Template:Deathrest Building Note/doc
Active hemopumps require a pawn capable of deathrest and must be connected to a deathrest casket. Each hemopump consumes 100W of power and 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. It will be automatically refueled by a haulers so long as auto-refueling is enabled. It doesn't consume power or hemogen while idling and so can be left idle without consequence.
Like other deathrest buildings, hemopump permanently bind to the first pawn that uses them, as long as the following is true:
- The pawn has enough capacity and the building has not reached its maximum allowed.
- This capacity starts at 1 and can be increased ingesting deathrest capacity serums.
- There is clear line of sight between this building and the deathrest casket, with no distance limit.
- This hemopump is powered and unbound.
- Either:
- This building was present when Deathrest started.
- This building was constructed/installed while Deathrest is in progress.
As all other bound deathrest buildings, a minified hemopump will become unbound and lose any progress it may have. There is no penalty for deconstruction, beyond the lost resources. Additionally, it needs to reach at least 75% progress in order to apply its buff at the end of the deathrest.
Active hemogen amplifiers require a pawn capable of deathrest and must be connected to a deathrest casket. Each hemogen amplifier consumes 100W of power and 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. It will be automatically refueled by a haulers so long as auto-refueling is enabled. It doesn't consume power or hemogen while idling and so can be left idle without consequence.
Like other deathrest buildings, hemogen amplifier permanently bind to the first pawn that uses them, as long as the following is true:
- The pawn has enough capacity and the building has not reached its maximum allowed.
- This capacity starts at 1 and can be increased ingesting deathrest capacity serums.
- There is clear line of sight between this building and the deathrest casket, with no distance limit.
- This hemogen amplifier is powered and unbound.
- Either:
- This building was present when Deathrest started.
- This building was constructed/installed while Deathrest is in progress.
As all other bound deathrest buildings, a minified hemogen amplifier will become unbound and lose any progress it may have. There is no penalty for deconstruction, beyond the lost resources. Additionally, it needs to reach at least 75% progress in order to apply its buff at the end of the deathrest.
Active glucosoid pumps require a pawn capable of deathrest and must be connected to a deathrest casket. Each glucosoid pump consumes 100W of power and 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. It will be automatically refueled by a haulers so long as auto-refueling is enabled. It doesn't consume power or hemogen while idling and so can be left idle without consequence.
Like other deathrest buildings, glucosoid pump permanently bind to the first pawn that uses them, as long as the following is true:
- The pawn has enough capacity and the building has not reached its maximum allowed.
- This capacity starts at 1 and can be increased ingesting deathrest capacity serums.
- There is clear line of sight between this building and the deathrest casket, with no distance limit.
- This glucosoid pump is powered and unbound.
- Either:
- This building was present when Deathrest started.
- This building was constructed/installed while Deathrest is in progress.
As all other bound deathrest buildings, a minified glucosoid pump will become unbound and lose any progress it may have. There is no penalty for deconstruction, beyond the lost resources. Additionally, it needs to reach at least 75% progress in order to apply its buff at the end of the deathrest.
Active psychofluid pumps require a pawn capable of deathrest and must be connected to a deathrest casket. Each psychofluid pump consumes 100W of power and 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. It will be automatically refueled by a haulers so long as auto-refueling is enabled. It doesn't consume power or hemogen while idling and so can be left idle without consequence.
Like other deathrest buildings, psychofluid pump permanently bind to the first pawn that uses them, as long as the following is true:
- The pawn has enough capacity and the building has not reached its maximum allowed.
- This capacity starts at 1 and can be increased ingesting deathrest capacity serums.
- There is clear line of sight between this building and the deathrest casket, with no distance limit.
- This psychofluid pump is powered and unbound.
- Either:
- This building was present when Deathrest started.
- This building was constructed/installed while Deathrest is in progress.
As all other bound deathrest buildings, a minified psychofluid pump will become unbound and lose any progress it may have. There is no penalty for deconstruction, beyond the lost resources. Additionally, it needs to reach at least 75% progress in order to apply its buff at the end of the deathrest.
Active deathrest accelerators require a pawn capable of deathrest and must be connected to a deathrest casket. Each deathrest accelerator consumes 800W of power as long a pawn is deathresting in an attached casket. It doesn't consume power while idling and so can be left idle without consequence.
Like other deathrest buildings, deathrest accelerator permanently bind to the first pawn that uses them, as long as the following is true:
- The pawn has enough capacity and the building has not reached its maximum allowed.
- This capacity starts at 1 and can be increased ingesting deathrest capacity serums.
- There is clear line of sight between this building and the deathrest casket, with no distance limit.
- This deathrest accelerator is powered and unbound.
- Either:
- This building was present when Deathrest started.
- This building was constructed/installed while Deathrest is in progress.
As all other bound deathrest buildings, a minified deathrest accelerator will become unbound and lose any progress it may have. There is no penalty for deconstruction, beyond the lost resources.