Difference between revisions of "Guest"

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m (According to QuestNode_Root_RefugeePodCrash_Baby it will add a parent 50% of the time)
 
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== Description ==
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{{Image wanted|reason=images are from 2017. also some images of the baby pods would be good}}
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A '''Guest''' is a friendly or neutral [[Human]] which is downed and rescued in an [[event]] or [[injury]]. 
  
=== Escape pod ===
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In order to rescue a downed human, you need to have a vacant [[Sleeping spot]], [[bedroll]], [[bed]], or [[hospital bed]]. Once your pawns reached the downed person and has taken them back to the vacant sleeping place, they will be identified as a guest.
  
A guest, is the first available option "status" for a human who just crash-landed in an [[Events#Escape_Pod|escape pod]], before the colony has managed to build a [[Prisoner#Hosting_a_Prisoner|prison]] due to early game stage. The character will use any bed assigned for medical purpose. After recovery, the character will start moving. In order to become part of the colony, s/he can be captured as prisoner and then recruited.
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If you select the "capture" option, the target will instead be arrested as a [[prisoner]].
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Keep an eye on the health condition of the downed person. Sometimes they are hurt seriously and very close to death. In these circumstances, it may be better to have a drafted pawn tend them before rescuing them.
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==Transport Pod Crash==
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[[Events#Transport pod crash|A transport pod crashes]] nearby, ejecting its [[Downed|incapacitated]] occupant. If they belong to a friendly faction or a neutral refugee, you can rescue and treat them as a guest, or capture them as a prisoner. People crashlanding from hostile factions can only be captured and cannot be treated as guests.
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Unaffiliated transport pod crash victims, or those from friendly factions, may choose to join your colony. If they will do so, they will do so as soon as they regain consciousness. If they recover from being downed, and they do not immediately join you, they are not going to do so voluntarily.
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The guest will use any bed assigned for medical purposes. After they are fully healthy, the character will stand up on their own start to walk towards the edge of the map. If they are healthy enough to walk, you can force them to leave earlier. Make sure none of your other beds are set to Medical, then uninstall or deconstruct the sleeping spot or bed they are using.
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In order to guarantee that the occupant joins in the long term, they can be captured and then recruited; note that capturing people belonging to factions will anger them. Releasing a member of most factions and allowing them to leave the map will improve your relations with that faction. The exceptions are the pirate factions and the savage tribe factions, which will always be hostile.
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== Baby Transport Pod Crash ==
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{{Biotech|section=1|No category}}
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a transport pod crashes with a [[baby]] inside instead of the regular occupant and will always appear as a friendly faction/neutral refugee. You can choose to ignore it and let it starve to death, or adopt the baby by selecting it and clicking "Adopt". Half of the time, the corpse of the baby's parent can also appear next to it, still in pristine condition.
  
 
[[File:Guest.png|400px]]
 
[[File:Guest.png|400px]]
  
=== Fallen visitor ===
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== Fallen visitor ==
[[People#Traders|Visitors]] may fall down due to environmental events such as a [[Events#Heat_Wave|heatwave]], opening the opportunity to guest them as well. Stripping a visitor doesn't have a negative impact in foreign affairs. Once the guest recovers motion, s/he will start moving towards a map edge to return home. A message will pop-up saying: ''"Because (name) exited the map healthy, relations with (faction) have improved by 15.""''.
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[[People#Traders|Visitors]] may collapse due to environmental events such as a [[Events#Heat Wave|heatwave]], opening the opportunity to treat them as well. Stripping a visitor doesn't have a negative impact on faction relations. Once the guest recovers, they will start moving towards a map edge to return home. A message will pop-up saying: ''"Because (name) exited the map healthy, relations with (faction) have improved by 12.""''.
  
 
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File:Fallen visitor 2.png|Guest at hospital
 
File:Fallen visitor 2.png|Guest at hospital
 
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[[Category:Characters]]

Latest revision as of 13:34, 18 February 2025

A Guest is a friendly or neutral Human which is downed and rescued in an event or injury.

In order to rescue a downed human, you need to have a vacant Sleeping spot, bedroll, bed, or hospital bed. Once your pawns reached the downed person and has taken them back to the vacant sleeping place, they will be identified as a guest.

If you select the "capture" option, the target will instead be arrested as a prisoner.

Keep an eye on the health condition of the downed person. Sometimes they are hurt seriously and very close to death. In these circumstances, it may be better to have a drafted pawn tend them before rescuing them.

Transport Pod Crash[edit]

A transport pod crashes nearby, ejecting its incapacitated occupant. If they belong to a friendly faction or a neutral refugee, you can rescue and treat them as a guest, or capture them as a prisoner. People crashlanding from hostile factions can only be captured and cannot be treated as guests.

Unaffiliated transport pod crash victims, or those from friendly factions, may choose to join your colony. If they will do so, they will do so as soon as they regain consciousness. If they recover from being downed, and they do not immediately join you, they are not going to do so voluntarily.

The guest will use any bed assigned for medical purposes. After they are fully healthy, the character will stand up on their own start to walk towards the edge of the map. If they are healthy enough to walk, you can force them to leave earlier. Make sure none of your other beds are set to Medical, then uninstall or deconstruct the sleeping spot or bed they are using.

In order to guarantee that the occupant joins in the long term, they can be captured and then recruited; note that capturing people belonging to factions will anger them. Releasing a member of most factions and allowing them to leave the map will improve your relations with that faction. The exceptions are the pirate factions and the savage tribe factions, which will always be hostile.

Baby Transport Pod Crash[edit]

a transport pod crashes with a baby inside instead of the regular occupant and will always appear as a friendly faction/neutral refugee. You can choose to ignore it and let it starve to death, or adopt the baby by selecting it and clicking "Adopt". Half of the time, the corpse of the baby's parent can also appear next to it, still in pristine condition.

Guest.png

Fallen visitor[edit]

Visitors may collapse due to environmental events such as a heatwave, opening the opportunity to treat them as well. Stripping a visitor doesn't have a negative impact on faction relations. Once the guest recovers, they will start moving towards a map edge to return home. A message will pop-up saying: "Because (name) exited the map healthy, relations with (faction) have improved by 12."".