaly (DLC) | 1,800 | 0.7 | -20 | 100 | ||||
Autocannon turret | Security | Autocannon turret | Construction | 6 | 15,000 | 0.7 | -20 | 380 | ||
Foam turret | Security | Foam turret | Construction | 5 | 1,800 | 0.7 | -20 | 100 | ||
Mini-turret | Security | Gun turrets | Construction | 5 | 1,800 | 0.7 | -20 | 100 | ||
IED EMP trap | Security | IEDs | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED trap | Security | IEDs | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED firefoam trap | Security | IEDs | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED smoke trap | Security | IEDs | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED antigrain warhead trap | Security | IEDs | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED incendiary trap | Security | IEDs | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED deadlife trap | Security | IEDs | Construction | Anomaly (DLC) | 1,400 | |||||
IED tox trap | Security | IEDs | Construction | 3 | Biotech (DLC) | 1,400 | 1 | -4 | 40 | |
Mortar | Security | Mortars | Construction | 5 | 2,000 | 0.7 | -20 | 180 | ||
Rocketswarm launcher | Security | Rocketswarm launcher | Construction | 5 | 10,000 | 0.7 | -20 | 200 | ||
Uranium slug turret | Security | Uranium slug turret | Construction | 6 | 15,000 | 0.7 | -20 | 380 | ||
Ship engine | Ship | Johnson-Tanaka drive | Construction | 8 | 50,000 | 0 | 400 | |||
Ship computer core | Ship | Machine persuasion | Construction | 8 | 16,000 | 0 | 150 | |||
Ship structural beam | Ship | Starflight basics | Construction | 5 | 8,000 | 0 | 400 | |||
Sensor cluster | Ship | Starflight sensors | Construction | 8 | 30,000 | 0 | 100 | |||
Ship reactor | Ship | Starship reactor | Construction | 8 | 65,000 | 0 | 500 | |||
Ship cryptosleep casket | Ship | Vacuum cryptosleep casket | Construction | 8 | 8,000 | 0 | 200 | |||
Infinite chemreactor | Special | 1 | -10 | 200 | ||||||
Psychic emanator | Special | 0 | 100 | |||||||
Vanometric power cell | Special | 0 | 200 | |||||||
Glow pod | Special | 1 | 50 | |||||||
Monument marker | Special | Royalty (DLC) | ||||||||
Unstable power cell | Special | Royalty (DLC) | 0 | -20 | 200 | |||||
Mech node | Special | Royalty (DLC) | 0 | -20 | 50 | |||||
Fence | Structure | 70 | 1 | 40 | ||||||
Animal flap | Structure | 850 | 1 | 20 | ||||||
Fence gate | Structure | 500 | 1 | 20 | ||||||
Wall | Structure | 135 | 1 | 300 | ||||||
Column | Structure | 750 | 1 | 5 | 160 | |||||
Bridge | Structure | 1,500 | 0.8 | 0 | 100 | |||||
Door | Structure | 850 | 1 | 160 | ||||||
Autodoor | Structure | Autodoor | Construction | 6 | 1,100 | 1 | 160 | |||
Ornate door | Structure | Complex furniture | Construction | 6 | 15,000 | 1 | 30 | 250 | ||
Security door | Structure | Security door | Construction | 7 | Anomaly (DLC) | 6,000 | 0 | 800 | ||
Campfire | Temperature | 200 | 0 | 80 | ||||||
Cooler | Temperature | Air conditioning | Construction | 5 | 1,600 | 0.7 | 100 | |||
Vent | Temperature | Complex furniture | 400 | 1 | 100 | |||||
Heater | Temperature | Electricity | Construction | 5 | 1,000 | 0.5 | 100 | |||
Passive cooler | Temperature | Passive cooler | 200 | 1 | 80 | |||||
Gray wall | Wall | Anomaly (DLC) | 0 |