Template:Faction Xenotype Chance

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Takes the Faction and the Xenotype and returns the pre-ideoligion, pre-pawnkind chance for that xenotype to occur in that xenotype.

Unless/Until we make the faction subtypes have their own pages, this is the closest we can get to keeping a central location for the data and updating them all from one place.

See also:

Variables[edit]

First variable is the faction in question, second variable is the xenotype.

Faction[edit]

The faction name. Case doesn't matter but it must be the specific name of the faction type.

Supported
Factions
Faction Type Alternate
Gentle tribe Tribes -
Fierce tribe Tribes -
Savage tribe Tribes -
Cannibal tribe Tribes -
Nudist tribe Tribes -
Fierce neanderthal tribe Tribes -
Savage impid tribe Tribes -
Civil outlander union Outlanders -
Rough outlander union Outlanders -
Rough pig union Outlanders -
Pirate gang Pirates Pirates
Cannibal pirate gang Pirates -
Yttakin pirates Pirates -
Waster pirates Pirates -
Shattered empire Empire Empire
Horax cult Horax cult The Servants of Horax
Beggars Minor faction -
Pilgrims Minor faction -
Outlander refugee group Minor faction -

Xenotype[edit]

The xenotype name. Case doesn't matter but it must be the specific name of the xenotype.

Supported
Xenotypes
Dirtmole
Genie
Highmate
Hussar
Impid
Neanderthal
Pigskin
Sanguophage
Waster
Yttakin
Baseliner

Examples[edit]

{{Faction Xenotype Chance|Savage tribe|Baseliner}}

Results in: 1

{{%|{{Faction Xenotype Chance|Shattered EMPIRE|GeNiE}} }}

Results in: 10%

Impids make up {{%|{{Faction Xenotype Chance|Waster pirates|Impid}} }} of the population of Waster pirates.

Results in: Impids make up 2.5% of the population of Waster pirates.