Difference between revisions of "Foam turret"

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{{stub|reason=Missing Analysis and Summary/all mechanics}}{{infobox main|security|
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{{infobox main|security|
 
| name = Foam turret
 
| name = Foam turret
 
| image = Foam turret menu icon.png
 
| image = Foam turret menu icon.png
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== Summary ==
 
== Summary ==
The foam turret is used to rapidly extinguish [[fire]]s within its range. Foam turrets must be manually activated, by either selecting a pawn, right-clicking the turret, and selecting "Activate," or by using the turret's Order Activation gizmo. When activated, it will consume one of its charges and briefly spray [[fire]]s within line of sight and range with [[firefoam]]. After activation, it will enter a {{Ticks|3600}} cooldown before it can be activated again. It cannot be activated unless there is fire present within range and line of sight. It has a maximum range of 20 tiles.
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The foam turret is used to rapidly extinguish [[fire]]s within its range. Foam turrets must be manually activated, by either selecting a pawn, right-clicking the turret, and selecting "Activate," or by using the turret's Order Activation gizmo.{{Check Tag|Work type?|What pawn work type executes this order? Basic and Firefighting seem like obvious options}} When activated, it will consume one of its charges and briefly spray [[fire]]s within line of sight and range with [[firefoam]]. After activation, it will enter a {{Ticks|3600}} cooldown before it can be activated again. It cannot be activated unless there is fire present within range and line of sight. It has a maximum range of 20 tiles.
  
 
Pawns on fire are considered fire by the foam turret, and can be activated to extinguish them. However, there are no guarantees the turret will extinguish the pawn. Pawns hit by the foam attack will be covered in foam, extinguishing them, however it is possible for an ignited pawn to evade a foam turret's attack while it runs around.  
 
Pawns on fire are considered fire by the foam turret, and can be activated to extinguish them. However, there are no guarantees the turret will extinguish the pawn. Pawns hit by the foam attack will be covered in foam, extinguishing them, however it is possible for an ignited pawn to evade a foam turret's attack while it runs around.  
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The foam turret has 10 charges, all filled on construction. [[Chemfuel]] must be fed to it in order to refill expended charges, with 72 [[chemfuel]] required to fill one from empty to full.
 
The foam turret has 10 charges, all filled on construction. [[Chemfuel]] must be fed to it in order to refill expended charges, with 72 [[chemfuel]] required to fill one from empty to full.
  
Unlike other [[turret]]s, they will not explode if damaged below 20% health. While they do 'explode' when destroyed, it is instant, damageless, and covers adjacent pawns in foam.
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Unlike other [[turret]]s, they will not explode if damaged below 20% health. While they do 'explode' when destroyed, it is instant, damageless, and covers adjacent pawns in foam.}{{Check Tag|Radius?|Firefoam explosion radius?}}{{Check Tag|Filth?|Does the explosion leave firefoam on the ground}}
  
 
In addition, [[raider]]s do not consider foam turrets priority targets, and will ignore them in favor of attacking other [[turret]]s or pawns. However, they will target them, similar to other pieces of [[furniture]], if there are no active threats nearby.
 
In addition, [[raider]]s do not consider foam turrets priority targets, and will ignore them in favor of attacking other [[turret]]s or pawns. However, they will target them, similar to other pieces of [[furniture]], if there are no active threats nearby.
  
 
== Analysis ==
 
== Analysis ==
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{{stub|section=1|reason=Analysis not up to standard}}
 
Because foam turrets can be uninstalled, they may be better left boxed up in a central storage area most of the time, then reinstalled and activated when needed.
 
Because foam turrets can be uninstalled, they may be better left boxed up in a central storage area most of the time, then reinstalled and activated when needed.
This turret has a much longer range than [[Firefoam popper|firefoam poppers]] or [[Firefoam pop pack|firefoam pop packs]], making it useful for controlling larger (usually outdoor) fires when it isn't feasible to wait for rainfall.
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This turret has a much longer range than [[firefoam popper]]s or [[firefoam pop pack]]s, making it useful for controlling larger (usually outdoor) fires when it isn't feasible to wait for rainfall.
  
 
== Version history ==
 
== Version history ==

Revision as of 08:25, 20 April 2025

Foam turret

Foam turret

An activatable turret for extinguishing fires. The turret stands idle until someone approaches and activates it, after which it will automatically spray large amounts of firefoam on any flames in sight.

Base Stats

Type
BuildingSecurity
Mass
8 kg
Beauty
-20
HP
100
Flammability
70%
Path Cost
50 (21%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light
Power
-80 W

Ranged Combat

Mode
Burst
Damage
0 dmg
Armor penetration
0%
Cooldown
3,600 ticks (1 min)
Range
19.9 tile(s)
Accuracy
100% - 100% - 100% - 100%
Velocity
27 (m/s)
Burst Count
41 (per burst)
Burst Ticks
ticks (0.03 secs)
(1800 RPM)
DPS
0
Stopping power
0

Creation

Required Research
Foam turret
Skill Required
Construction 5
Work To Make
1,800 ticks (30 secs)
Stuff Tags
Metallic
Resources to make
Stuff 30 + Steel 70 + Component 3 + Chemfuel 140
Deconstruct yield
Stuff 15 + Steel 35 + Component 1 - 2 + Chemfuel 70
Destroy yield
Stuff 7 - 8 + Steel 17 - 18 + Component 0 - 1 + Chemfuel 35

Foam turrets are security turrets that fire firefoam at nearby fires when activated by a pawn.

Acquisition

Foam turrets can be constructed once the Foam turret research project has been completed. Each requires Stuff 30 Stuff (Metallic, 300 for SVMs), Steel 70 Steel, Component 3 Components, Chemfuel 140 Chemfuel, 1,800 ticks (30 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 5.

Summary

The foam turret is used to rapidly extinguish fires within its range. Foam turrets must be manually activated, by either selecting a pawn, right-clicking the turret, and selecting "Activate," or by using the turret's Order Activation gizmo.[Work type?] When activated, it will consume one of its charges and briefly spray fires within line of sight and range with firefoam. After activation, it will enter a 3,600 ticks (1 min) cooldown before it can be activated again. It cannot be activated unless there is fire present within range and line of sight. It has a maximum range of 20 tiles.

Pawns on fire are considered fire by the foam turret, and can be activated to extinguish them. However, there are no guarantees the turret will extinguish the pawn. Pawns hit by the foam attack will be covered in foam, extinguishing them, however it is possible for an ignited pawn to evade a foam turret's attack while it runs around.

The foam turret has 10 charges, all filled on construction. Chemfuel must be fed to it in order to refill expended charges, with 72 chemfuel required to fill one from empty to full.

Unlike other turrets, they will not explode if damaged below 20% health. While they do 'explode' when destroyed, it is instant, damageless, and covers adjacent pawns in foam.}[Radius?][Filth?]

In addition, raiders do not consider foam turrets priority targets, and will ignore them in favor of attacking other turrets or pawns. However, they will target them, similar to other pieces of furniture, if there are no active threats nearby.

Analysis

Because foam turrets can be uninstalled, they may be better left boxed up in a central storage area most of the time, then reinstalled and activated when needed. This turret has a much longer range than firefoam poppers or firefoam pop packs, making it useful for controlling larger (usually outdoor) fires when it isn't feasible to wait for rainfall.

Version history