Difference between revisions of "Template:Obelisk Analysis"
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
Like all obelisks, the pawn studying and suppressing the {{PAGENAME}} should be the pawn intended to receive its effect, not necessarily the main researcher. This is to take advantage of the random interaction effect when suppressing or studying. | Like all obelisks, the pawn studying and suppressing the {{PAGENAME}} should be the pawn intended to receive its effect, not necessarily the main researcher. This is to take advantage of the random interaction effect when suppressing or studying. | ||
− | Counterintuitively, nether the intellectual skill, the | + | Counterintuitively, nether the [[intellectual]] skill, the [[entity study rate]], nor the [[research speed]] significantly affect on the speed of dark study of the obelisk due to the 2-day cooldown. The only things that affect this speed is the [[study efficiency]], how quickly you study after the cooldown expires, and the obelisk's activity level. This means the best possible, but very risky, study speed for the obelisk is to study it at 99% activity level, suppress it down to 59%, and come back exactly 2 days later to study it again at 99%. This method gives 2 advanced/day research points, before the effect of the studying pawn's [[study efficiency]] and the AI storyteller's [[AI Storytellers#Study efficiency|Study efficiency]] setting which varies by [[difficulty]]. |
=== Brute-force Destruction === | === Brute-force Destruction === | ||
− | + | While obelisks generally have a positive effect on your colony, it is possible to destroy them by dealing enough damage before they take effect. You can do this with pawns wielding [[frag grenades]]. You'll need {{{pawn_count}}} pawns to destroy the {{PAGENAME}} without triggering adverse effects. | |
* Suppress the obelisk down to 0%. | * Suppress the obelisk down to 0%. | ||
* Melee attack the obelisk until its activity level increase (not the activity level itself) rises above +20%/day. The obelisk health should be at 80% or lower by this point | * Melee attack the obelisk until its activity level increase (not the activity level itself) rises above +20%/day. The obelisk health should be at 80% or lower by this point | ||
Line 11: | Line 11: | ||
* Move all pawns to a safe distance and start throwing grenades at the obelisk at the same time. | * Move all pawns to a safe distance and start throwing grenades at the obelisk at the same time. | ||
* After 1 or 2 throws, the obelisk should have been destroyed. | * After 1 or 2 throws, the obelisk should have been destroyed. | ||
− | Alternatively, you can use [[high-explosive shell]]s or a [[diabolus]] to destroy the obelisk. | + | Alternatively, you can use [[high-explosive shell]]s or a [[diabolus]]{{BiotechIcon}} to destroy the obelisk. |
+ | <noinclude>{{Documentation wanted}}{{Documentation}}</noinclude> |
Latest revision as of 01:24, 17 March 2025
Like all obelisks, the pawn studying and suppressing the Obelisk Analysis should be the pawn intended to receive its effect, not necessarily the main researcher. This is to take advantage of the random interaction effect when suppressing or studying.
Counterintuitively, nether the intellectual skill, the entity study rate, nor the research speed significantly affect on the speed of dark study of the obelisk due to the 2-day cooldown. The only things that affect this speed is the study efficiency, how quickly you study after the cooldown expires, and the obelisk's activity level. This means the best possible, but very risky, study speed for the obelisk is to study it at 99% activity level, suppress it down to 59%, and come back exactly 2 days later to study it again at 99%. This method gives 2 advanced/day research points, before the effect of the studying pawn's study efficiency and the AI storyteller's Study efficiency setting which varies by difficulty.
Brute-force Destruction[edit]
While obelisks generally have a positive effect on your colony, it is possible to destroy them by dealing enough damage before they take effect. You can do this with pawns wielding frag grenades. You'll need {{{pawn_count}}} pawns to destroy the Obelisk Analysis without triggering adverse effects.
- Suppress the obelisk down to 0%.
- Melee attack the obelisk until its activity level increase (not the activity level itself) rises above +20%/day. The obelisk health should be at 80% or lower by this point
- Suppress the obelisk to 0% again.
- Melee attack the obelisk, this time until it almost reach 100%.
- Move all pawns to a safe distance and start throwing grenades at the obelisk at the same time.
- After 1 or 2 throws, the obelisk should have been destroyed.
Alternatively, you can use high-explosive shells or a diabolus to destroy the obelisk.
This page has been marked as needing documentation of its function and purpose. You can help RimWorld Wiki by creating it here |
The above documentation is transcluded from Template:Obelisk Analysis/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |