Difference between revisions of "Bionic eye"
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− | {{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar | + | {{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. Bionic eyes can be crafted or sometimes be purchased from [[trade|traders]]. They have 125% efficiency, increasing a colonist's [[sight]] by 12.5% for each one installed. As with all bionics, it will give a mood buff to anyone with the Transhumanist [[traits|trait]], a heavy penalty to anyone with the Body purist trait and a lesser penalty to anyone else.}} |
Installing a bionic eye requires 3 medicine. | Installing a bionic eye requires 3 medicine. | ||
+ | === Usage === | ||
+ | |||
+ | Bionic eyes can be used to "cure" cataracts in aged colonists. | ||
+ | |||
+ | === Version history === | ||
+ | |||
+ | In Beta 19 it received a nerf to efficiency but is now craftable. | ||
{{nav/body_parts}} | {{nav/body_parts}} |
Revision as of 08:08, 19 September 2018
Bionic eye
An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.
- Type
- Medical Item – Body Part
Base Stats
Stat Modifiers
A Bionic eye is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. Bionic eyes can be crafted or sometimes be purchased from traders. They have 125% efficiency, increasing a colonist's sight by 12.5% for each one installed. As with all bionics, it will give a mood buff to anyone with the Transhumanist trait, a heavy penalty to anyone with the Body purist trait and a lesser penalty to anyone else.
Installing a bionic eye requires 3 medicine.
Usage
Bionic eyes can be used to "cure" cataracts in aged colonists.
Version history
In Beta 19 it received a nerf to efficiency but is now craftable.
- Arm/Hand
- Archotech arm • Bionic arm • Power claw • Prosthetic arm • Wooden hand • Drill arm
• Elbow blade
• Field hand
• Hand talon
• Venom talon
• Flesh tentacle
• Flesh whip
- Head
- Archotech eye • Bionic eye • Bionic ear • Bionic jaw • Bionic tongue • Cochlear implant • Denture • Aesthetic nose
- Head implants
- Joywire • Painstopper • Circadian assistant
• Circadian half-cycler
• Gastro-analyzer
• Learning assistant
• Mindscrew
• Neurocalculator
• Psychic harmonizer
• Psychic reader
• Psychic sensitizer
• Venom fangs
• Control sublink (Standard, High)
• Mechlink
• Mech gestation processor
• Remote repairer
• Remote shielder
• Repair probe
- Spine
- Bionic spine • Revenant vertebrae
- Stomach
- Bionic stomach • Nuclear stomach
• Reprocessor stomach
• Sterilizing stomach
• Fleshmass stomach
- Heart
- Bionic heart • Prosthetic heart • Heart • Adrenal heart
• Corrosive heart
• Metalblood heart
- Lung
- Lung • Detoxifier lung
• Fleshmass lung
- Kidney
- Kidney • Detoxifier kidney
- Organs
- Liver
- Visceral implants
- Death acidifier • Aesthetic shaper
• Coagulator
• Healing enhancer
• Armorskin gland
• Stoneskin gland
• Toughskin gland
• Immunoenhancer
• Love enhancer
• Ghoul plating
• Ghoul barbs
- Leg/Foot
- Archotech leg • Bionic leg • Prosthetic leg • Peg leg • Wooden foot • Knee spike
- Related
- Psylink neuroformer
• Xenogerm
- Deprecated
- Scyther blade • Psychic silencer