Difference between revisions of "Dark study"

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#REDIRECT [[Work#Dark study]]
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'''Dark study''' is the primary method through which players can unlock the abilities in the Anomaly DLC for their [[colony]]. It is unlocked by investigating the "fallen monolith". Certain [[buildings]] and [[gear]] require dark study in order to be built.
 
 
 
== Mechanics ==
 
{{Stub|section=1|reason=This System has way more to it than just the projects itself}} <!-- may be a good idea to split basic and advanced into two tables --> <!-- potentially make serums their own as well? -->
 
While regular research is a kind of stationary work, performed in a single room inside the colony, dark study must be done where the studied entity is located. Captured entities will be studied in their containment room, [[void monolith]] and [[obelisk]]s can't be moved and must be studied right where they spawn, while anomaly items such as [[golden cube]] or [[unnatural corpse]] can be moved to wherever you want to study them.
 
 
 
Each anomaly entity gives either basic or advanced study points when studied, which go to the active basic or advanced study project. At first, the [[void monolith]] and all encountered entities will give basic study points. But eventually entities that give advanced study points will appear, and the monolith can also be attuned to give advanced points instead of basic points. These study points are not interchangeable, basic study project can not be progressed by studying entities that give advanced points, and vice versa. So care should be taken to ensure that both types of study points are available for studying. No dark study project can be progressed by researching on a research bench.
 
 
 
Unlike researching, studying speed is not determined by the researcher's intellectual skill, but by their studying efficiency, which can be improved by the [[voidsight serum]]. Studying speed also depend on the condition of the entity being studied. Captured entities give more study points if the containment strength is high, and obelisks give more points if their activity level is high. Different types of captured entities also give different amount and type of study points.
 
 
 
==Study Projects==
 
===Basic projects===
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Description
 
! Base cost <!-- knowledgeCost-->
 
! Required Research <!-- prerequisites -->
 
! Entity Codex Requirement
 
! Category <!-- There are 6 categories of research, but only 5 listed --> <!-- Basic and advanced psychic rituals have been merged as the tier column makes separation redundant with current layout -->
 
! Required [[Entities|Entity]] Tier <!-- knowledgeCategory --> <!-- only 2(Basic, Advanced) of the 3(Basic, Advanced, Ultimate) tiers are involved in researching listed tech -->
 
! width="250px" | Unlocks
 
 
 
<!-- Bioferrite content -->
 
 
 
|- id="Bioferrite harvesting"
 
! Bioferrite harvesting {{AnomalyIcon}}
 
| Build bioferrite harvesters to generate [[Bioferrite|bioferrite]] from captured [[Entities|entities]] contained in [[Holding platform|holding platforms]].
 
| 10
 
| [[#Electricity|Electricity]]
 
|
 
| Bioferrite
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Bioferrite harvesting]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Bioferrite shaping"
 
! Bioferrite shaping {{AnomalyIcon}}
 
| Shape and re-form [[Bioferrite|bioferrite]] into useful tools, weapons, flooring, and more.
 
| 20
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]
 
|
 
| Bioferrite
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Bioferrite shaping]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Bioferrite weaponry" <!-- for some reason its def name is BioferriteIgnition -->
 
! Bioferrite weaponry {{AnomalyIcon}}
 
| Create advanced [[Weapons|weapons]] that use [[Bioferrite|bioferrite]] as a fuel source.
 
| 60
 
| [[#Bioferrite shaping|Bioferrite shaping]]<br/>[[#Precision rifling|Precision rifling]]
 
|
 
| Bioferrite
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Bioferrite weaponry]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Void sculptures"
 
! Void sculptures {{AnomalyIcon}}
 
| Craft special void sculptures from [[Bioferrite|bioferrite]] to enhance the quality of [[Psychic rituals|psychic rituals]].
 
| 25
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]<br/>[[#Void provocation|Void provocation]]
 
|
 
| Bioferrite
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Void sculptures]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Frenzy inducer"
 
! Frenzy inducer {{AnomalyIcon}}
 
| Build [[Shard|shard]]-powered structures that generate a frenetic psychic field to make anyone nearby move and work faster. However, the unstable emotional energy creates a tendency towards violence, irritating anyone nearby.
 
| 60
 
| [[#Sleep suppressor|Sleep suppressor]]
 
|
 
| Bioferrite
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Frenzy inducer]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Sleep suppressor"
 
! Sleep suppressor {{AnomalyIcon}}
 
| Build [[Shard|shard]]-powered structures that stimulate those nearby to prevent fatigue. The device will irritate anyone nearby.
 
| 30
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]<br/>[[#Entity containment|Entity containment]]
 
|
 
| Bioferrite
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Sleep suppressor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
<!-- Containment content -->
 
 
 
|- id="Entity containment"
 
! Entity containment {{AnomalyIcon}}
 
| Build holding platforms and inhibitors to better contain [[Entities|entities]].
 
| 10
 
| [[#Electricity|Electricity]]
 
|
 
| Containment
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Entity containment]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Electroharvester"
 
! Electroharvester {{AnomalyIcon}}
 
| Build a [[Generator|generator]] that draws [[Power|electricity]] from contained [[Entities|entities]]. This process aggravates entities, making them harder to contain.
 
| 30
 
| [[#Entity containment|Entity containment]]
 
|
 
| Containment
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Electroharvester]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Disruptor flares"
 
! Disruptor flares {{AnomalyIcon}}
 
| Build [[Bioferrite|bioferrite]]-based flare packs that reveal invisible creatures and light up an area.
 
| 30
 
| [[#Entity containment|Entity Containment]]<br/>[[#Bioferrite shaping|Bioferrite Shaping]]
 
|
 
| Containment
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Disruptor flares]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Proximity detector"
 
! Proximity detector {{AnomalyIcon}}
 
| Build a device that can detect invisible creatures.
 
| 15
 
| [[#Entity containment|Entity containment]]
 
| [[Sightstealer]]
 
| Containment
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Proximity detector]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
<!-- Psychic rituals -->
 
 
 
|- id="Void provocation" <!-- def name is BasicPsychicRituals -->
 
! Void provocation {{AnomalyIcon}}
 
| Build a [[Psychic ritual spot|psychic ritual spot]] and perform [[Psychic rituals|psychic rituals]]. Use the void provocation ritual to discover new [[Entities|entities]].
 
| 5
 
| None
 
|
 
| Psychic ritual
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Void provocation]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Draw animals" <!-- for some reason its def name is SummonAnimals -->
 
! Draw animals {{AnomalyIcon}}
 
| Perform a [[Psychic rituals|psychic ritual]] which will draw a herd of [[Animals|animals]].
 
| 20
 
| [[#Void provocation|Void provocation]]
 
|
 
| Psychic ritual
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Draw animals]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Draw shamblers" <!-- for some reason its def name is SummonShamblers -->
 
! Draw shamblers {{AnomalyIcon}}
 
| Perform a [[Psychic rituals|psychic ritual]] which will draw a horde of [[Shambler|animated corpses]]. While hostile, the corpses won't attack your colony directly. They can be captured for study.
 
| 25
 
| [[#Draw animals|Draw animals]]
 
| [[Shambler]]
 
| Psychic ritual
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Draw shamblers]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Chronophagy"
 
! Chronophagy {{AnomalyIcon}}
 
| Perform a [[Psychic rituals|psychic ritual]] that causes a target to age rapidly. The ritual invoker will become younger in the process. The target will suffer brain damage as a result, which may be lethal for elderly targets.
 
| 30
 
| [[#Psychophagy|Psychophagy]]
 
|
 
| Psychic ritual
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Chronophagy]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Psychophagy"
 
! Psychophagy {{AnomalyIcon}}
 
| Perform a [[Psychic rituals|psychic ritual]] which deadens a target's [[Psychic sensitivity|psychic sensitivity]] and temporarily boosts the ritual invoker's [[Psychic sensitivity|psychic sensitivity]]. The target will suffer brain damage as a side-effect.
 
| 20
 
| [[#Void provocation|Void provocation]]
 
|
 
| Psychic ritual
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Psychophagy]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Skip abduction"
 
! Skip abduction {{AnomalyIcon}}
 
| Perform a [[Psychic rituals|psychic ritual]] that abducts a random [[Hostile|hostile]] person from anywhere in the world, putting them in a short-term coma for capture.
 
| 40
 
| [[#Void provocation|Void provocation]]
 
|
 
| Psychic ritual
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Skip abduction]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Summon fleshbeasts"
 
! Summon fleshbeasts {{AnomalyIcon}}
 
| Perform a [[Psychic rituals|psychic ritual]] which provokes [[Fleshbeasts|fleshbeasts]] to emerge from the ground near enemies, attacking anyone nearby.
 
| 30
 
| [[#Draw animals|Draw animals]]
 
| [[Fleshbeast]]
 
| Psychic ritual
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Summon Flashbeasts]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
<!-- Misc -->
 
 
 
|- id="Bliss lobotomy"
 
! Bliss lobotomy {{AnomalyIcon}}
 
| Perform a [[Doctoring#Operations|surgery]] that lobotomizes a person, making them happier while rendering them incapable of intellectual and skilled labor.
 
| 25
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]
 
| [[Gorehulk]]
 
| Misc
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Bliss lobotomy]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Ghoul infusion"
 
! Ghoul infusion {{AnomalyIcon}}
 
| Perform a [[Doctoring#Operations|surgery]] that infuses a living person with an [[Shard|archotech shard]], transforming them into a terrifying ghoul. [[Ghoul|Ghouls]] are strong melee combatants but are incapable of doing work. Ghouls will go mad if they are not fed enough raw meat.
 
| 30
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]
 
| [[Ghoul]]
 
| Misc
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Ghoul infusion]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Deadlife dust"
 
! Deadlife dust {{AnomalyIcon}}
 
| Craft devices that produce clouds of microscopic [[Archotech#Archotechnology|archites]]. The archites can reanimate corpses to produce deadly [[Shambler|shamblers]] that will only attack your enemies.
 
| 60
 
| [[#Bioferrite shaping|Bioferrite shaping]]
 
| [[Death pall]]
 
| Misc
 
| Basic
 
| style="text-align:left;" | {{#ask: [[Required Research::Deadlife dust]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|}
 
:{{Note label||Anomaly Research Points|A}} "The Anomaly" scenario starts with a single [[holding platform]] and [[proximity detector]]
 
 
 
===Advanced projects===
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Description
 
! Base cost <!-- knowledgeCost-->
 
! Required Research <!-- prerequisites -->
 
! Entity Codex Requirement
 
! Category <!-- There are 6 categories of research, but only 5 listed --> <!-- Basic and advanced psychic rituals have been merged as the tier column makes separation redundant with current layout -->
 
! Required [[Entities|Entity]] Tier <!-- knowledgeCategory --> <!-- only 2(Basic, Advanced) of the 3(Basic, Advanced, Ultimate) tiers are involved in researching listed tech -->
 
! width="250px" | Unlocks
 
 
 
<!-- Bioferrite content -->
 
 
 
|- id="Bioferrite generator"
 
! Bioferrite generator {{AnomalyIcon}}
 
| Build power [[Generator|generators]] that burn [[Bioferrite|bioferrite]] as a fuel.
 
| 40
 
| [[#Electroharvester|Electroharvester]]
 
|
 
| Bioferrite
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Bioferrite generator]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Insanity weaponry"
 
! Insanity weaponry {{AnomalyIcon}}
 
| Restructure [[Shard|archotech shards]] into limited-use weapons that shock, manipulate, and destroy enemies using [[Archotech|archotechnology]].
 
| 30
 
| [[#Bioferrite shaping|Bioferrite shaping]]
 
| [[Nociosphere]]
 
| Bioferrite
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Insanity weaponry]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Mutation weaponry"
 
! Mutation weaponry {{AnomalyIcon}}
 
| Restructure [[Shard|archotech shards]] into limited-use weapons that twist living targets into terrifying creatures.
 
| 35
 
| [[#Bioferrite shaping|Bioferrite Shaping]]
 
| [[Fleshmass nucleus]]
 
| Bioferrite
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Mutation weaponry]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Atmospheric heater"
 
! Atmospheric heater {{AnomalyIcon}}
 
| Build [[Bioferrite|bioferrite]]-powered [[Heater|heaters]] that produce enough heat to warm an entire region.
 
| 60
 
| [[#Bioferrite generator|Bioferrite generator]]
 
|
 
| Bioferrite
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Atmospheric heater]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
<!-- Advanced psychic rituals -->
 
 
 
|- id="Advanced psychic rituals"
 
! Advanced psychic rituals {{AnomalyIcon}}
 
| Perform advanced [[Psychic rituals|psychic rituals]].
 
| 15
 
| [[#Void provocation|Void provocation]]
 
|
 
| Psychic ritual
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Advanced psychic rituals]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Provoke pit gate" <!-- def name is SummonPitGate -->
 
! Provoke [[Pit gate|pit gate]] {{AnomalyIcon}}
 
| Perform a [[Psychic rituals|psychic ritual]] which causes underground [[Fleshbeasts|fleshbeasts]] to open up a massive hole in the ground. The hole leads down to a fleshbeast-infested cavern which can be explored for resources.
 
| 80
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
 
| [[Dreadmeld]]
 
| Psychic ritual
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Provoke pit gate]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Death refusal"
 
! Death refusal {{AnomalyIcon}}
 
| Perform a [[Psychic rituals|psychic ritual]] which grants death refusal to an individual, allowing them to self-resurrect once after dying.
 
| 30
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
 
| [[Unnatural corpse]]
 
| Psychic ritual
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Death refusal]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Philophagy"
 
! Philophagy {{AnomalyIcon}}
 
| Perform a [[Psychic rituals|psychic ritual]] that drains experience from a victim and gives it to the invoker. The process will dull the target's mind, weakening their skills and causing brain damage.
 
| 30
 
| [[#Chronophagy|Chronophagy]]<br/>[[#Advanced psychic rituals|Advanced psychic rituals]]
 
|
 
| Psychic ritual
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Philophagy]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Pleasure pulse"
 
! Pleasure pulse {{AnomalyIcon}}
 
| Perform a [[Psychic rituals|psychic ritual]] that makes everyone in the region happier but reduces their desire to work.
 
| 30
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
 
| [[Golden cube]]
 
| Psychic ritual
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Pleasure pulse]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Neurosis pulse"
 
! Neurosis pulse {{AnomalyIcon}}
 
| Perform a [[Psychic rituals|psychic ritual]] that makes everyone in the region work faster but become more irritable.
 
| 40
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
 
| [[Blood rain]]
 
| Psychic ritual
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Neurosis pulse]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Blood rain"
 
! Blood rain {{AnomalyIcon}}
 
| Perform a [[Psychic rituals|psychic ritual]] which causes blood-like psychofluid to fall from the sky. Anyone caught outside will soon be driven into a berserk rage.
 
| 50
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
 
| [[Blood rain]]
 
| Psychic ritual
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Blood rain]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Brainwipe"
 
! Brainwipe {{AnomalyIcon}}
 
| Perform a [[Psychic rituals|psychic ritual]] which erases much of a person's episodic memories. Traumatic events will be forgotten. [[Prisoner#Resistance|Resistant prisoners]] will become easier to [[Prisoner#Recruit|recruit]]. Allows recruiting unwaveringly loyal prisoners.
 
| 40
 
| [[#Philophagy|Philophagy]]
 
| [[Revenant]]
 
| Psychic ritual
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Brainwipe]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
<!-- Serums -->
 
 
 
|- id="Serum synthesis"
 
! Serum synthesis {{AnomalyIcon}}
 
| Build a serum lab to synthesize high-tech serums. Serums harness [[Archotech|archotechnological]] power to bestow a temporary effect on the user.
 
| 15
 
| [[#Bioferrite shaping|Bioferrite shaping]]
 
|
 
| Serums
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Serum synthesis]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Metalblood serum"
 
! Metalblood serum {{AnomalyIcon}}
 
| Synthesize metalblood serums that make the user more resistant to damage.
 
| 35
 
| [[#Serum synthesis|Serum synthesis]]
 
| [[Metalhorror]]
 
| Serums
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Metalblood serum]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Mind-numb serum"
 
! Mind-numb serum {{AnomalyIcon}}
 
| Synthesize a serum that stabilizes a person's mood, preventing [[Mental break|mental breaks]].
 
| 35
 
| [[#Serum synthesis|Serum synthesis]]
 
|
 
| Serums
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Mind-numb serum]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Juggernaut serum"
 
! Juggernaut serum {{AnomalyIcon}}
 
| Synthesize a serum which temporarily increases the user's strength and speed, and allows them to recover from injuries faster. However, it reduces their mood.
 
| 35
 
| [[#Serum synthesis|Serum synthesis]]
 
| [[Chimera]]
 
| Serums
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Juggernaut serum]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Ghoul enhancements"
 
! Ghoul enhancements {{AnomalyIcon}}
 
| Craft [[Bioferrite|bioferrite]] [[Artificial body parts|prosthetics]] to make [[Ghoul|ghouls]] stronger.
 
| 40
 
| [[#Ghoul infusion|Ghoul infusion]]
 
| [[Ghoul]]
 
| Misc
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Ghoul enhancements]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Ghoul resurrection"
 
! Ghoul resurrection {{AnomalyIcon}}
 
| Synthesize a serum that can bring dead [[Ghoul|ghouls]] back to life.
 
| 20
 
| [[#Serum synthesis|Serum synthesis]]<br/>[[#Ghoul infusion|Ghoul enhancements]]
 
| [[Ghoul]]
 
| Misc <!-- says serum but it's considered misc in defs -->
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Ghoul resurrection]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
 
|- id="Revenant invisibility"
 
! Revenant invisibility {{AnomalyIcon}}
 
| Modify a [[Revenant spine|revenant spine]] so that it can be implanted in a human, allowing them to become temporarily invisible.
 
| 40
 
| [[#Disruptor flares|Disruptor flares]]
 
| [[Revenant]]
 
| Misc
 
| Advanced
 
| style="text-align:left;" | {{#ask: [[Required Research::Revenant invisibility]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
|}
 
 
 
== Void study ==
 
{{Ideology|section=1}}
 
The [[Ideoligion#Void_study|void study]] precept multiplies the amount of knowledge gained from studying by {{Bad|50%}}, {{Bad|75%}}, {{Good|125%}}, or {{Good|150%}}, depending on which level of the precept you have. For example, a [[sightstealer]] provides 1.7 basic study every 2 days, and with a 150% study rate, that would become 2.55 basic study every 2 days.
 

Latest revision as of 21:50, 17 February 2025

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