Difference between revisions of "Foam turret"
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− | + | {{infobox main|security| | |
| name = Foam turret | | name = Foam turret | ||
| image = Foam turret menu icon.png | | image = Foam turret menu icon.png | ||
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== Summary == | == Summary == | ||
− | The foam turret is used to rapidly extinguish [[fire]]s within its range. Foam turrets must be manually activated, by either selecting a pawn, right-clicking the turret, and selecting "Activate," or by using the turret's Order Activation gizmo. When activated, it will consume one of its charges and briefly spray [[fire]]s within line of sight and range with [[firefoam]]. After activation, it will enter a {{Ticks|3600}} cooldown before it can be activated again. It cannot be activated unless there is fire present within range and line of sight. It has a maximum range of 20 tiles. | + | The foam turret is used to rapidly extinguish [[fire]]s within its range. Foam turrets must be manually activated, by either selecting a pawn, right-clicking the turret, and selecting "Activate," or by using the turret's Order Activation gizmo.{{Check Tag|Work type?|What pawn work type executes this order? Basic and Firefighting seem like obvious options}} When activated, it will consume one of its charges and briefly spray [[fire]]s within line of sight and range with [[firefoam]]. After activation, it will enter a {{Ticks|3600}} cooldown before it can be activated again. It cannot be activated unless there is fire present within range and line of sight. It has a maximum range of 20 tiles. |
Pawns on fire are considered fire by the foam turret, and can be activated to extinguish them. However, there are no guarantees the turret will extinguish the pawn. Pawns hit by the foam attack will be covered in foam, extinguishing them, however it is possible for an ignited pawn to evade a foam turret's attack while it runs around. | Pawns on fire are considered fire by the foam turret, and can be activated to extinguish them. However, there are no guarantees the turret will extinguish the pawn. Pawns hit by the foam attack will be covered in foam, extinguishing them, however it is possible for an ignited pawn to evade a foam turret's attack while it runs around. | ||
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The foam turret has 10 charges, all filled on construction. [[Chemfuel]] must be fed to it in order to refill expended charges, with 72 [[chemfuel]] required to fill one from empty to full. | The foam turret has 10 charges, all filled on construction. [[Chemfuel]] must be fed to it in order to refill expended charges, with 72 [[chemfuel]] required to fill one from empty to full. | ||
− | Unlike other [[turret]]s, they will not explode if damaged below 20% health. While they do 'explode' when destroyed, it is instant, damageless, and covers adjacent pawns in foam. | + | Unlike other [[turret]]s, they will not explode if damaged below 20% health. While they do 'explode' when destroyed, it is instant, damageless, and covers adjacent pawns in foam.}{{Check Tag|Radius?|Firefoam explosion radius?}}{{Check Tag|Filth?|Does the explosion leave firefoam on the ground}} |
In addition, [[raider]]s do not consider foam turrets priority targets, and will ignore them in favor of attacking other [[turret]]s or pawns. However, they will target them, similar to other pieces of [[furniture]], if there are no active threats nearby. | In addition, [[raider]]s do not consider foam turrets priority targets, and will ignore them in favor of attacking other [[turret]]s or pawns. However, they will target them, similar to other pieces of [[furniture]], if there are no active threats nearby. | ||
== Analysis == | == Analysis == | ||
+ | {{stub|section=1|reason=Analysis not up to standard}} | ||
Because foam turrets can be uninstalled, they may be better left boxed up in a central storage area most of the time, then reinstalled and activated when needed. | Because foam turrets can be uninstalled, they may be better left boxed up in a central storage area most of the time, then reinstalled and activated when needed. | ||
− | This turret has a much longer range than [[ | + | This turret has a much longer range than [[firefoam popper]]s or [[firefoam pop pack]]s, making it useful for controlling larger (usually outdoor) fires when it isn't feasible to wait for rainfall. |
== Version history == | == Version history == |
Revision as of 08:25, 20 April 2025
Foam turret
An activatable turret for extinguishing fires. The turret stands idle until someone approaches and activates it, after which it will automatically spray large amounts of firefoam on any flames in sight.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
- Power
- -80 W
Ranged Combat
- Mode
- Burst
- Damage
- 0 dmg
- Armor penetration
- 0%
- Cooldown
- 3,600 ticks (1 min)
- Range
- 19.9 tile(s)
- Accuracy
- 100% - 100% - 100% - 100%
- Velocity
- 27 (m/s)
- Burst Count
- 41 (per burst)
- Burst Ticks
- 2 ticks (0.03 secs)
(1800 RPM) - DPS
- 0
- Stopping power
- 0
Creation
- Required Research
- Foam turret
- Skill Required
- Construction 5
- Work To Make
- 1,800 ticks (30 secs)
- Stuff Tags
- Metallic
Foam turrets are security turrets that fire firefoam at nearby fires when activated by a pawn.
Acquisition
Foam turrets can be constructed once the Foam turret research project has been completed. Each requires 30 Stuff (Metallic, 300 for SVMs),
70 Steel,
3 Components,
140 Chemfuel, 1,800 ticks (30 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 5.
Summary
The foam turret is used to rapidly extinguish fires within its range. Foam turrets must be manually activated, by either selecting a pawn, right-clicking the turret, and selecting "Activate," or by using the turret's Order Activation gizmo.[Work type?] When activated, it will consume one of its charges and briefly spray fires within line of sight and range with firefoam. After activation, it will enter a 3,600 ticks (1 min) cooldown before it can be activated again. It cannot be activated unless there is fire present within range and line of sight. It has a maximum range of 20 tiles.
Pawns on fire are considered fire by the foam turret, and can be activated to extinguish them. However, there are no guarantees the turret will extinguish the pawn. Pawns hit by the foam attack will be covered in foam, extinguishing them, however it is possible for an ignited pawn to evade a foam turret's attack while it runs around.
The foam turret has 10 charges, all filled on construction. Chemfuel must be fed to it in order to refill expended charges, with 72 chemfuel required to fill one from empty to full.
Unlike other turrets, they will not explode if damaged below 20% health. While they do 'explode' when destroyed, it is instant, damageless, and covers adjacent pawns in foam.}[Radius?][Filth?]
In addition, raiders do not consider foam turrets priority targets, and will ignore them in favor of attacking other turrets or pawns. However, they will target them, similar to other pieces of furniture, if there are no active threats nearby.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis not up to standard. |
Because foam turrets can be uninstalled, they may be better left boxed up in a central storage area most of the time, then reinstalled and activated when needed. This turret has a much longer range than firefoam poppers or firefoam pop packs, making it useful for controlling larger (usually outdoor) fires when it isn't feasible to wait for rainfall.
Version history
- 1.4.3523 - Added.