Difference between revisions of "Template:Apparel AP Calculation"
(Created page with "The armor rating is reduced by the armor penetration value, dependent on the weapon. This gives the "effective armor rating" The effective armor rating is then compared agains...") |
Arcangelus (talk | contribs) m (Added documentation.) |
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− | + | {{#vardefine: effectiveArmor1 |{{#expr: {{{armor1|0}}} - {{{ap|0}}}}}}} <!-- | |
− | + | -->{{#vardefine: effectiveArmor2 |{{#expr: {{{armor2|0}}} - {{{ap|0}}}}}}} <!-- | |
− | + | -->{{#vardefine: effectiveArmor3 |{{#expr: {{{armor3|0}}} - {{{ap|0}}}}}}} <!-- | |
− | + | -->{{#vardefine: effectiveArmor4 |{{#expr: {{{armor4|0}}} - {{{ap|0}}}}}}} <!-- | |
− | + | -->{{#ifexpr: {{#var: effectiveArmor1}} < 0| {{#vardefine: effectiveArmor1 | 0 }} }} <!-- | |
+ | -->{{#ifexpr: {{#var: effectiveArmor2}} < 0| {{#vardefine: effectiveArmor2 | 0 }} }} <!-- | ||
+ | -->{{#ifexpr: {{#var: effectiveArmor3}} < 0| {{#vardefine: effectiveArmor3 | 0 }} }} <!-- | ||
+ | -->{{#ifexpr: {{#var: effectiveArmor4}} < 0| {{#vardefine: effectiveArmor4 | 0 }} }} <!-- | ||
− | {{# | + | -->{{#expr:100*(({{#ifexpr: (100-{{#var: effectiveArmor1}}) > 0 | {{#expr:100-{{#var: effectiveArmor1}}}} | 0}}/100.0) + ({{#ifexpr: ({{#var: effectiveArmor1}}/2.0) < (100.0-{{#var: effectiveArmor1}}/2.0) | {{#expr:{{#var: effectiveArmor1}}/2.0}} | {{#expr:100.0-{{#var: effectiveArmor1}}/2.0}} }}/100)* 0.5) |
− | {{# | + | {{#if: {{{armor2|}}} | * (({{#ifexpr: (100-{{#var: effectiveArmor2}}) > 0 | {{#expr:100-{{#var: effectiveArmor2}}}} | 0}}/100.0) + ({{#ifexpr: ({{#var: effectiveArmor2}}/2.0) < (100.0-{{#var: effectiveArmor2}}/2.0) | {{#expr:{{#var: effectiveArmor2}}/2.0}} | {{#expr:100.0-{{#var: effectiveArmor2}}/2.0}} }}/100)* 0.5) }} |
− | {{#ifexpr: {{#var: | + | {{#if: {{{armor3|}}} | * (({{#ifexpr: (100-{{#var: effectiveArmor3}}) > 0 | {{#expr:100-{{#var: effectiveArmor3}}}} | 0}}/100.0) + ({{#ifexpr: ({{#var: effectiveArmor3}}/2.0) < (100.0-{{#var: effectiveArmor3}}/2.0) | {{#expr:{{#var: effectiveArmor3}}/2.0}} | {{#expr:100.0-{{#var: effectiveArmor3}}/2.0}} }}/100)* 0.5) }} |
− | + | {{#if: {{{armor4|}}} | * (({{#ifexpr: (100-{{#var: effectiveArmor4}}) > 0 | {{#expr:100-{{#var: effectiveArmor4}}}} | 0}}/100.0) + ({{#ifexpr: ({{#var: effectiveArmor4}}/2.0) < (100.0-{{#var: effectiveArmor4}}/2.0) | {{#expr:{{#var: effectiveArmor4}}/2.0}} | {{#expr:100.0-{{#var: effectiveArmor4}}/2.0}} }}/100)* 0.5) }} | |
− | {{# | + | }}<noinclude>{{Documentation}}</noinclude> |
Latest revision as of 16:23, 4 March 2025
100
This template calculates the damage multiplier (as a percentage) for a given set of armors against an attacks's armor penetration. This is mainly used by Template:Apparel Protection Chart.
Formula[edit]
{{Apparel AP Calculation|armor1=|armor2=|armor3=|armor4=|ap=}}
- armor1 = The armor value of the first set of appeal.
- armor2 = The armor value of the second set of appeal. Ignored if not present.
- armor3 = The armor value of the third set of appeal. Ignored if not present.
- armor4 = The armor value of the fourth set of appeal. Ignored if not present.
- ap = The armor penetration of the attack being tested. Defaults to 0.
Explanation[edit]
This template has 2 stages. First, it calculates the effective armor for the given ap. If no armor value defined, it uses 0 for this calculation. Then, it obtains the maximum value between the calculated number and 0:
effectiveArmor = max(armor - ap, 0)
For armor1 and each of the other armor values present, it multiples the default value 100 by:
(max(100-effectiveArmor, 0) + min(effectiveArmor/2, 100-effectiveArmor/2) * 0.5)/100
If all armors were defined, the calculation would be:
100 * (max(100-effectiveArmor1, 0) + min(effectiveArmor1/2, 100-effectiveArmor1/2) * 0.5)/100 * (max(100-effectiveArmor2, 0) + min(effectiveArmor2/2, 100-effectiveArmor2/2) * 0.5)/100 * (max(100-effectiveArmor3, 0) + min(effectiveArmor3/2, 100-effectiveArmor3/2) * 0.5)/100 * (max(100-effectiveArmor4, 0) + min(effectiveArmor4/2, 100-effectiveArmor4/2) * 0.5)/100
Examples[edit]
{{Apparel AP Calculation|armor1={{Q|Marine armor|Armor - Sharp}}|ap={{Q|Chain shotgun|Armor Penetration}} }}
31
{{Apparel AP Calculation|armor1={{Q|Marine armor|Armor - Sharp}}|ap={{Q|Charge rifle|Armor Penetration}} }}
46.75
{{Apparel AP Calculation|armor1={{Q|Flack Vest|Armor - Sharp}}|armor2=42|ap={{Q|Charge rifle|Armor Penetration}} }}
94.75
The above documentation is transcluded from Template:Apparel AP Calculation/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |