Difference between revisions of "Large sculpture"

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{{Rewrite|reason=Total overhaul needed inc. Formatting, clarity, and independence from [[Sculptures]]}}{{Infobox main
 
{{Rewrite|reason=Total overhaul needed inc. Formatting, clarity, and independence from [[Sculptures]]}}{{Infobox main
|type = Art
+
| type = Art
|image=Large Sculpture.png|Large Sculpture
+
| image=Large Sculpture.png|Large Sculpture
|mass base = 7
+
| description = A person-sized piece of material sculpted into an artistic form.
|beauty = 100
+
| mass base = 7
|cover = 0.5
+
| beauty = 100
|flammability = 1.0
+
| cover = 0.5
 +
| flammability = 1.0
 
| production facility 1 = Art bench
 
| production facility 1 = Art bench
|stuff tags = Metallic, Woody, Stony
+
| stuff tags = Metallic, Woody, Stony
|work to make = 30000
+
| work to make = 30000
|resource 1 = Stuff
+
| resource 1 = Stuff
|resource 1 amount = 100
+
| resource 1 amount = 100
 
}}
 
}}
 
{{:Sculptures}}
 
{{:Sculptures}}

Revision as of 00:11, 28 July 2021

Large sculpture

A person-sized piece of material sculpted into an artistic form.

Base Stats

Type
Art
Mass
7 kg
Beauty
100
Flammability
100%

Building

Cover Effectiveness
50%

Creation

Crafted At
Art bench
Work To Make
30,000 ticks (8.33 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 100

Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to fulfilling the actual beauty need. Certain rooms give increasing mood buffs for being more impressive:

  • Dining room
  • Rec room
  • Bedroom (inc. Barrack, Prison Room)
  • Hospital
  • Throne room Content added by the Royalty DLC & Ritual room Content added by the Ideology DLC

Other than these rooms, place art where pawns will stay for a long time, such as work stations. For extra efficiency, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth.

Note that sculptures increase a room's beauty rating from anywhere inside, but will only fulfill the beauty need when in an 8-tile radius from a pawn.

Which sculpture to create

An initial consideration is the material the sculpture is to be constructed from - some materials, namely Gold, Marble blocks, Silver, Jade, have a beauty offset. This offset is added after the beauty multiplier and only applied once per item. As such, there is an advantage in beauty per tile for large sculptures over grand sculptures when made of one of those materials. For example, Jade has beauty factor of 2.5 and an offset of 10. As such a Jade grand sculpture would have a total beauty of (400 × 2.5) + 10 or 1010. Conversely, the 4 large sculptures you could construct with the same materials would have a total beauty of 1040. In a similar vein, there is an advantage in beauty per material for small sculptures and, to a lesser extent, large sculptures. The effects of this offset are most visible at lower qualities, and the other factors in choosing a sculpture size are usually more relevant, however, it should be considered if one of the aforementioned materials will be used.

Small sculptures are the worst for beauty. For each point of beauty, they require the most work and take up the most space. Yet, because small sculptures take the most work, they have the highest Market Value per material. Therefore, small sculptures are the most profitable to sell per material. Small sculptures also have another advantage when selling: quality is a multiplier to market value, but can only increase value up to a flat cap. Small sculptures, especially of gold or silver, are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough money to afford a masterwork grand sculpture.

Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms, and a more flexible option generally.

Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have inspired creativity, assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. Grand sculptures are also the most wealth efficient way to provide beauty of all sculptures, due to the aforementioned market value cap. A gold grand sculpture costs 40340 Silver at Normal quality and 43340 Silver at Legendary quality, an increase of 3000 Silver. Four large sculptures would cost 40380 Silver at Normal quality and 52380 Silver at Legendary quality, an increase of 12000 Silver.

Below is a table detailing statistics on large sculptures in 1.1. The "Cost" field is the market value of the materials used.

  • Material Cost Work to make Beauty (Normal) Value (Normal) Max HP Flammability Value/Work
    Sandstone 90 550 110 209 210 0 .38
    Marble 90 575 136 214 180 0 .373
    Slate 90 650 110 230 195 0 .354
    Limestone 90 650 100 230 232 0 .354
    Granite 90 650 100 230 255 0 .354
    Wood 120 350 100 196 98 1 .559
    Steel 190 500 100 298 150 .4 .596
    Jade 500 700 260 651 75 0 .93
    Uranium 600 950 50 805 375 0 .848
    Plasteel 900 1100 100 1138 420 0 1.03
    Silver 1000 500 206 1108 105 .4 2.22
    Gold 10000 450 420 10097 90 .4 22.4
  • Version History

    • 0.9.722 - Sculptures now have sizes - small, large, and grand.
    • Beta 19 - Mass 10kg -> 7kg
    • 1.1.2654 - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality.