Difference between revisions of "Template:Ritual table"

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m (Either Customized table templates or Content templates category.)
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| [[File:LeaderSpeech.png|64px]] || Leader speech
 
| [[File:LeaderSpeech.png|64px]] || Leader speech
 
| Participant count (10): +40%<br/>Leader's Social Impact (150%): +40%<br/>Room impressiveness (120): +20 || {{0|0}}5%<br />15%<br />60%<br />20%
 
| Participant count (10): +40%<br/>Leader's Social Impact (150%): +40%<br/>Room impressiveness (120): +20 || {{0|0}}5%<br />15%<br />60%<br />20%
| Terrible<br/>Uninspiring<br/>Encouraging<br/>Inspirational || <span style="color:firebrick; font-weight:bold>−8<br />−4</span><br/><span style="color:forestgreen; font-weight:bold>+5<br/>+8</span> || The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a <span style="color:firebrick; font-weight:bold>−30</span> opinion, an uninspiring speech resulting in a <span style="color:forestgreen; font-weight:bold>−15</span> opinion, an encouraging speech in a <span style="color:forestgreen; font-weight:bold>+20</span> opinion, and an inspirational speech in a <span style="color:forestgreen; font-weight:bold>+40</span> opinion.  
+
| Terrible<br/>Uninspiring<br/>Encouraging<br/>Inspirational || <span style="color:firebrick; font-weight:bold>−8<br />−4</span><br/><span style="color:forestgreen; font-weight:bold>+5<br/>+8</span> || The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a <span style="color:firebrick; font-weight:bold>−30</span> opinion, an uninspiring speech resulting in a <span style="color:firebrick; font-weight:bold>−15</span> opinion, an encouraging speech in a <span style="color:forestgreen; font-weight:bold>+20</span> opinion, and an inspirational speech in a <span style="color:forestgreen; font-weight:bold>+40</span> opinion.  
 
|-
 
|-
 
| [[File:Trial.png|64px]] || Trial ||  Participant count (20): +60%<br />Leader's Negotiation Ability * 0.25<br />Defendant's Negotiation Ability * -0.25|| 50%<br />50%
 
| [[File:Trial.png|64px]] || Trial ||  Participant count (20): +60%<br />Leader's Negotiation Ability * 0.25<br />Defendant's Negotiation Ability * -0.25|| 50%<br />50%
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| Participant count (17): +60%<br/>Room Impressiveness (170): +40% || {{0|0}}5%<br />15%<br />60%<br />20%
 
| Participant count (17): +60%<br/>Room Impressiveness (170): +40% || {{0|0}}5%<br />15%<br />60%<br />20%
 
|  Terrible<br />Unimpressive<br />Honorable<br />Grandiose|| <span style="color:firebrick; font-weight:bold>−3<br />−1</span><br/><span style="color:forestgreen; font-weight:bold>+3<br/>+6</span>
 
|  Terrible<br />Unimpressive<br />Honorable<br />Grandiose|| <span style="color:firebrick; font-weight:bold>−3<br />−1</span><br/><span style="color:forestgreen; font-weight:bold>+3<br/>+6</span>
| Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality.<br/>Requires [[Quests#<PAWN NAME>'s <NEW TITLE> Ceremony|New title's ceremony quest]] to start.   
+
| Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality.<br/>Requires [[Quests#Noble_Ceremony|New title's ceremony quest]] to start.   
 
|-
 
|-
 
| [[File:Speech.png|64px]] || Throne Speech
 
| [[File:Speech.png|64px]] || Throne Speech

Latest revision as of 16:30, 15 March 2025

Image Ritual Factors Outcomes Notes
Ritual funeral.png Funeral Participant count (10): +70%
Moral guide present: +30%
05%
15%
60%
20%
Terrible
Lackluster
Good
Heartwarming
−3
−1

+5
+8
If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count.
Social festival.png Social festival Participant count (10): +25%
Leader present: +25%
Started at altar: +20%
Lectern used: +20%
Seats for everyone: +20%
05%
15%
60%
20%
Terrible
Boring
Fun
Unforgettable
−3
−1

+5
+8
Dance party.png Dance party Participant count (10): +30%
Started at lightball: +20%
Active loudspeakers (6): +30%
Room Impressiveness (120): +20%
05%
15%
60%
20%
Terrible
Boring
Fun
Unforgettable
−3
−1

+8
+16
If the party is fun or unforgettable, there is a 90% chance that all participants will get +20% Global Work Speed for 24h. Only available to non-tribals.
Drum party.png Drum party Participant count (10): +30%
Started at campfire: 20%
Drums (6): +30%
Room Impressiveness (120): +20%
05%
15%
60%
20%
Terrible
Boring
Fun
Unforgettable
−3
−1

+8
+16
If the party is fun or unforgettable, there is a 90% chance that all participants will get +20% Global Work Speed for 24h. Only available to tribals.
Ritual skylantern festival.png Skylantern festival Participant count (10): +100% 05%
15%
60%
20%
Terrible
Unimpressive
Beautiful
Unforgettable
−3
−1

+6
+10
Each participant makes a skylantern out of Wood 4 wood. If the festival is beautiful or unforgettable, there's a 80% chance friendly visitors see them and arrive with a gift.
Christmas tree ritual.png
Symbol burning.png
Smokeleaf circle.png
Cannibal feast.png
Christmas tree

Symbol burning

Smokeleaf circle

Cannibal feast
Participant count (10): +80%
Room Impressiveness (120): +20%
05%
15%
60%
20%
Terrible
Boring
Fun
Unforgettable
−3
−1

+5
+8
Destroys the ritual target.
Ritual scarification.png Scarification Participant count (10): +25%
Moral guide present: +20%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +20%
05%
15%
60%
20%
Terrible
Boring
Satisfying
Spectacular
−2
−1

+1
+3
Scarifies the subject.
Only available with the Pain is Virtue meme.
Ritual blinding.png Blinding ceremony Participant count (10): +25%
Moral guide present: +20%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +20%
05%
15%
60%
20%
Terrible
Boring
Satisfying
Spectacular
−2
−1

+1
+3
Blinds the subject. The blinded person may get a psylink upgrade or unlock a new psychic power. There's a 50% chance for this to happen on a Satisfying ceremony, while it is guaranteed with a Spectacular one.
Only available with the Blindsight meme.
Ritual animal sacrifice.png Animal sacrifice Participant count (10): +25%
Moral guide present: +25%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +15%
05%
15%
60%
20%
Terrible
Boring
Satisfying
Spectacular
−3
−1

+5
+8
If the sacrifice is satisfying / spectacular, there is a 5% / 10% chance that a random participant gains an inspiration.
Only available with the Human Primacy meme.
Ritual gladiator duel.png Gladiator duel Participant count (10): +20%
Leader present: +20%
Duelist dies: +100%
Weapon used: +60%
05%
15%
60%
20%
Terrible
Boring
Good
Unforgettable
−3
−1

+5
+8
The two necessary escorts count towards the participant count. The duellists must be capable of violence. All participants receive the mood effect from ritual quality, which last for 6 days and stack up to 3 times.
On a Good Ritual outcome, all pawns gain 1000 melee experience and fill 25% of their recreation bars, while Duellist gain an additional 2500 melee experience. On a Unforgettable outcome, the participant pawns receive twice as much.
Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes.
Ritual public execution.png Prisoner execution Participant count (10): +80%
Started at altar: +20%
15%
65%
20%
Awkward
Satisfying
Spectacular
−1
+6
+8

Participating slaves are fully suppressed. Can be performed by all ideoligions.
LeaderSpeech.png Leader speech Participant count (10): +40%
Leader's Social Impact (150%): +40%
Room impressiveness (120): +20
05%
15%
60%
20%
Terrible
Uninspiring
Encouraging
Inspirational
−8
−4

+5
+8
The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a −30 opinion, an uninspiring speech resulting in a −15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion.
Trial.png Trial Participant count (20): +60%
Leader's Negotiation Ability * 0.25
Defendant's Negotiation Ability * -0.25
50%
50%
Exonerated
Convicted
If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their Negotiation Ability is effectively set to 0.
ConversionRitual.png Conversion ritual Participant count (10): +40%
Room impressiveness (120): +20%
Moral guide's Social Impact (150%): +30%
Convertee's Expectations (Very Low): +10%, (Sky High): -30%
05%
15%
60%
20%
Terrible
Ineffective
Effective
Masterful
00
00
+3
+6
The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: −30%; masterful: −100%.
Moral guide must have Talking above 0%.
Tree connection ritual.png Tree connection Participant count (10): +100% The connector will start with 25-45% connection strength, depending on ritual quality.
Bestowing ceremony.png Bestowing Ceremony Participant count (17): +60%
Room Impressiveness (170): +40%
05%
15%
60%
20%
Terrible
Unimpressive
Honorable
Grandiose
−3
−1

+3
+6
Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality.
Requires New title's ceremony quest to start.
Speech.png Throne Speech Participant count (10): +40%
Organizer's social impact (150%): +40%
Room Impressiveness (120): +20%
05%
15%
60%
20%
Terrible
Uninspiring
Encouraging
Inspirational
−8
−4

+5
+10
If the speech is inspiring, participants may acquire Inspirations (5%) and be converted to the speaker ideology (2%).
The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational.
10 days cooldown on Begin Throne Speech ability.
Expected ritual duration: 2 hours
Child birth.png Child birth Loved one present: +5%
Mother's age (peaks at 20-30): +50%
Doctor's medicine skill (20): +25%
Indoors: +5%
Room cleanliness (0.6): +10%
Bed health effects (5): +5%
2.5%
7.5%
90%
Stillborn
Sick
Healthy
There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance.
A successful birth gives the mother a +8 [name] was born healthy mood for 15 days, while a stillbirth gives her a −15 Stillbirth mood for 10 days.

See Reproduction#Quality and Reproduction#Outcomes for details.