Difference between revisions of "Chronophagy"
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== Summary == | == Summary == | ||
− | == Analysis == | + | == Analysis == |
+ | {{Recode| section=1|reason= Ideally we'd get a nice table or graph of ritual quality to years transferred whipped up. Every 4% ritual quality = 1 year transferred. }} | ||
+ | {| class="wikitable" style="float:left; margin-left: 0px;" | ||
+ | |+ Age Where Chronic Ailments Can First Appear | ||
+ | |- | ||
+ | ! Age !! Ailment | ||
+ | |- | ||
+ | | 20 || Artery Blockage | ||
+ | |- | ||
+ | | 23 || Carcinoma | ||
+ | |- | ||
+ | | 34 || Alzheimer's | ||
+ | |- | ||
+ | | 41 || Bad Back | ||
+ | |- | ||
+ | | 49 || Cataracts, Hearing Loss | ||
+ | |- | ||
+ | | 51 || Frail | ||
+ | |- | ||
+ | | 69 || Dementia | ||
+ | |} | ||
+ | There are numerous benefits to not allowing colonists to grow old. The older a pawn is, the higher their chance to develop [[Ailments#Chronic|chronic ailments]], and the lower their[[Fertility]]{{BiotechIcon}} and [[Immunity Gain Speed]]. Pawns closer in age have an easier time forming [[romance]]s, and pawns between 18 and 25 and with partners similar in age to themselves are most likely to engage in [[lovin']]. The [[Ideoligion#Transhumanist|transhumanist]] ideology{{IdeologyIcon}} includes a need for age reversal after pawns reach age 25. | ||
+ | |||
+ | In general, keeping pawns under the age of 41 protects them from the majority of chronic ailments, although keeping them under 34 also protects from Alzheimer's. Carcinomas can be treated without needing to resort to [[Healer mech serum]] or [[Bionics|bionic]] replacements. | ||
+ | |||
+ | Conversely, there are downsides to allowing pawns to become younger than 18 through the use of Chronophagy. Age 13 pawns have numerous [[Children#Stats|statistics]] lower than a fully grown pawn, notably a [[Global Work Speed]] of .83, a move speed of 0.95x, and a higher risk of [[Overdose]] and [[Drugs#Addiction|Addiction]] from reduced body size. Pawns under 16 cannot have children of their own. | ||
+ | |||
+ | For most colonies, Chronophagy will transfer at minimum 4 years of age if the invoker has no psychic sensitivity adjustments and a psychic ritual spot with no void sculptures or shard beacons. At 100% ritual quality, Chronophagy will transfer 25 years of age | ||
+ | Chronophagy has a 5 day cooldown, allowing for 12 uses per in-game year, assuming that the colony can also provide a sufficient number of prisoners and produce the required {{Icon small|bioferrite||20}} [[bioferrite]] per ritual. If bioferrite is in surplus, then Skip Abductions can to provide easy access to prisoners. Not all prisoners will survive numerous Chronophagy rituals especially if they are still suffering from Dark Psychic Shock from skip abduction or already at an old age, but younger prisoners can easily be the target of 2 or more Chronophagy rituals before expiring. Most colonies should find it trivial to keep their members between the ages of 18 and 40, or between 18 and 25 if Transhumanist. A 30 member transhumanist colony can reasonably hit the 7 year range for their pawns by carefully timing rituals so that only 4-5 colonists will require a Chronophagy in any given year. | ||
== Version history == | == Version history == |
Revision as of 06:22, 25 February 2025
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This page is under construction. Information may be incomplete or incorrect, and the page may not be of the quality required for general use. Reason: Split from Psychic rituals not yet complete - please see that page in the meantime. Current workers: Harakoni (talk) Assistance is: Encouraged |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing content - complete split from Psychic rituals and then expand further. |
Chronophagy
Induce a distant archotech to transfer entropy from one to another. This will cause the invoker's age to decrease by several years, and for the target to age an equal amount. Target will also suffer Psychic Shock.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Chronophagy
Chronophagy is a psychic ritual that de-ages and removes some age related ailments of the invoker while aging the target.
Acquisition
Summary
Analysis
This section has been suggested for recoding. Reason: Ideally we'd get a nice table or graph of ritual quality to years transferred whipped up. Every 4% ritual quality = 1 year transferred.. You can help RimWorld Wiki by improving it. |
Age | Ailment |
---|---|
20 | Artery Blockage |
23 | Carcinoma |
34 | Alzheimer's |
41 | Bad Back |
49 | Cataracts, Hearing Loss |
51 | Frail |
69 | Dementia |
There are numerous benefits to not allowing colonists to grow old. The older a pawn is, the higher their chance to develop chronic ailments, and the lower theirFertility and Immunity Gain Speed. Pawns closer in age have an easier time forming romances, and pawns between 18 and 25 and with partners similar in age to themselves are most likely to engage in lovin'. The transhumanist ideology
includes a need for age reversal after pawns reach age 25.
In general, keeping pawns under the age of 41 protects them from the majority of chronic ailments, although keeping them under 34 also protects from Alzheimer's. Carcinomas can be treated without needing to resort to Healer mech serum or bionic replacements.
Conversely, there are downsides to allowing pawns to become younger than 18 through the use of Chronophagy. Age 13 pawns have numerous statistics lower than a fully grown pawn, notably a Global Work Speed of .83, a move speed of 0.95x, and a higher risk of Overdose and Addiction from reduced body size. Pawns under 16 cannot have children of their own.
For most colonies, Chronophagy will transfer at minimum 4 years of age if the invoker has no psychic sensitivity adjustments and a psychic ritual spot with no void sculptures or shard beacons. At 100% ritual quality, Chronophagy will transfer 25 years of age
Chronophagy has a 5 day cooldown, allowing for 12 uses per in-game year, assuming that the colony can also provide a sufficient number of prisoners and produce the required 20 bioferrite per ritual. If bioferrite is in surplus, then Skip Abductions can to provide easy access to prisoners. Not all prisoners will survive numerous Chronophagy rituals especially if they are still suffering from Dark Psychic Shock from skip abduction or already at an old age, but younger prisoners can easily be the target of 2 or more Chronophagy rituals before expiring. Most colonies should find it trivial to keep their members between the ages of 18 and 40, or between 18 and 25 if Transhumanist. A 30 member transhumanist colony can reasonably hit the 7 year range for their pawns by carefully timing rituals so that only 4-5 colonists will require a Chronophagy in any given year.
Version history
- Anomaly DLC Release - Added.