Difference between revisions of "Toughspike"

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(→‎Analysis: explain "nuggetization")
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Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
 
Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
  
ideally suited to nuggetization by hypothermia (using hypothermia to destroy legs, so the toughspike cannot escape containment - see for exmaple, https://steamcommunity.com/sharedfiles/filedetails/?id=3225291844 )
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=== Nuggetization ===
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{{Stub|section=1|reason= More detailed explanation of the what and how of nuggetising, and why toughspikes are especially good for it. see here for an [https://steamcommunity.com/sharedfiles/filedetails/?id=3225291844 example], but not the original source of the idea and do not copy content directly without permission}}
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Ideally suited to nuggetization by hypothermia i.e. using hypothermia to destroy legs, so the toughspike cannot escape containment.
  
 
== Version history ==  
 
== Version history ==  

Revision as of 06:50, 3 February 2025

Toughspike

Toughspike

A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.
Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.

Base Stats

Type
EntityBasic
Flammability
125%

Armor

Armor - Sharp
20%
Armor - Blunt
16%

Pawn Stats

Combat Power
70
Move Speed
4.3 c/s
Health Scale
100% HP
Body Size
1
Mass
60 kg
Filth Rate
1
Diet
none
Life Expectancy
15 years
Trainable Intelligence
None
Toxic Resistance
50%
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Production

Meat Yield
Twisted meat 70 Twisted meat

Ranged Combat

Mode
Single-Shot
Damage
9 dmg (RangedStab)
Armor penetration
100%
Warm-Up
30 ticks (0.5 secs)
Cooldown
120 ticks (2 secs)
Range
5.9 tile(s)
Velocity
55 (m/s)
Burst Count
1 (per burst)
DPS
3.6

Melee Combat

Attack 1
Left spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown
Attack 2
Right spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown
Attack 3
Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.17

Containment

Min Containment Strength
50
Knowledge Gain
2 Basic
Study Interval
120,000 ticks (2 in-game days)
Bioferrite Generation
Bioferrite 2/day
Gets Cold Bonus
true
Min Monolith Level For Study
1
Held on Spot or Platform
true
Escape Interval
MTB 60 days
Technical
defName
Toughspike


Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence

Toughspikes can occur in most instances that fleshbeasts generally do, including raids, in the Undercave, as the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.[Which?]

Summary

They are the only fleshbeast that will leave a corpse when killed.

Effect of its armor

Containment

?

Analysis

The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human.

Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.

Nuggetization

Ideally suited to nuggetization by hypothermia i.e. using hypothermia to destroy legs, so the toughspike cannot escape containment.

Version history