Difference between revisions of "Template:Psychic Sensitivity Factor Table"

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<noinclude>{{Recode|reason=1) Verify and update sight effect (sight and psy sense pages conflict) 2) bioferrite page mentions neural heat limit effect - if that page is correct then itshould be added and the caveat on that page mentioned as footnote}} [[Category: Customized table templates]]</noinclude>
 
{| {{STDT| sortable c_07 text-align: center}}
 
{| {{STDT| sortable c_07 text-align: center}}
 
!
 
!
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|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
! style='text-align: left !important;'| [[Persona traits|Psychic Hypersensitizer]] persona weapon {{ref label|Persona|A}}
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! style='text-align: left !important;'| [[Psychic hypersensitizer]] persona weapon {{ref label|Persona|A}}
 
| Weapon
 
| Weapon
 
| {{+|40%}}
 
| {{+|40%}}
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|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
! style='text-align: left !important;'| [[Persona traits|Psychic Sensitivity]] persona weapon {{ref label|Persona|A}}  
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! style='text-align: left !important;'| [[Psychic sensitizer (persona trait)|Psychic sensitizer]] persona weapon {{ref label|Persona|A}}  
 
| Weapon
 
| Weapon
 
| {{+|20%}}
 
| {{+|20%}}
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|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
! style='text-align: left !important;'| [[Persona traits|Psychic Quiet]] persona weapon {{ref label|Persona|A}}   
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! style='text-align: left !important;'| [[Psychic quiet]] persona weapon {{ref label|Persona|A}}   
 
| Weapon
 
| Weapon
 
| {{--|15%}}
 
| {{--|15%}}
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|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
! style='text-align: left !important;'| [[Persona traits|Psychic Fog]] persona weapon {{ref label|Persona|A}}  
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! style='text-align: left !important;'| [[Psychic fog]] persona weapon {{ref label|Persona|A}}  
 
| Weapon
 
| Weapon
 
| {{--|30%}}
 
| {{--|30%}}
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|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
! style='text-align: left !important;'| [[Persona traits|Neural Cooling]] persona weapon {{ref label|Persona|A}}  
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! style='text-align: left !important;'| [[Neural cooling]] persona weapon {{ref label|Persona|A}}  
 
| Weapon
 
| Weapon
 
| data-sort-value="+0%" |-
 
| data-sort-value="+0%" |-
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|-
 
|-
 
! {{BiotechIcon}}
 
! {{BiotechIcon}}
! style='text-align: left !important;'| [[Genes#Psychic bonding|Psychic bonding]]
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! style='text-align: left !important;'| [[Psychic bonding]]
 
| Gene
 
| Gene
 
| data-sort-value="+10%" | {{+|5 – 10%}}{{ref label|Bonding|E}}
 
| data-sort-value="+10%" | {{+|5 – 10%}}{{ref label|Bonding|E}}
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|-
 
|-
 
! {{BiotechIcon}}
 
! {{BiotechIcon}}
! style='text-align: left !important;'| [[Genes#Psy-sensitive|Psy-sensitive]]
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! style='text-align: left !important;'| [[Psy-sensitive]]
 
| Gene
 
| Gene
 
| {{+|20%}}
 
| {{+|20%}}
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|-
 
|-
 
! {{BiotechIcon}}
 
! {{BiotechIcon}}
! style='text-align: left !important;'| [[Genes#Super psy-sensitive|Super psy-sensitive]]
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! style='text-align: left !important;'| [[Super psy-sensitive]]
 
| Gene
 
| Gene
 
| {{+|40%}}
 
| {{+|40%}}
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| Condition
 
| Condition
 
| -
 
| -
| ×0%
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| data-sort-value="0" | {{Bad|×0%}}
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| -
 +
| -
 +
|-
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! {{AnomalyIcon}}
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! style='text-align: left !important;'| [[Voidsight serum|Voidsight]]
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| Condition
 +
| -
 +
| data-sort-value="125" |{{Good|×125%}}
 
| -
 
| -
 
| -
 
| -
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| Condition
 
| Condition
 
| -
 
| -
| ×200%
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| data-sort-value="200" |{{Good|×200%}}
 +
| -
 +
| -
 +
|-
 +
! {{AnomalyIcon}}
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! style='text-align: left !important;'| [[Bioferrite]] equipment
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| Apparel / Weapon
 
| -
 
| -
 +
| data-sort-value="120%" | {{Good|×106 - 120%}} {{ref label|QualityBioferrite|QB}}
 
| -
 
| -
 +
| {{Good|+0.04}}
 
|}
 
|}
 
:{{note|Persona|A}} Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]]
 
:{{note|Persona|A}} Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]]
:{{note|Sight|B}} [[Sight]] capacity provides is a 1% bonus for each percentage point ''below'' 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
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:{{note|Sight|B}} [[Sight]] capacity provides is a {{+|1%}} bonus for each percentage point ''below'' 50% sight. i.e. 20% Sight results in a bonus of {{+|30%}} psychic sensitivity, while total blindness at 0% Sight provides {{+|50%}} sensitivity.
 
:{{note|Neural Heat|C}} Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
 
:{{note|Neural Heat|C}} Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
:{{note|Stacking|D}} Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
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:{{note|Stacking|D}} Note that this stacks with the {{+|50%}} to psychic sensitivity provided just by being having Sight of 0%, for a total of {{+|80%}} to sensitivity and a {{+|64}} to neural heat limit.
:{{note|Bonding|E}} When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
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:{{note|Bonding|E}} When psychically bonded to a pawn, {{+|10%}} to psychic sensitivity and {{+|8}} to neural heat limit while they are on the same map, otherwise {{+|5%}} and {{+|4}}.
 
:{{note|Quality|Q}} Value scales with [[Quality]]. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00×
 
:{{note|Quality|Q}} Value scales with [[Quality]]. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00×
 +
:{{note|QualityBioferrite|QB}} Value scales with [[Quality]]. 1.06x -> 1.08x -> 1.1x -> 1.13x -> 1.15x -> 1.17x -> 1.20x. Note that Normal quality is not 1.00×
 
:{{note|Building|DR}} Each pump stacks additively, up to a maximum of 4 times.
 
:{{note|Building|DR}} Each pump stacks additively, up to a maximum of 4 times.
 
:{{note|Ritual|P}} Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.
 
:{{note|Ritual|P}} Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.
<noinclude>[[Category: Customized table templates]]</noinclude>
 

Latest revision as of 02:15, 26 January 2025

Name Type Sensitivity Bonus Sensitivity Multiplier Neural Heat Limit [C] Recovery Rate Bonus
Content from Rimworld core game only Sight Capacity +0 – 50%[B] - +0 - 40 -
Content from Rimworld core game only Psychically hypersensitive Trait +80% - +64 -
Content from Rimworld core game only Psychically sensitive Trait +40% - +32 -
Content from Rimworld core game only Psychically dull Trait −50% - −40 -
Content from Rimworld core game only Psychically deaf Trait −100% - −80 -
Content from Rimworld core game only Psychic foil helmet Apparel −90% - −72 -
Content added by the Royalty DLC Prestige recon armor Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige recon helmet Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige marine armor Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige marine helmet Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige cataphract armor Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige cataphract helmet Apparel +5% - +4 +0.033
Content added by the Royalty DLC Eltex shirt Apparel +5 – 15% [Q] - +4 – 12 [Q] +0.033
Content added by the Royalty DLC Eltex vest Apparel +8 – 23% [Q] - +6 – 18 [Q] +0.05
Content added by the Royalty DLC Eltex robe Apparel +10 – 30% [Q] - +8 – 24 [Q] +0.083
Content added by the Royalty DLC Eltex helmet Apparel +8 – 23% [Q] - +6 – 18 [Q] +0.066
Content added by the Royalty DLC Eltex skullcap Apparel +20 – 60% [Q] - +16 – 48 [Q] +0.091
Content added by the Royalty DLC Eltex staff Weapon +25 – 75% [Q] - +20 – 60 [Q] +0.083
Content added by the Royalty DLC Psychic hypersensitizer persona weapon [A] Weapon +40% - +32 -
Content added by the Royalty DLC Psychic sensitizer persona weapon [A] Weapon +20% - +16 -
Content added by the Royalty DLC Psychic quiet persona weapon [A] Weapon −15% - −12 -
Content added by the Royalty DLC Psychic fog persona weapon [A] Weapon −30% - −24 -
Content added by the Royalty DLC Neural cooling persona weapon [A] Weapon - - - +0.15
Content added by the Royalty DLC Psychic sensitizer Implant +25% - +20 -
Content added by the Ideology DLC Blinded with blind psysense Condition +30%[D] - +24[D] -
Content added by the Biotech DLC Psychic bonding Gene +5 – 10%[E] - +4 – 8[E] -
Content added by the Biotech DLC Psy-sensitive Gene +20% - +16 +0.1
Content added by the Biotech DLC Super psy-sensitive Gene +40% - +32 +0.2
Content added by the Biotech DLC Psychofluid pump Deathrest building +25 – 100% [DR] - +20 – 80 [DR] +0.05 - 0.2
Content added by the Biotech DLC Deathrest exhaustion Condition −100% - −80 -
Content added by the Anomaly DLC Psychophage Condition +50% [P] - +40 [P] -
Content added by the Anomaly DLC Psychically dead Condition - ×0% - -
Content added by the Anomaly DLC Voidsight Condition - ×125% - -
Content added by the Anomaly DLC Void touched Condition - ×200% - -
Content added by the Anomaly DLC Bioferrite equipment Apparel / Weapon - ×106 − 120% [QB] - +0.04
^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
^B Sight capacity provides is a +1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
^Q Value scales with Quality. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00×
^QB Value scales with Quality. 1.06x -> 1.08x -> 1.1x -> 1.13x -> 1.15x -> 1.17x -> 1.20x. Note that Normal quality is not 1.00×
^DR Each pump stacks additively, up to a maximum of 4 times.
^P Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.