Difference between revisions of "Blood rain (ritual)"

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(Without this templates like Template:Ingredient List link to Blood rain instead to this page)
(Undo revision 160823 by Ickputzdirwech (talk) - then thats a problem to be fixed with the template - we have the name parameter and pagname)
Tag: Undo
 
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{{About|the [[psychic ritual]]|weather event it causes|Blood rain}}
 
{{About|the [[psychic ritual]]|weather event it causes|Blood rain}}
 
{{Infobox main|psycast
 
{{Infobox main|psycast
| name = Blood rain (ritual)
+
| name = Blood rain
 
| image = Psychic ritual - Blood rain.png
 
| image = Psychic ritual - Blood rain.png
 
| type = Psychic ritual
 
| type = Psychic ritual

Latest revision as of 12:06, 5 April 2025

Blood rain

Blood rain

Cast a ritual which causes blood-like psychofluid to fall from the sky. The fluid will slowly drive exposed humans and animals into a berserk frenzy. Traits and psychic sensitivity modulate the effect.

Base Stats

Type
Psychic ritual

Creation

Required Research
Blood rain
Ritual Duration
5,000 ticks (1.39 mins)
Ritual Cooldown
1,500,000 ticks (416.67 mins)
Resources to make
Bioferrite 70

Blood rain is a psychic ritual that causes the blood rain weather event to start, which inflicts slowly increasing melee damage factor buffs and mood penalties on those exposed to it, before finally driving them berserk.

Acquisition[edit]

The blood rain psychic ritual can be performed once every 1,500,000 ticks (25 in-game days) at a psychic ritual spot at the cost of Bioferrite 70 Bioferrite, once the Blood rain research project has been completed. Note that this research requires dark study to unlock. The ritual takes 5,000 ticks (2 in-game hours) to complete.

Summary[edit]

  • Effect duration ranges from 3 hours at 0% ritual quality to 16 hours at 100% quality.

Analysis[edit]

Version history[edit]