Difference between revisions of "Toughspike"

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{{Anomaly}}
 
{{Anomaly}}
{{Spoiler}}
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{{Stub|reason=Lacking detail}}
{{Stub}}
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{{infobox main|entity
{{infobox main| <!--Infobox Category here -->
 
 
| name = Toughspike
 
| name = Toughspike
 
| image = Toughspike.png
 
| image = Toughspike.png
 +
| description = A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.<br/>Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.
 +
<!-- Base Stats -->
 +
| type = Entity
 +
| type2 = Basic
 +
| flammability = 1.25
 +
<!-- Containment -->
 +
| minimum containment strength = 50
 +
| anomaly knowledge = 2
 +
| knowledge category = Basic
 +
| study interval = 120000
 +
| bioferrite density = 2
 +
| gets cold containment bonus = true
 +
| min monolith level for study = 1
 +
| requires holding platform = true
 +
| base escape interval MTB days = 60
 +
<!-- Armor -->
 +
| armorsharp = 20
 +
| armorblunt = 16
 +
<!-- Pawn Stats -->
 +
| combatPower = 70
 +
| movespeed = 4.3
 +
| healthscale = 1
 +
| bodysize = 1
 +
| diet = none
 +
| lifespan = 15
 +
| trainable = None
 +
| toxic resistance = 0.5
 +
| body = Toughspike
 +
| can become shambler = true
 +
| min comfortable temperature = -40
 +
| max comfortable temperature = 60
 +
<!-- Production -->
 +
| meatname = Twisted meat
 +
| meatyield = 70
 +
<!-- Combat -->
 +
| damage = 9
 +
| damage type = RangedStab
 +
| armorPenetration = 100
 +
| range = 5.9
 +
| mode = Single-Shot
 +
| warmup = 30
 +
| cooldown = 120
 +
| burst = 1
 +
| velocity = 55
 +
| DPS = DPS
 +
| attack1label = left spike
 +
| attack1labelNoLocation = spike
 +
| attack1type = Stab
 +
| attack1dmg = 7
 +
| attack1cool = 2
 +
| attack1part = LeftSpike
 +
| attack1selectionWeight= 14.7
 +
| attack2label = right spike
 +
| attack2labelNoLocation = spike
 +
| attack2type = Stab
 +
| attack2dmg = 7
 +
| attack2cool = 2
 +
| attack2part = RightSpike
 +
| attack2selectionWeight= 14.7
 +
| attack3label = head
 +
| attack3type = Blunt
 +
| attack3dmg = 3
 +
| attack3cool = 2
 +
| attack3part = HeadAttackTool
 +
| attack3ensureLinkedBodyPartsGroupAlwaysUsable = true
 +
| attack3chancefactor = 0.2
 +
| attack3selectionWeight= 0.54
 +
<!-- Technical -->
 +
| defName = Toughspike
 +
| label = toughspike
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<!-- Other -->
 +
| renderTree = Toughspike
 +
| lifeStageAges: def = FullyFormed_Toughspike
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<!--
 +
| ThingDef Name="BaseFleshbeast" ParentName="BasePawn" Abstract="True" =
 +
| thingClass = Pawn
 +
| category = Pawn
 +
| selectable = true
 +
| containedPawnsSelectable = true
 +
| containedItemsSelectable = true
 +
| tickerType = Normal
 +
| altitudeLayer = Pawn
 +
| useHitPoints = false
 +
| hasTooltip = true
 +
| soundImpactDefault = BulletImpact_Flesh
 +
| drawHighlight = true
 +
| tradeability = None
 +
| hiddenWhileUndiscovered = true
 +
| renderTree = Misc
 +
| thinkTreeMain = Fleshbeast
 +
| thinkTreeConstant = FleshbeastConstant
 +
| intelligence = ToolUser
 +
| specificMeatDef = Meat_Twisted
 +
| overrideShouldHaveAbilityTracker = true
 +
| disableIgniteVerb = true
 +
| canOpenFactionlessDoors = false
 +
| needsRest = false
 +
| hasGenders = false
 +
| bloodDef = Filth_Blood
 +
| bloodSmearDef = Filth_BloodSmear
 +
| soundMeleeDodge = Pawn_MeleeDodge
 +
| fleshType = Fleshbeast
 +
| isImmuneToInfections = true
 +
| bleedRateFactor = 0.5
 +
| hediffGiverSets = Fleshbeast
 +
| corpseHiddenWhileUndiscovered = true
 +
| inspectorTabs = ITab_Pawn_Health, MayRequire="Ludeon.RimWorld.Anomaly" = ITab_Entity, ITab_Pawn_Log
 +
| compClass = CompAttachBase
 +
| Class="CompProperties_InspectString" =
 +
| compClass = CompInspectStringEmergence
 +
| inspectString = Emerged from {SOURCEPAWN_labelShort}.
 +
| drawGUIOverlay = true
 +
-->
 
}}
 
}}
 +
'''Toughspikes''' are [[entities]], and type of [[fleshbeast]], added by the [[Anomaly DLC]].
  
 
== Occurrence ==
 
== Occurrence ==
Toughspikes can occur in most instances that [[fleshbeast]]s generally do, including raids, the result of [[Draw fleshbeasts]], present at Distress call quest sites, and as a result of the [[twisted obelisk]]'s random mutations of wildlife.<!---A wild boar -> Toughspike. Is it body size related?-->
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{{Stub|section=1|reason=Does it split from anything and even if it doesn't, not it as an exception}}
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Toughspikes can occur in most instances that [[fleshbeast]]s generally do, including [[Fleshbeast attack]]s, in the [[Undercave]], erupting from a [[Bulbfreak]] or [[Dreadmeld]], as the result of [[Draw fleshbeasts]], present at Distress call quest sites, and as a result of the [[twisted obelisk]]'s random mutations of wildlife.{{Check Tag|Which?|What pawns turn into toughspikes?}}<!---A wild boar -> Toughspike. Is it body size related?-->
  
 
== Summary ==
 
== Summary ==
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{{Stub|section=1|reason= General - but also specifically damage and ranged attack}}
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They are the only fleshbeast that will leave a corpse when killed.
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 +
{|
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! Effect of its armor
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|-
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| {{Damage Comparison Chart/Melee| sharpArmor1={{P|Armor - Sharp}} | bluntArmor1={{P|Armor - Blunt}} }}
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|}
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=== Containment ===
 +
?
  
 
== Analysis ==
 
== Analysis ==
 +
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a [[dreadmeld]], about on par with a human.
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 +
Their damage output isn't very high, so most melee-focused pawns can fight a toughspike one-on-one. However, as is the case when engaging in melee with any fleshbeast, colonists that suffer any injury from it will become vectors for a new [[metalhorror]] infection to start.
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=== Nuggetization ===
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{{Stub|section=1|reason= More detailed explanation of the what and how of nuggetising, and why toughspikes are especially good for it. see here for an [https://steamcommunity.com/sharedfiles/filedetails/?id=3225291844 example], but not the original source of the idea and do not copy content directly without permission}}
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Ideally suited to nuggetization (the crippling of a pawn via the destruction of all the limbs required for movement) via hypothermia. Once both its legs are destroyed, the toughspike cannot escape containment.
  
 
== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
CATEGORIES GO HERE
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{{Nav|entity|wide}}
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[[Category: Entities]]
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[[Category: Fleshbeasts]]

Latest revision as of 01:27, 29 March 2025

Toughspike

Toughspike

A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.
Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.

Base Stats

Type
EntityBasic
Flammability
125%

Armor

Armor - Sharp
20%
Armor - Blunt
16%

Pawn Stats

Combat Power
70
Move Speed
4.3 c/s
Health Scale
100% HP
Body Size
1
Mass
60 kg
Filth Rate
1
Diet
none
Life Expectancy
15 years
Trainable Intelligence
None
Toxic Resistance
50%
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Production

Meat Yield
Twisted meat 70 Twisted meat

Ranged Combat

Mode
Single-Shot
Damage
9 dmg (RangedStab)
Armor penetration
100%
Warm-Up
30 ticks (0.5 secs)
Cooldown
120 ticks (2 secs)
Range
5.9 tile(s)
Velocity
55 (m/s)
Burst Count
1 (per burst)
DPS
3.6

Melee Combat

Attack 1
Left spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown
Attack 2
Right spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown
Attack 3
Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.17

Containment

Min Containment Strength
50
Knowledge Gain
2 Basic
Study Interval
120,000 ticks (2 in-game days)
Bioferrite Generation
Bioferrite 2/day
Gets Cold Bonus
true
Min Monolith Level For Study
1
Held on Spot or Platform
true
Escape Interval
MTB 60 days
Technical
defName
Toughspike


Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence[edit]

Toughspikes can occur in most instances that fleshbeasts generally do, including Fleshbeast attacks, in the Undercave, erupting from a Bulbfreak or Dreadmeld, as the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.[Which?]

Summary[edit]

They are the only fleshbeast that will leave a corpse when killed.

Effect of its armor

Containment[edit]

?

Analysis[edit]

The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human.

Their damage output isn't very high, so most melee-focused pawns can fight a toughspike one-on-one. However, as is the case when engaging in melee with any fleshbeast, colonists that suffer any injury from it will become vectors for a new metalhorror infection to start.

Nuggetization[edit]

Ideally suited to nuggetization (the crippling of a pawn via the destruction of all the limbs required for movement) via hypothermia. Once both its legs are destroyed, the toughspike cannot escape containment.

Version history[edit]