Difference between revisions of "Holding spot"

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{{Anomaly}}
 
{{Anomaly}}
{{Spoiler}}
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{{Stub|reason=General - essentially blank page}}
{{Stub}}
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{{See also|Holding platform}}
{{Infobox main<!-- Add infobox category here -->
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{{Infobox main|building
| name = Holding spot  
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| name = Holding spot
 
| image = Holding spot.png
 
| image = Holding spot.png
 +
| description = A spot for holding dangerous entities. Not as good as a steel holding platform, but a lot better than nothing.<br />Downed entities can be secured at a holding spot where they can be studied. Increase containment strength by building strong walls and doors, and other special containment devices.
 +
<!-- Base Stats -->
 
| type = Building
 
| type = Building
 
| type2 = Anomaly (Buildings)
 
| type2 = Anomaly (Buildings)
 +
| rotatable = false
 +
| path cost = 0
 +
<!-- Building -->
 +
| buildingTags = Anomaly
 +
| sowTag = SupportPlantsOnly
 +
| can place over impassable plant = false
 +
| ai_chill destination = false
 +
| wake dormant pawns on construction = false
 +
| artificial for meditation purposes = false
 +
| passability = standable
 +
| cover = 0
 +
| terrain affordance needed = Light
 +
| size = 3 * 3
 +
<!-- statBases -->
 +
| sell price factor = 0.70
 +
| meditation psyfocus bonus = 0
 +
| hp = 0
 +
| work to make = 0
 +
<!-- Meditation -->
 +
| focus types = Void
 +
| occupied meditation psyfocus bonus offset = 0.16
 +
<!-- Building -->
 +
| facility = Electroharvester, Electric inhibitor, Shard inhibitor, Bioferrite harvester
 +
<!-- Containment -->
 +
| containment factor = 0.7
 +
| min monolith level = 1
 +
<!-- Technical -->
 +
| defName = HoldingSpot
 +
| label = holding spot
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| thingClass = Building_HoldingPlatform
 +
| category = Building
 +
| drawerType = RealtimeOnly <!-- Prevents items clipping into it -->
 +
| resourceReadoutPriority =
 +
| useHitPoints = false
 +
| selectable = true
 +
| scatterableOnMapGen = false
 +
| inspectorTabs = ITab_Entity
 +
| descriptionHyperlinks = [[Electroharvester]], [[Electric inhibitor]], [[Shard inhibitor]], [[Bioferrite harvester]]
 +
| designationCategory = Anomaly
 +
<!-- graphicData -->
 +
| texPath = Things/Building/HoldingSpot
 +
| graphicClass = Graphic_Single
 +
| drawSize = (3, 3)
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<!-- Other -->
 +
<!--
 +
  <ThingDef ParentName="HoldingPlatformBase">
 +
    <soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
 +
    <repairEffect>Repair</repairEffect>
 +
    <leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
 +
    <filthLeaving>Filth_RubbleBuilding</filthLeaving>
 +
    <containedPawnsSelectable>true</containedPawnsSelectable>
 +
    <tickerType>Normal</tickerType>
 +
    <uiOrder>100</uiOrder>
 +
    <canOverlapZones>true</canOverlapZones>
 +
    <defaultPlacingRot>North</defaultPlacingRot>
 +
  </ThingDef>
 +
-->
 
}}
 
}}
 +
'''Holding spots''' are [[spot]]s added by the [[Anomaly DLC]] that allow for the [[containment]] of some [[entities]].
  
INTRO TEXT
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They can be considered the basic counterpart to the more advanced [[holding platform]].
 
 
SEE OTHER SPOTS FOR EXAMPLES
 
  
 
== Acquisition ==
 
== Acquisition ==
Acquisition text
+
Holding spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
  
 
== Summary ==  
 
== Summary ==  

Latest revision as of 07:04, 15 April 2025

Holding spot

Holding spot

A spot for holding dangerous entities. Not as good as a steel holding platform, but a lot better than nothing.
Downed entities can be secured at a holding spot where they can be studied. Increase containment strength by building strong walls and doors, and other special containment devices.

Base Stats

Type
BuildingAnomaly (Buildings)
HP
0
Rotatable
False
Path Cost
0 (100%)

Building

Size
3 × 3
Passability
standable
Cover Effectiveness
0%
Facility
Electroharvester, Electric inhibitor, Shard inhibitor, Bioferrite harvester

Creation

Work To Make
ticks (0 secs)

Containment

Containment Factor
×70%
Min Monolith Level
1
Technical
defName
HoldingSpot
sowTag
SupportPlantsOnly
buildingTags
Anomaly


Holding spots are spots added by the Anomaly DLC that allow for the containment of some entities.

They can be considered the basic counterpart to the more advanced holding platform.

Acquisition[edit]

Holding spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.

Summary[edit]

SUMMARY TEXT

Analysis[edit]

ANALYSIS TEXT

Version history[edit]