Difference between revisions of "User:Hordes/Mechanitor"
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− | {{Biotech|No category}} | + | <!--{{Biotech|No category}} |
− | {{stub|No category|reason=Missing lots of the basic mechanics - Linking, unlinking, disassembly etc.}} | + | {{stub|No category|reason=Missing lots of the basic mechanics - Linking, unlinking, disassembly etc.|nocat = true}} |
With the [[Biotech DLC]], '''friendly mechanoids''' can be gestated. They are controlled by a '''Mechanitor''' (pronounced ''Mek-AN-it-TOR'')<ref>Tynan Sylvester Interview, Hot Potato 2022 [https://youtu.be/SaqYff8kEs8]</ref>, a pawn who has installed a [[mechlink]]. | With the [[Biotech DLC]], '''friendly mechanoids''' can be gestated. They are controlled by a '''Mechanitor''' (pronounced ''Mek-AN-it-TOR'')<ref>Tynan Sylvester Interview, Hot Potato 2022 [https://youtu.be/SaqYff8kEs8]</ref>, a pawn who has installed a [[mechlink]]. | ||
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=== Gestation cycles === | === Gestation cycles === | ||
− | {{Stub|section=1|reason= Initiating time modified by anything? What happens if the mechanitor dies mid cycle?}} | + | {{Stub|section=1|nocat = true|reason= Initiating time modified by anything? What happens if the mechanitor dies mid cycle?}} |
Rather than traditional work to make them, creating mechanoids requires the undertaking of some number of gestation cycles. A mechanitor must work at the gestator for {{Ticks|1800}}{{Check Tag|Modified?|Is this time value modified by any stat or skill?}} in order to initiate each cycle, but once initiated each cycle will run independently for its duration. Initiating a gestation cycle is considered [[Work#Smith|Smithing]] work. | Rather than traditional work to make them, creating mechanoids requires the undertaking of some number of gestation cycles. A mechanitor must work at the gestator for {{Ticks|1800}}{{Check Tag|Modified?|Is this time value modified by any stat or skill?}} in order to initiate each cycle, but once initiated each cycle will run independently for its duration. Initiating a gestation cycle is considered [[Work#Smith|Smithing]] work. | ||
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== Controlling Mechanoids == | == Controlling Mechanoids == | ||
− | {{Stub|section=1|reason=Upon death or exceeding bandwidth, which go wild? Only enough to reduce bandwidth demand to less than current or all? If the former, is which are selected it predictable, and if so, which are selected?}} | + | {{Stub|section=1|nocat = true|reason=Upon death or exceeding bandwidth, which go wild? Only enough to reduce bandwidth demand to less than current or all? If the former, is which are selected it predictable, and if so, which are selected?}} |
When "working" (i.e. not [[draft]]ed), mechs are fully autonomous. You cannot order mechanoid work in any direct way, though you can indirectly control it through setting [[zone]]s. Specifically, mechs are put into '''control groups''', which can then be assigned to one of four orders: | When "working" (i.e. not [[draft]]ed), mechs are fully autonomous. You cannot order mechanoid work in any direct way, though you can indirectly control it through setting [[zone]]s. Specifically, mechs are put into '''control groups''', which can then be assigned to one of four orders: |