Difference between revisions of "Butchery Efficiency"

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(All factors are multiplicative. Order of operation is irrelevant.)
 
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{{Verified|1.5.4402}}
 
{{Stat
 
{{Stat
 
| default base value = 1
 
| default base value = 1
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| min value = 0
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| max value = 1.5
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = Multiplier on the amount of meat produced when butchering flesh animals.
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| description = The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.
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| category = PawnWork
 
}}
 
}}
  
===Factors===
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Butchery Efficiency acts as a multiplier to the butchered animal's [[Meat Amount]] and [[Leather Amount]].
  
* [[Skill::Cooking]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
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== Factors ==
* Manipulation: [[Manipulation Importance::0.9|90%]] importance
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All factors are multiplicative with each other.
* Sight: [[Sight Importance::0.4|40%]] importance, 100% max.
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* '''Skills'''
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** [[Skills#Cooking|Cooking]][[Skill::Cooking| ]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
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* '''Capacities'''
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** [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max
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** [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]]  max.
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* '''Precepts''' (if present)
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** [[Ideoligion#Ranching|Ranching]] multiplies efficiency by {{Good|x120%}}
  
Butchering efficiency can go above 100%, which lets a colonist produce bonus leather and meat from a corpse. A colonist with [[Skill::Cooking]] skill of 20 (125%), 2 bionic arms(140%) and 100% [[Sight]] efficiency will get 70% more meat and leather. Add in the extremely rare Trauma Savant condition (+50% manipulation) for 126% extra meat and leather! Sight is capped at 100% so enhanced sight will not contribute any bonus.
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{{Stat Factors Table}}
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== Version history ==
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* [[Version/1.5.4062|1.5.4062]] - Cap raised to 150%
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{{Nav|stats|wide}}

Latest revision as of 01:59, 21 March 2025

Butchery Efficiency is a stat: The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%.

Butchery Efficiency acts as a multiplier to the butchered animal's Meat Amount and Leather Amount.

Factors[edit]

All factors are multiplicative with each other.

  • Skills
    • Cooking: 75% plus 2.5% per skill level.
  • Capacities
  • Precepts (if present)
    • Ranching multiplies efficiency by ×120%
Cooking Skill Level Butchery Efficiency
100% Manipulation 125% Manipulation 150% Manipulation
0 75%91.88% 108.75%
1 77.5%94.94% 112.38%
2 80%98% 116%
3 82.5%101.06% 119.62%
4 85%104.13% 123.25%
5 87.5%107.19% 126.88%
6 90%110.25% 130.5%
7 92.5%113.31% 134.13%
8 95%116.38% 137.75%
9 97.5%119.44% 141.37%
10 100%122.5% 145%
11 102.5%125.56% 148.62%
12 105%128.63% 150%
13 107.5%131.69% 150%
14 110%134.75% 150%
15 112.5%137.81% 150%
16 115%140.88% 150%
17 117.5%143.94% 150%
18 120%147% 150%
19 122.5%150% 150%
20 125%150% 150%

Version history[edit]