Difference between revisions of "Template:Psychic Sensitivity Factor Table"
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− | + | <noinclude>{{Recode|reason=1) Verify and update sight effect (sight and psy sense pages conflict) 2) bioferrite page mentions neural heat limit effect - if that page is correct then itshould be added and the caveat on that page mentioned as footnote}} [[Category: Customized table templates]]</noinclude> | |
{| {{STDT| sortable c_07 text-align: center}} | {| {{STDT| sortable c_07 text-align: center}} | ||
! | ! | ||
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|- | |- | ||
! {{RoyaltyIcon}} | ! {{RoyaltyIcon}} | ||
− | ! style='text-align: left !important;'| [[ | + | ! style='text-align: left !important;'| [[Psychic hypersensitizer]] persona weapon {{ref label|Persona|A}} |
| Weapon | | Weapon | ||
| {{+|40%}} | | {{+|40%}} | ||
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|- | |- | ||
! {{RoyaltyIcon}} | ! {{RoyaltyIcon}} | ||
− | ! style='text-align: left !important;'| [[ | + | ! style='text-align: left !important;'| [[Psychic sensitizer (persona trait)|Psychic sensitizer]] persona weapon {{ref label|Persona|A}} |
| Weapon | | Weapon | ||
| {{+|20%}} | | {{+|20%}} | ||
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! {{RoyaltyIcon}} | ! {{RoyaltyIcon}} | ||
− | ! style='text-align: left !important;'| [[ | + | ! style='text-align: left !important;'| [[Psychic quiet]] persona weapon {{ref label|Persona|A}} |
| Weapon | | Weapon | ||
| {{--|15%}} | | {{--|15%}} | ||
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|- | |- | ||
! {{RoyaltyIcon}} | ! {{RoyaltyIcon}} | ||
− | ! style='text-align: left !important;'| [[ | + | ! style='text-align: left !important;'| [[Psychic fog]] persona weapon {{ref label|Persona|A}} |
| Weapon | | Weapon | ||
| {{--|30%}} | | {{--|30%}} | ||
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|- | |- | ||
! {{RoyaltyIcon}} | ! {{RoyaltyIcon}} | ||
− | ! style='text-align: left !important;'| [[ | + | ! style='text-align: left !important;'| [[Neural cooling]] persona weapon {{ref label|Persona|A}} |
| Weapon | | Weapon | ||
| data-sort-value="+0%" |- | | data-sort-value="+0%" |- | ||
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|- | |- | ||
! {{BiotechIcon}} | ! {{BiotechIcon}} | ||
− | ! style='text-align: left !important;'| [[ | + | ! style='text-align: left !important;'| [[Psychic bonding]] |
| Gene | | Gene | ||
| data-sort-value="+10%" | {{+|5 – 10%}}{{ref label|Bonding|E}} | | data-sort-value="+10%" | {{+|5 – 10%}}{{ref label|Bonding|E}} | ||
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|- | |- | ||
! {{BiotechIcon}} | ! {{BiotechIcon}} | ||
− | ! style='text-align: left !important;'| [[ | + | ! style='text-align: left !important;'| [[Psy-sensitive]] |
| Gene | | Gene | ||
| {{+|20%}} | | {{+|20%}} | ||
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|- | |- | ||
! {{BiotechIcon}} | ! {{BiotechIcon}} | ||
− | ! style='text-align: left !important;'| [[ | + | ! style='text-align: left !important;'| [[Super psy-sensitive]] |
| Gene | | Gene | ||
| {{+|40%}} | | {{+|40%}} | ||
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| Condition | | Condition | ||
| - | | - | ||
− | | ×0% | + | | data-sort-value="0" | {{Bad|×0%}} |
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | ! {{AnomalyIcon}} | ||
+ | ! style='text-align: left !important;'| [[Voidsight serum|Voidsight]] | ||
+ | | Condition | ||
+ | | - | ||
+ | | data-sort-value="125" |{{Good|×125%}} | ||
| - | | - | ||
| - | | - | ||
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| Condition | | Condition | ||
| - | | - | ||
− | | ×200% | + | | data-sort-value="200" |{{Good|×200%}} |
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | ! {{AnomalyIcon}} | ||
+ | ! style='text-align: left !important;'| [[Bioferrite]] equipment | ||
+ | | Apparel / Weapon | ||
| - | | - | ||
+ | | data-sort-value="120%" | {{Good|×106 - 120%}} {{ref label|QualityBioferrite|QB}} | ||
| - | | - | ||
+ | | {{Good|+0.04}} | ||
|} | |} | ||
:{{note|Persona|A}} Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]] | :{{note|Persona|A}} Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]] | ||
− | :{{note|Sight|B}} [[Sight]] capacity provides is a 1% bonus for each percentage point ''below'' 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity. | + | :{{note|Sight|B}} [[Sight]] capacity provides is a {{+|1%}} bonus for each percentage point ''below'' 50% sight. i.e. 20% Sight results in a bonus of {{+|30%}} psychic sensitivity, while total blindness at 0% Sight provides {{+|50%}} sensitivity. |
:{{note|Neural Heat|C}} Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6. | :{{note|Neural Heat|C}} Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6. | ||
− | :{{note|Stacking|D}} Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit. | + | :{{note|Stacking|D}} Note that this stacks with the {{+|50%}} to psychic sensitivity provided just by being having Sight of 0%, for a total of {{+|80%}} to sensitivity and a {{+|64}} to neural heat limit. |
− | :{{note|Bonding|E}} When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4. | + | :{{note|Bonding|E}} When psychically bonded to a pawn, {{+|10%}} to psychic sensitivity and {{+|8}} to neural heat limit while they are on the same map, otherwise {{+|5%}} and {{+|4}}. |
− | :{{note|Quality|Q}} Value scales with [[Quality]]. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1. | + | :{{note|Quality|Q}} Value scales with [[Quality]]. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00× |
+ | :{{note|QualityBioferrite|QB}} Value scales with [[Quality]]. 1.06x -> 1.08x -> 1.1x -> 1.13x -> 1.15x -> 1.17x -> 1.20x. Note that Normal quality is not 1.00× | ||
:{{note|Building|DR}} Each pump stacks additively, up to a maximum of 4 times. | :{{note|Building|DR}} Each pump stacks additively, up to a maximum of 4 times. | ||
:{{note|Ritual|P}} Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff. | :{{note|Ritual|P}} Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff. | ||
− |
Latest revision as of 02:15, 26 January 2025
This page has been suggested for recoding. Reason: 1) Verify and update sight effect (sight and psy sense pages conflict) 2) bioferrite page mentions neural heat limit effect - if that page is correct then itshould be added and the caveat on that page mentioned as footnote. You can help RimWorld Wiki by improving it. |
Name | Type | Sensitivity Bonus | Sensitivity Multiplier | Neural Heat Limit [C] | Recovery Rate Bonus | |
---|---|---|---|---|---|---|
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Sight | Capacity | +0 – 50%[B] | - | +0 - 40 | - |
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Psychically hypersensitive | Trait | +80% | - | +64 | - |
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Psychically sensitive | Trait | +40% | - | +32 | - |
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Psychically dull | Trait | −50% | - | −40 | - |
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Psychically deaf | Trait | −100% | - | −80 | - |
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Psychic foil helmet | Apparel | −90% | - | −72 | - |
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Prestige recon armor | Apparel | +5% | - | +4 | +0.033 |
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Prestige recon helmet | Apparel | +5% | - | +4 | +0.033 |
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Prestige marine armor | Apparel | +5% | - | +4 | +0.033 |
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Prestige marine helmet | Apparel | +5% | - | +4 | +0.033 |
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Prestige cataphract armor | Apparel | +5% | - | +4 | +0.033 |
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Prestige cataphract helmet | Apparel | +5% | - | +4 | +0.033 |
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Eltex shirt | Apparel | +5 – 15% [Q] | - | +4 – 12 [Q] | +0.033 |
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Eltex vest | Apparel | +8 – 23% [Q] | - | +6 – 18 [Q] | +0.05 |
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Eltex robe | Apparel | +10 – 30% [Q] | - | +8 – 24 [Q] | +0.083 |
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Eltex helmet | Apparel | +8 – 23% [Q] | - | +6 – 18 [Q] | +0.066 |
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Eltex skullcap | Apparel | +20 – 60% [Q] | - | +16 – 48 [Q] | +0.091 |
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Eltex staff | Weapon | +25 – 75% [Q] | - | +20 – 60 [Q] | +0.083 |
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Psychic hypersensitizer persona weapon [A] | Weapon | +40% | - | +32 | - |
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Psychic sensitizer persona weapon [A] | Weapon | +20% | - | +16 | - |
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Psychic quiet persona weapon [A] | Weapon | −15% | - | −12 | - |
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Psychic fog persona weapon [A] | Weapon | −30% | - | −24 | - |
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Neural cooling persona weapon [A] | Weapon | - | - | - | +0.15 |
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Psychic sensitizer | Implant | +25% | - | +20 | - |
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Blinded with blind psysense | Condition | +30%[D] | - | +24[D] | - |
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Psychic bonding | Gene | +5 – 10%[E] | - | +4 – 8[E] | - |
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Psy-sensitive | Gene | +20% | - | +16 | +0.1 |
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Super psy-sensitive | Gene | +40% | - | +32 | +0.2 |
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Psychofluid pump | Deathrest building | +25 – 100% [DR] | - | +20 – 80 [DR] | +0.05 - 0.2 |
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Deathrest exhaustion | Condition | −100% | - | −80 | - |
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Psychophage | Condition | +50% [P] | - | +40 [P] | - |
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Psychically dead | Condition | - | ×0% | - | - |
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Voidsight | Condition | - | ×125% | - | - |
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Void touched | Condition | - | ×200% | - | - |
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Bioferrite equipment | Apparel / Weapon | - | ×106 − 120% [QB] | - | +0.04 |
- ^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
- ^B Sight capacity provides is a +1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
- ^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
- ^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
- ^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
- ^Q Value scales with Quality. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00×
- ^QB Value scales with Quality. 1.06x -> 1.08x -> 1.1x -> 1.13x -> 1.15x -> 1.17x -> 1.20x. Note that Normal quality is not 1.00×
- ^DR Each pump stacks additively, up to a maximum of 4 times.
- ^P Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.