Difference between revisions of "Foam turret"
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== Summary == | == Summary == | ||
− | The foam turret is used to rapidly extinguish [[fire]]s within its range. Foam turrets must be manually activated, by either selecting a pawn, right-clicking the turret, and selecting "Activate," or by using the turret's Order Activation gizmo.{{Check Tag|Work type?| | + | The foam turret is used to rapidly extinguish [[fire]]s within its range. Foam turrets must be manually activated, by either selecting a pawn, right-clicking the turret, and selecting "Activate," or by using the turret's *Order Activation* gizmo. This activation can be done by pawns who have aversion to [[firefighting]], such as [[pyromaniac]]s.{{Check Tag|Work type?|From testing, this task isn't basic or firefighting.}} When activated, it will consume one of its charges and briefly spray [[fire]]s within line of sight and range with [[firefoam]], covering the ground in firefoam [[filth]].{{Check Tag|How much/long?|No metric for how much fire the turret can put out}} After activation, it will enter a {{Ticks|3600}} cooldown before it can be activated again. It cannot be activated unless there is fire present within range and [[line of sight]]. It has a maximum range of 20 tiles. |
Pawns on fire are considered fire by the foam turret, and can be activated to extinguish them. However, there are no guarantees the turret will extinguish the pawn. Pawns hit by the foam attack will be covered in foam, extinguishing them, however it is possible for an ignited pawn to evade a foam turret's attack while it runs around. | Pawns on fire are considered fire by the foam turret, and can be activated to extinguish them. However, there are no guarantees the turret will extinguish the pawn. Pawns hit by the foam attack will be covered in foam, extinguishing them, however it is possible for an ignited pawn to evade a foam turret's attack while it runs around. | ||
− | The foam turret has 10 charges, all filled on construction. [[Chemfuel]] must be fed to it in order to refill expended charges | + | The foam turret has 10 charges, all filled on construction. [[Chemfuel]] must be fed to it in order to refill expended charges. It takes {{Icon Small|Chemfuel||72}} [[chemfuel]] to fill one from empty to full, with {{Icon Small|Chemfuel||7.2}} [[chemfuel]] required for one charge. Fuel is delivered by a [[Work#Haul|haulers]] or [[lifter]]s.{{BiotechIcon}} |
− | Unlike other [[turret]]s, they will not explode if damaged below 20% health. While they do 'explode' when destroyed, it is instant, damageless, and | + | Unlike other [[turret]]s, they will not explode if damaged below 20% health. While they do 'explode' when destroyed, it is instant, damageless, and will cover pawns within a 4-tile radius in foam. This explosion does not produce firefoam [[filth]]. |
In addition, [[raider]]s do not consider foam turrets priority targets, and will ignore them in favor of attacking other [[turret]]s or pawns. However, they will target them, similar to other pieces of [[furniture]], if there are no active threats nearby. | In addition, [[raider]]s do not consider foam turrets priority targets, and will ignore them in favor of attacking other [[turret]]s or pawns. However, they will target them, similar to other pieces of [[furniture]], if there are no active threats nearby. |
Revision as of 17:58, 20 April 2025
Foam turret
An activatable turret for extinguishing fires. The turret stands idle until someone approaches and activates it, after which it will automatically spray large amounts of firefoam on any flames in sight.
Base Stats
Fuel
- Usable Item(s)
Chemfuel
- Capacity
- 72
- Consumption Rate
- 7.2
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
- Power
- -80 W
Ranged Combat
- Mode
- Burst
- Damage
- 0 dmg
- Armor penetration
- 0%
- Cooldown
- 3,600 ticks (1 min)
- Range
- 19.9 tile(s)
- Accuracy
- 100% - 100% - 100% - 100%
- Velocity
- 27 (m/s)
- Burst Count
- 41 (per burst)
- Burst Ticks
- 2 ticks (0.03 secs)
(1800 RPM) - DPS
- 0
- Stopping power
- 0
Creation
- Required Research
- Foam turret
- Skill Required
- Construction 5
- Work To Make
- 1,800 ticks (30 secs)
- Stuff Tags
- Metallic
Foam turrets are security turrets that fire firefoam at nearby fires when activated by a pawn.
Acquisition
Foam turrets can be constructed once the Foam turret research project has been completed. Each requires 30 Stuff (Metallic, 300 for SVMs),
70 Steel,
3 Components,
140 Chemfuel, 1,800 ticks (30 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 5.
Summary
The foam turret is used to rapidly extinguish fires within its range. Foam turrets must be manually activated, by either selecting a pawn, right-clicking the turret, and selecting "Activate," or by using the turret's *Order Activation* gizmo. This activation can be done by pawns who have aversion to firefighting, such as pyromaniacs.[Work type?] When activated, it will consume one of its charges and briefly spray fires within line of sight and range with firefoam, covering the ground in firefoam filth.[How much/long?] After activation, it will enter a 3,600 ticks (1 min) cooldown before it can be activated again. It cannot be activated unless there is fire present within range and line of sight. It has a maximum range of 20 tiles.
Pawns on fire are considered fire by the foam turret, and can be activated to extinguish them. However, there are no guarantees the turret will extinguish the pawn. Pawns hit by the foam attack will be covered in foam, extinguishing them, however it is possible for an ignited pawn to evade a foam turret's attack while it runs around.
The foam turret has 10 charges, all filled on construction. Chemfuel must be fed to it in order to refill expended charges. It takes 72 chemfuel to fill one from empty to full, with
7.2 chemfuel required for one charge. Fuel is delivered by a haulers or lifters.
Unlike other turrets, they will not explode if damaged below 20% health. While they do 'explode' when destroyed, it is instant, damageless, and will cover pawns within a 4-tile radius in foam. This explosion does not produce firefoam filth.
In addition, raiders do not consider foam turrets priority targets, and will ignore them in favor of attacking other turrets or pawns. However, they will target them, similar to other pieces of furniture, if there are no active threats nearby.
Analysis
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Because foam turrets can be uninstalled, they may be better left boxed up in a central storage area most of the time, then reinstalled and activated when needed. This turret has a much longer range than firefoam poppers or firefoam pop packs, making it useful for controlling larger (usually outdoor) fires when it isn't feasible to wait for rainfall.
Version history
- 1.4.3523 - Added.