Difference between revisions of "Draw animals"

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== Summary ==
 
== Summary ==
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* Causes a herd{{Check Tag|Detail|What constitutes a herd}} of animals{{Check Tag|Detail|What animals can be selected, does it depend on current biome?}} to enter the map.{{Check Tag|Detail|How, when, etc. }}
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* Ritual quality dependent chance for drawn animals to be [[manhunter]]s infected with [[scaria]]. The chance is per herd, not per individual member of the herd i.e. either all animals will be manhunters or none will be. Deliberately conducting a poor quality ritual to summon manhunters can be helpful if the player needs to deal with another threat such as sieges and mech clusters.
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{| class="wikitable"
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! Manhunter chance by Quality
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|-
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! {{Graph:Chart|width=400|height=100|type=area|xAxisTitle=Quality (%) |yAxisTitle=Chance of manhunters (%)|x=0,75,90,100|y=75,10,5,1}}
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|}
  
 
== Analysis ==  
 
== Analysis ==  

Revision as of 11:31, 25 February 2025

Draw animals

Draw animals

Create a psychic pulse which draws a distant herd of animals to the local area. You can then hunt or make use of them as you choose. If not done correctly, this may attract scaria-infected manhunters.

Base Stats

Type
Psychic ritual

Creation

Required Research
Draw animals

Draw animals is a psychic ritual that causes a group of animals to enter the map upon which it is cast, with the risk of them arriving as manhunters.

Acquisition

Summary

  • Causes a herd[Detail] of animals[Detail] to enter the map.[Detail]
  • Ritual quality dependent chance for drawn animals to be manhunters infected with scaria. The chance is per herd, not per individual member of the herd i.e. either all animals will be manhunters or none will be. Deliberately conducting a poor quality ritual to summon manhunters can be helpful if the player needs to deal with another threat such as sieges and mech clusters.
Manhunter chance by Quality

Analysis

Version history