Difference between revisions of "Shuttle"
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− | {{ | + | {{See also|Crashed shuttle}} |
+ | {{infobox main|misc| | ||
| name = Shuttle | | name = Shuttle | ||
| image = Shuttle.png|96px | | image = Shuttle.png|96px | ||
Line 5: | Line 6: | ||
| type = Misc | | type = Misc | ||
| type2 = | | type2 = | ||
− | | placeable = | + | | placeable = True |
| size = 5 ˣ 3 | | size = 5 ˣ 3 | ||
| hp = 1000 | | hp = 1000 | ||
| flammability = 1 | | flammability = 1 | ||
− | | | + | | destroyyield = {{icon Small|Uranium}} 50 + {{icon Small|Plasteel}} 50 + {{icon Small|component}} 4 + {{icon Small|Steel slag chunk}} 4 |
}} | }} | ||
+ | '''Shuttles''' are vehicles that can carry pawns and items. When landed on the ground, they are treated mechanically as a type of [[building]]. | ||
− | + | == Occurrence == | |
+ | Shuttles are used to collect and/or deliver pawns in [[quests]]{{Check Tag|Which?|Which quests?}}{{Check Tag|Who?|Empire only? What about cross planet combat encounters?}} and are called by the [[Titles#Call transport shuttle|Call Transport Shuttle]] permit. Empire [[faction base]]s will also sometimes{{Check Tag|Always?|Always? If not, Frequency?}} have a shuttle sitting on a floored landing zone defined by four [[ship landing beacon]]s - the shuttle will fly away soon after the player's pawns enter the map,{{Check Tag|Verify|Anecdotal reports that if you don't move from spawn, they won't fly away}} but the shuttle can be destroyed if action is taken fast enough. | ||
− | + | If there is a functional landing pad, set out with 4 [[Ship landing beacon]]s placed in at least a 9x9 area, shuttles will attempt to land on that pad, if possible. | |
− | + | == Summary == | |
+ | A shuttle called by permit will transport [[colonists]], items, and [[animals]] on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900, it ignored this weight limit when called for a caravan on the world map.{{Check Tag|Quest behavior?|How does the weight limit work when used in quests? Both when collecting NPCs and when shuttling player pawns to offsite combats}} | ||
− | + | When a functional shuttle is destroyed, it drops {{icon Small|Uranium}} 50 [[uranium]] + {{icon Small|Plasteel}} 50 [[plasteel]] + {{icon Small|component}} 4 [[component]]s + {{icon Small|Steel slag chunk|16}} 4 [[Steel slag chunk]]s. | |
− | |||
− | |||
− | ==Version | + | Damaging or destroying a shuttle does not create a [[crashed shuttle]] in its place. |
− | * | + | |
+ | == Analysis == | ||
+ | {{Stub|section=1|reason=Missing analysis}} | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/1.1.2563|1.1.2563]] - Now avoids landing on crops. | ||
+ | * [[Version/1.2.2719|1.2.2719]] - Fix: Shuttles sometimes land on natural roofs. | ||
+ | * Possibly 1.3.3066 - Plasteel yield increased from 35 to 50. | ||
* [[Version/1.3.3066|1.3.3066]] - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc. | * [[Version/1.3.3066|1.3.3066]] - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc. | ||
+ | * [[Version/1.3.3067|1.3.3067]] - Shuttles can now overlap zones. | ||
+ | * [[Version/1.4.3529|1.4.3529]] - Fix: Some mechs cannot load into a shuttle. | ||
+ | * ? - Moved from [[Royalty DLC]] to Core. | ||
+ | |||
+ | [[Category:Miscellaneous]] |
Latest revision as of 02:07, 12 February 2025
Shuttle
A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.
Base Stats
- Type
- Misc
- HP
- 1000
- Flammability
- 100%
Building
- Size
- 5 × 3
- Placeable
- True
Shuttles are vehicles that can carry pawns and items. When landed on the ground, they are treated mechanically as a type of building.
Occurrence[edit]
Shuttles are used to collect and/or deliver pawns in quests[Which?][Who?] and are called by the Call Transport Shuttle permit. Empire faction bases will also sometimes[Always?] have a shuttle sitting on a floored landing zone defined by four ship landing beacons - the shuttle will fly away soon after the player's pawns enter the map,[Verify] but the shuttle can be destroyed if action is taken fast enough.
If there is a functional landing pad, set out with 4 Ship landing beacons placed in at least a 9x9 area, shuttles will attempt to land on that pad, if possible.
Summary[edit]
A shuttle called by permit will transport colonists, items, and animals on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900, it ignored this weight limit when called for a caravan on the world map.[Quest behavior?]
When a functional shuttle is destroyed, it drops 50 uranium +
50 plasteel +
4 components +
4 Steel slag chunks.
Damaging or destroying a shuttle does not create a crashed shuttle in its place.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Version history[edit]
- 1.1.2563 - Now avoids landing on crops.
- 1.2.2719 - Fix: Shuttles sometimes land on natural roofs.
- Possibly 1.3.3066 - Plasteel yield increased from 35 to 50.
- 1.3.3066 - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc.
- 1.3.3067 - Shuttles can now overlap zones.
- 1.4.3529 - Fix: Some mechs cannot load into a shuttle.
- ? - Moved from Royalty DLC to Core.