Difference between revisions of "Medical Surgery Success Chance"
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Arcangelus (talk | contribs) m (There's something weird with the table. I'll take a look at it.) |
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| description = The likelihood that a [[colonist]] will succeed when attempting to perform a [[surgery]]. The actual success chance is also affected by factors like facilities, room [[cleanliness]], [[medicine]] used, the difficulty of the surgery, and [[inspiration]]s. No matter how high this stat is, there is always a small chance of failure on any operation. | | description = The likelihood that a [[colonist]] will succeed when attempting to perform a [[surgery]]. The actual success chance is also affected by factors like facilities, room [[cleanliness]], [[medicine]] used, the difficulty of the surgery, and [[inspiration]]s. No matter how high this stat is, there is always a small chance of failure on any operation. | ||
| category = PawnWork | | category = PawnWork | ||
− | }} | + | | min value = 0.01 |
+ | }} | ||
As mentioned above, Medical Surgery Success Chance is the stat of a ''surgeon''. It is then multiplied by [[Surgery Success Chance Factor]] (stat of the [[bed]] and the bed's room), [[Medical Potency]] (stat of the [[medicine]] used), and the difficulty of the operation. See [[Doctoring#Operation Success Rate]] for full details. | As mentioned above, Medical Surgery Success Chance is the stat of a ''surgeon''. It is then multiplied by [[Surgery Success Chance Factor]] (stat of the [[bed]] and the bed's room), [[Medical Potency]] (stat of the [[medicine]] used), and the difficulty of the operation. See [[Doctoring#Operation Success Rate]] for full details. | ||
== Factors == | == Factors == | ||
− | * [[ | + | * [[Skills#Medical|Medical]][[Skill::Medical| ]]: See table. |
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max | ||
− | * [[Sight]]: [[Sight Importance::1| | + | * [[Sight]]: [[Sight Importance::1|40%]] importance, [[Sight Limit::1|100%]] max |
− | {{Stat Factors Table|l0=0. | + | {{Stat Factors Table|l0=0.10|l1=0.20|l2=0.30|l3=0.40|l4=0.50|l5=0.60|l6=0.70|l7=0.75|l8=0.80|l9=0.85|l10=0.90|l11=0.92|l12=0.94|l13=0.96|l14=0.98|l15=1.00|l16=1.02|l17=1.04|l18=1.06|l19=1.08|l20=1.10}} |
{{Nav|stats|wide}} | {{Nav|stats|wide}} |
Latest revision as of 19:42, 6 March 2025
Medical Surgery Success Chance is a stat: The likelihood that a colonist will succeed when attempting to perform a surgery. The actual success chance is also affected by factors like facilities, room cleanliness, medicine used, the difficulty of the surgery, and inspirations. No matter how high this stat is, there is always a small chance of failure on any operation. Its minimum allowed value is 1%. Its default value is 100%.
As mentioned above, Medical Surgery Success Chance is the stat of a surgeon. It is then multiplied by Surgery Success Chance Factor (stat of the bed and the bed's room), Medical Potency (stat of the medicine used), and the difficulty of the operation. See Doctoring#Operation Success Rate for full details.
Factors[edit]
- Medical: See table.
- Manipulation: 100% importance, No max
- Sight: 40% importance, 100% max
Medical Skill Level | Medical Surgery Success Chance | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 10% | 12.5% | 15% |
1 | 20% | 25% | 30% |
2 | 30% | 37.5% | 45% |
3 | 40% | 50% | 60% |
4 | 50% | 62.5% | 75% |
5 | 60% | 75% | 90% |
6 | 70% | 87.5% | 105% |
7 | 75% | 93.75% | 112.5% |
8 | 80% | 100% | 120% |
9 | 85% | 106.25% | 127.5% |
10 | 90% | 112.5% | 135% |
11 | 92% | 115% | 138% |
12 | 94% | 117.5% | 141% |
13 | 96% | 120% | 144% |
14 | 98% | 122.5% | 147% |
15 | 100% | 125% | 150% |
16 | 102% | 127.5% | 153% |
17 | 104% | 130% | 156% |
18 | 106% | 132.5% | 159% |
19 | 108% | 135% | 162% |
20 | 110% | 137.5% | 165% |