Difference between revisions of "Toughspike"
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Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one. | Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one. | ||
− | + | === Nuggetization === | |
+ | {{Stub|section=1|reason= More detailed explanation of the what and how of nuggetising, and why toughspikes are especially good for it. see here for an [https://steamcommunity.com/sharedfiles/filedetails/?id=3225291844 example], but not the original source of the idea and do not copy content directly without permission}} | ||
+ | Ideally suited to nuggetization by hypothermia i.e. using hypothermia to destroy legs, so the toughspike cannot escape containment. | ||
== Version history == | == Version history == |
Revision as of 06:50, 3 February 2025
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Lacking detail. |
Toughspike
A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.
Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.
Base Stats
Armor
- Armor - Sharp
- 20%
- Armor - Blunt
- 16%
Pawn Stats
- Combat Power
- 70
- Move Speed
- 4.3 c/s
- Health Scale
- 100% HP
- Body Size
- 1
- Mass
- 60 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 15 years
- Trainable Intelligence
- None
- Toxic Resistance
- 50%
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
70 Twisted meat
Ranged Combat
- Mode
- Single-Shot
- Damage
- 9 dmg (RangedStab)
- Armor penetration
- 100%
- Warm-Up
- 30 ticks (0.5 secs)
- Cooldown
- 120 ticks (2 secs)
- Range
- 5.9 tile(s)
- Velocity
- 55 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 3.6
Melee Combat
- Attack 1
- Left spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 2
- Right spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 3
- Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.17
Containment
- Min Containment Strength
- 50
- Knowledge Gain
- 2 Basic
- Study Interval
- 120,000 ticks (2 in-game days)
- Gets Cold Bonus
- true
- Min Monolith Level For Study
- 1
- Held on Spot or Platform
- true
- Escape Interval
- MTB 60 days
- defName
- Toughspike
Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.
Occurrence
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Does it split from anything and even if it doesn't, not it as an exception. |
Toughspikes can occur in most instances that fleshbeasts generally do, including raids, in the Undercave, as the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.[Which?]
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General - but also specifically damage and ranged attack. |
They are the only fleshbeast that will leave a corpse when killed.
Effect of its armor |
---|
Containment
?
Analysis
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human.
Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
Nuggetization
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: More detailed explanation of the what and how of nuggetising, and why toughspikes are especially good for it. see here for an example, but not the original source of the idea and do not copy content directly without permission. |
Ideally suited to nuggetization by hypothermia i.e. using hypothermia to destroy legs, so the toughspike cannot escape containment.
Version history
- Anomaly DLC Release - Added.