Difference between revisions of "Rough stone"

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<gallery>
 
<gallery>
 
Rough stone.png|Rough stone
 
Rough stone.png|Rough stone
Rough granite.png|Rough [[granite]]
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Rough granite.png|Rough granite
Rough limestone.png|Rough [[limestone]]
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Rough limestone.png|Rough limestone
Rough marble.png|Rough [[marble]]
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Rough marble.png|Rough marble
Rough sandstone.png|Rough [[sandstone]]
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Rough sandstone.png|Rough sandstone
Rough slate.png|Rough [[slate]]
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Rough slate.png|Rough slate
 
Polluted rough stone.png|[[Pollution|Polluted]] rough stone {{BiotechIcon}}
 
Polluted rough stone.png|[[Pollution|Polluted]] rough stone {{BiotechIcon}}
 
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Latest revision as of 12:32, 5 February 2025

Rough stone

Rough stone

Rough, natural stone ground.

Base Stats

Type
TerrainStone
Beauty
-1
Path Cost
2 (87%)

Building

Terrain Affordance
SmoothableStone
Cleaning Time Multiplier
100%
Filth Multiplier
100%
Move Speed Factor
87%
Technical
defName
_Rough


Rough stone is terrain type that is naturally generated on the map, usually of the same variation as nearby natural stone walls.

Summary[edit]

It comes in the same five variations as all stone products: sandstone, limestone, marble, granite, and slate. The type of stone of a tile does not necessarily correspond to the type of rock chunk that will be produced by a deep drill at that spot.

Rough stone floor can be smoothed by a colonist with the Smoothing order to form smooth stone, which is faster to walk across and more beautiful.

Gallery[edit]

Trivia[edit]

Before an update, rough stone, like Dirt, could not get dirty from walking generated filth, only from things such as blood and vomit. This coupled with its lower cleanliness penalty than dirt made it ideal for keeping kitchens and surgeries clean without needing to dedicate pawn time. However this was patched out in version ?.