Difference between revisions of "Shuttle"
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== Version history == | == Version history == | ||
* [[Version/1.1.2563|1.1.2563]] - Now avoids landing on crops. | * [[Version/1.1.2563|1.1.2563]] - Now avoids landing on crops. | ||
+ | * [[Version/1.2.2719|1.2.2719]] - Fix: Shuttles sometimes land on natural roofs. | ||
* Possibly 1.3.3066 - Plasteel yield increased from 35 to 50. | * Possibly 1.3.3066 - Plasteel yield increased from 35 to 50. | ||
* [[Version/1.3.3066|1.3.3066]] - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc. | * [[Version/1.3.3066|1.3.3066]] - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc. | ||
+ | * [[Version/1.3.3067|1.3.3067]] - Shuttles can now overlap zones. | ||
+ | * [[Version/1.4.3529|1.4.3529]] - Fix: Some mechs cannot load into a shuttle. | ||
* ? - Moved from [[Royalty DLC]] to Core. | * ? - Moved from [[Royalty DLC]] to Core. | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Latest revision as of 02:07, 12 February 2025
Shuttle
A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.
Base Stats
- Type
- Misc
- HP
- 1000
- Flammability
- 100%
Building
- Size
- 5 × 3
- Placeable
- True
Shuttles are vehicles that can carry pawns and items. When landed on the ground, they are treated mechanically as a type of building.
Occurrence[edit]
Shuttles are used to collect and/or deliver pawns in quests[Which?][Who?] and are called by the Call Transport Shuttle permit. Empire faction bases will also sometimes[Always?] have a shuttle sitting on a floored landing zone defined by four ship landing beacons - the shuttle will fly away soon after the player's pawns enter the map,[Verify] but the shuttle can be destroyed if action is taken fast enough.
If there is a functional landing pad, set out with 4 Ship landing beacons placed in at least a 9x9 area, shuttles will attempt to land on that pad, if possible.
Summary[edit]
A shuttle called by permit will transport colonists, items, and animals on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900, it ignored this weight limit when called for a caravan on the world map.[Quest behavior?]
When a functional shuttle is destroyed, it drops 50 uranium +
50 plasteel +
4 components +
4 Steel slag chunks.
Damaging or destroying a shuttle does not create a crashed shuttle in its place.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Version history[edit]
- 1.1.2563 - Now avoids landing on crops.
- 1.2.2719 - Fix: Shuttles sometimes land on natural roofs.
- Possibly 1.3.3066 - Plasteel yield increased from 35 to 50.
- 1.3.3066 - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc.
- 1.3.3067 - Shuttles can now overlap zones.
- 1.4.3529 - Fix: Some mechs cannot load into a shuttle.
- ? - Moved from Royalty DLC to Core.