Difference between revisions of "Foam turret"
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The foam turret has 10 charges, all filled on construction. [[Chemfuel]] must be fed to it in order to refill expended charges. The turret can be rearmed at charge value below 10 and at any time, including when the turret is repressurizing. Rearming requires {{Icon Small|Chemfuel||7.2}} [[chemfuel]] required for each charge to be rearmed, rounded up with any excess wasted. That is, rearming one charge would required {{Icon Small|Chemfuel||8}} [[chemfuel]] but two charges would require {{Icon Small|Chemfuel||15}} [[chemfuel]]. {{Icon Small|Chemfuel||72}} [[chemfuel]] is required to fill the turret from empty to full. The turret is rearmed by [[Work#Haul|haulers]] or [[lifter]]s.{{BiotechIcon}} | The foam turret has 10 charges, all filled on construction. [[Chemfuel]] must be fed to it in order to refill expended charges. The turret can be rearmed at charge value below 10 and at any time, including when the turret is repressurizing. Rearming requires {{Icon Small|Chemfuel||7.2}} [[chemfuel]] required for each charge to be rearmed, rounded up with any excess wasted. That is, rearming one charge would required {{Icon Small|Chemfuel||8}} [[chemfuel]] but two charges would require {{Icon Small|Chemfuel||15}} [[chemfuel]]. {{Icon Small|Chemfuel||72}} [[chemfuel]] is required to fill the turret from empty to full. The turret is rearmed by [[Work#Haul|haulers]] or [[lifter]]s.{{BiotechIcon}} | ||
− | Unlike other [[turret]]s, they will not explode if damaged below 20% health. While they do 'explode' when destroyed, it is instant, damageless, and will cover pawns within a 4-tile radius in foam. | + | Unlike other [[turret]]s, they will not explode if damaged below 20% health. While they do 'explode' when destroyed, it is instant, damageless, and will cover pawns within a 4-tile radius in foam. This explosion does not produce firefoam [[filth]], but it will extinguish [[fire]]s. |
In addition, [[raider]]s do not consider foam turrets priority targets, and will ignore them in favor of attacking other [[turret]]s or pawns. However, they will target them, similar to other pieces of [[furniture]], if there are no active threats nearby. | In addition, [[raider]]s do not consider foam turrets priority targets, and will ignore them in favor of attacking other [[turret]]s or pawns. However, they will target them, similar to other pieces of [[furniture]], if there are no active threats nearby. |
Revision as of 03:44, 21 April 2025
Foam turret
An activatable turret for extinguishing fires. The turret stands idle until someone approaches and activates it, after which it will automatically spray large amounts of firefoam on any flames in sight.
Base Stats
Fuel
- Usable Item(s)
Chemfuel
- Capacity
- 72
- Consumption Rate
- 7.2
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
- Power
- -80 W
Ranged Combat
- Mode
- Burst
- Damage
- 0 dmg
- Armor penetration
- 0%
- Cooldown
- 3,600 ticks (1 min)
- Range
- 19.9 tile(s)
- Accuracy
- 100% - 100% - 100% - 100%
- Velocity
- 27 (m/s)
- Burst Count
- 41 (per burst)
- Burst Ticks
- 2 ticks (0.03 secs)
(1800 RPM) - DPS
- 0
- Stopping power
- 0
Creation
- Required Research
- Foam turret
- Skill Required
- Construction 5
- Work To Make
- 1,800 ticks (30 secs)
- Stuff Tags
- Metallic
Foam turrets are security turrets that fire firefoam at nearby fires when activated by a pawn.
Acquisition
Foam turrets can be constructed once the Foam turret research project has been completed. Each requires 30 Stuff (Metallic, 300 for SVMs),
70 Steel,
3 Components,
140 Chemfuel, 1,800 ticks (30 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 5.
Summary
The foam turret is used to rapidly extinguish fires within its range. Foam turrets must be manually activated, by either selecting a pawn, right-clicking the turret, and selecting "Activate," or by using the turret's "Order Activation" gizmo, which allows selection of a pawn to come and activate the turret. Activation does not require the pawn to have any work type enabled and can be done by pawns who are otherwise incapable of firefighting, such as pyromaniacs. Drafted pawns will perform the task and remain drafted, even when selected via the gizmo.
When activated, it will consume one of its charges and briefly spray fires within line of sight and range with firefoam, covering the ground in firefoam filth.[How much/long?] After activation, it will enter a 3,600 ticks (1 min) cooldown before it can be activated again. It cannot be activated unless there is fire present within range and line of sight. It has a maximum range of 20 tiles.
Pawns on fire are considered fire by the foam turret, and can be activated to extinguish them. However, there are no guarantees the turret will extinguish the pawn. Pawns hit by the foam attack will be covered in foam, extinguishing them, however it is possible for an ignited pawn to evade a foam turret's attack while it runs around.
The foam turret has 10 charges, all filled on construction. Chemfuel must be fed to it in order to refill expended charges. The turret can be rearmed at charge value below 10 and at any time, including when the turret is repressurizing. Rearming requires 7.2 chemfuel required for each charge to be rearmed, rounded up with any excess wasted. That is, rearming one charge would required
8 chemfuel but two charges would require
15 chemfuel.
72 chemfuel is required to fill the turret from empty to full. The turret is rearmed by haulers or lifters.
Unlike other turrets, they will not explode if damaged below 20% health. While they do 'explode' when destroyed, it is instant, damageless, and will cover pawns within a 4-tile radius in foam. This explosion does not produce firefoam filth, but it will extinguish fires.
In addition, raiders do not consider foam turrets priority targets, and will ignore them in favor of attacking other turrets or pawns. However, they will target them, similar to other pieces of furniture, if there are no active threats nearby.
Analysis
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Because foam turrets can be uninstalled, they may be better left boxed up in a central storage area most of the time, then reinstalled and activated when needed. This turret has a much longer range than firefoam poppers or firefoam pop packs, making it useful for controlling larger (usually outdoor) fires when it isn't feasible to wait for rainfall.
Version history
- 1.4.3523 - Added.