Difference between revisions of "Holding spot"
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{{Anomaly}} | {{Anomaly}} | ||
− | {{ | + | {{Stub|reason=General - essentially blank page}} |
− | {{ | + | {{See also|Holding platform}} |
− | | | + | {{Infobox main|building |
− | | | + | | name = Holding spot |
− | | | + | | image = Holding spot.png |
− | + | | description = A spot for holding dangerous entities. Not as good as a steel holding platform, but a lot better than nothing.<br />Downed entities can be secured at a holding spot where they can be studied. Increase containment strength by building strong walls and doors, and other special containment devices. | |
− | + | <!-- Base Stats --> | |
− | | | + | | type = Building |
− | + | | type2 = Anomaly (Buildings) | |
− | | | + | | rotatable = false |
+ | | path cost = 0 | ||
+ | <!-- Building --> | ||
+ | | buildingTags = Anomaly | ||
+ | | sowTag = SupportPlantsOnly | ||
+ | | can place over impassable plant = false | ||
+ | | ai_chill destination = false | ||
+ | | wake dormant pawns on construction = false | ||
+ | | artificial for meditation purposes = false | ||
+ | | passability = standable | ||
+ | | cover = 0 | ||
+ | | terrain affordance needed = Light | ||
+ | | size = 3 * 3 | ||
+ | <!-- statBases --> | ||
+ | | sell price factor = 0.70 | ||
+ | | meditation psyfocus bonus = 0 | ||
+ | | hp = 0 | ||
+ | | work to make = 0 | ||
+ | <!-- Meditation --> | ||
+ | | focus types = Void | ||
+ | | occupied meditation psyfocus bonus offset = 0.16 | ||
+ | <!-- Building --> | ||
+ | | facility = Electroharvester, Electric inhibitor, Shard inhibitor, Bioferrite harvester | ||
+ | <!-- Containment --> | ||
+ | | containment factor = 0.7 | ||
+ | | min monolith level = 1 | ||
+ | <!-- Technical --> | ||
+ | | defName = HoldingSpot | ||
+ | | label = holding spot | ||
+ | | thingClass = Building_HoldingPlatform | ||
+ | | category = Building | ||
+ | | drawerType = RealtimeOnly <!-- Prevents items clipping into it --> | ||
+ | | resourceReadoutPriority = | ||
+ | | useHitPoints = false | ||
+ | | selectable = true | ||
+ | | scatterableOnMapGen = false | ||
+ | | inspectorTabs = ITab_Entity | ||
+ | | descriptionHyperlinks = [[Electroharvester]], [[Electric inhibitor]], [[Shard inhibitor]], [[Bioferrite harvester]] | ||
+ | | designationCategory = Anomaly | ||
+ | <!-- graphicData --> | ||
+ | | texPath = Things/Building/HoldingSpot | ||
+ | | graphicClass = Graphic_Single | ||
+ | | drawSize = (3, 3) | ||
+ | <!-- Other --> | ||
+ | <!-- | ||
+ | <ThingDef ParentName="HoldingPlatformBase"> | ||
+ | <soundImpactDefault>BulletImpact_Metal</soundImpactDefault> | ||
+ | <repairEffect>Repair</repairEffect> | ||
+ | <leaveResourcesWhenKilled>true</leaveResourcesWhenKilled> | ||
+ | <filthLeaving>Filth_RubbleBuilding</filthLeaving> | ||
+ | <containedPawnsSelectable>true</containedPawnsSelectable> | ||
+ | <tickerType>Normal</tickerType> | ||
+ | <uiOrder>100</uiOrder> | ||
+ | <canOverlapZones>true</canOverlapZones> | ||
+ | <defaultPlacingRot>North</defaultPlacingRot> | ||
+ | </ThingDef> | ||
+ | --> | ||
}} | }} | ||
+ | '''Holding spots''' are [[spot]]s added by the [[Anomaly DLC]] that allow for the [[containment]] of some [[entities]]. | ||
− | + | They can be considered the basic counterpart to the more advanced [[holding platform]]. | |
− | |||
− | |||
− | == | + | == Acquisition == |
− | + | Holding spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. | |
== Summary == | == Summary == | ||
Line 25: | Line 80: | ||
ANALYSIS TEXT | ANALYSIS TEXT | ||
− | + | == Version history == | |
+ | * [[Anomaly DLC]] Release - Added | ||
+ | |||
+ | {{Nav|anomaly|wide}} | ||
+ | [[Category:Anomaly (Buildings)]] |
Latest revision as of 07:04, 15 April 2025
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General - essentially blank page. |
Holding spot
A spot for holding dangerous entities. Not as good as a steel holding platform, but a lot better than nothing.
Downed entities can be secured at a holding spot where they can be studied. Increase containment strength by building strong walls and doors, and other special containment devices.
Base Stats
- Type
- Building – Anomaly (Buildings)
- HP
- 0
- Rotatable
- False
- Path Cost
- 0 (100%)
Building
- Size
- 3 × 3
- Passability
- standable
- Cover Effectiveness
- 0%
Creation
- Work To Make
- 0 ticks (0 secs)
Containment
- Containment Factor
- ×70%
- Min Monolith Level
- 1
- defName
- HoldingSpot
- sowTag
- SupportPlantsOnly
- buildingTags
- Anomaly
Holding spots are spots added by the Anomaly DLC that allow for the containment of some entities.
They can be considered the basic counterpart to the more advanced holding platform.
Acquisition[edit]
Holding spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
Summary[edit]
SUMMARY TEXT
Analysis[edit]
ANALYSIS TEXT
Version history[edit]
- Anomaly DLC Release - Added