Difference between revisions of "Fine floor"
Jump to navigation
Jump to search
(Table is up and running) |
(Template:Floor Table Row) |
||
Line 5: | Line 5: | ||
== Comparison table == | == Comparison table == | ||
The following floors count as fine: | The following floors count as fine: | ||
+ | |||
{| {{STDT| sortable c_25 text-center}} | {| {{STDT| sortable c_25 text-center}} | ||
− | ! | + | ! Name !! Variants !! Resources per tile !! data-sort-type="number" | Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Wealth |
− | + | {{#ask: [[Name::Fine carpet||Gold tile||Silver tile||Fine stone tile||Hex tile||Spikecore plates||Totemic boards||Morbid stone tile||Spikecore stone tile||Totemic stone tile||Morbid carpet||Hex carpet||Mindbend carpet]] | |
− | + | | named args = yes | |
− | + | | ?Name = ?Name | |
− | + | | format = template | |
− | + | | template = Floor Table Row | |
− | + | | sort = From DLC, Name | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | | | ||
|} | |} | ||
− | + | {{nav|floor|wide}} | |
− | [[Category: Game mechanics]] | + | [[Category: Game mechanics]] [[Category:Floor|#Fine floor]] |
Revision as of 18:06, 24 April 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis. See existing pages for existing analysis work. |
Fine floors are floors that meet the requirement of being used in high-rank Throne Rooms and Bedrooms for Nobles. They typically are beautiful, but work and resource expensive.
Comparison table
The following floors count as fine:
Name | Variants | Resources per tile | Work to Build | Beauty | Move Speed Modifier | Flammability | Cleanliness | Wealth | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Gold tile | – | ![]() |
![]() |
800 ticks (13.33 secs) | +11 | 100% | 0% | +0.2 | 60% | 100% | 705 |
Silver tile | – | ![]() |
![]() |
800 ticks (13.33 secs) | +4 | 100% | 0% | +0.2 | 60% | 100% | 73 |
Hex carpet ![]() |
63 colors | ![]() |
![]() |
4,000 ticks (1.11 mins) | +4 | 100% | 32% | 0 | 200% | 100% | 67 |
Hex tile ![]() |
– | ![]() |
![]() |
5,000 ticks (1.39 mins) | +3 | 100% | 0% | 0 | 60% | 100% | 41 |
Mindbend carpet ![]() |
Diamond, Purple, Green, Blue, Yellow | ![]() |
![]() |
4,000 ticks (1.11 mins) | +4 | 100% | 32% | 0 | 200% | 100% | 67 |
Morbid carpet ![]() |
63 colors | ![]() |
![]() |
4,000 ticks (1.11 mins) | +4 | 100% | 32% | 0 | 200% | 100% | 67 |
Morbid stone tile ![]() |
Limestone, Marble, Granite, Sandstone, Slate | ![]() |
![]() |
5,000 ticks (1.39 mins) | +3 | 100% | 0% | 0 | 80% | 100% | 36 |
Spikecore plates ![]() |
– | ![]() |
![]() |
5,000 ticks (1.39 mins) | +3 | 100% | 0% | 0 | 60% | 100% | 41 |
Spikecore stone tile ![]() |
Limestone, Marble, Granite, Sandstone, Slate | ![]() |
![]() |
5,000 ticks (1.39 mins) | +3 | 100% | 0% | 0 | 80% | 100% | 36 |
Totemic boards ![]() |
– | ![]() |
![]() |
5,000 ticks (1.39 mins) | +3 | 100% | 22% | 0 | 100% | 100% | 42 |
Totemic stone tile ![]() |
Limestone, Marble, Granite, Sandstone, Slate | ![]() |
![]() |
5,000 ticks (1.39 mins) | +3 | 100% | 0% | 0 | 80% | 100% | 36 |
Fine carpet ![]() |
63 colors | ![]() |
![]() |
4,000 ticks (1.11 mins) | +4 | 100% | 32% | 0 | 200% | 100% | 67 |
Fine stone tile ![]() |
Limestone, Marble, Granite, Sandstone, Slate | ![]() |
![]() |
5,000 ticks (1.39 mins) | +3 | 100% | 0% | 0 | 80% | 100% | 36 |