Difference between revisions of "Template:Psychic Sensitivity Quality Table"
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{| {{STDT| c_07 text-center}} | {| {{STDT| c_07 text-center}} | ||
{{#if:{{{noQuality|}}}| | {{#if:{{{noQuality|}}}| | ||
− | !Stat | + | ! Stat |
− | !Increase | + | ! Increase |
| | | | ||
− | !Quality | + | ! Quality |
− | !Awful | + | ! Awful |
− | !Poor | + | ! Poor |
− | !Normal | + | ! Normal |
− | !Good | + | ! Good |
− | !Excellent | + | ! Excellent |
− | !Masterwork | + | ! Masterwork |
− | !Legendary | + | ! Legendary |
}} | }} | ||
|- | |- | ||
Line 18: | Line 18: | ||
!Psychic Sensitivity | !Psychic Sensitivity | ||
{{#if:{{{noQuality|}}}| | {{#if:{{{noQuality|}}}| | ||
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*100 round 0}}% | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*100 round 0}}% |
| | | | ||
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*0.5*100 round 0}}% | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*0.5*100 round 0}}% |
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*0.66*100 round 0}}% | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*0.66*100 round 0}}% |
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*0.83*100 round 0}}% | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*0.83*100 round 0}}% |
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*1.00*100 round 0}}% | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*1.00*100 round 0}}% |
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*1.16*100 round 0}}% | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*1.16*100 round 0}}% |
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*1.32*100 round 0}}% | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*1.32*100 round 0}}% |
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*1.5*100 round 0}}% | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*1.5*100 round 0}}% |
}} | }} | ||
<tr> | <tr> | ||
− | !{{ | + | !{{Hover title|link=no|Neural Heat Limit increase from the increase Psychic Sensitivity assuming Level 6 Psylink |Neural Heat Limit}} |
{{#if:{{{noQuality|}}}| | {{#if:{{{noQuality|}}}| | ||
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*80 round 0}} | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*80 round 0}} |
| | | | ||
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*0.5*80 round 0}} | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*0.5*80 round 0}} |
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*0.66*80 round 0}} | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*0.66*80 round 0}} |
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*0.83*80 round 0}} | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*0.83*80 round 0}} |
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*1.00*80 round 0}} | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*1.00*80 round 0}} |
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*1.16*80 round 0}} | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*1.16*80 round 0}} |
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*1.32*80 round 0}} | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*1.32*80 round 0}} |
− | <td> +{{#expr:{{#var:basesensitivitybonus}}*1.5*80 round 0}} | + | <td> {{#ifexpr:{{#var:basesensitivitybonus}} > 0|+}}{{#expr:{{#var:basesensitivitybonus}}*1.5*80 round 0}} |
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{#if: {{{2|}}}| | {{#if: {{{2|}}}| | ||
− | !{{ | + | !{{Hover title|link=no|Neural Heat Recover Rate increase before Psylink level modifers|Base Neural Heat Recovery Rate}} |
{{#if:{{{noQuality|}}}| | {{#if:{{{noQuality|}}}| | ||
− | <td> +{{#var:baseheatratebonus}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#var:baseheatratebonus}}/s |
| | | | ||
− | <td> +{{#var:baseheatratebonus}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#var:baseheatratebonus}}/s |
− | <td> +{{#var:baseheatratebonus}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#var:baseheatratebonus}}/s |
− | <td> +{{#var:baseheatratebonus}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#var:baseheatratebonus}}/s |
− | <td> +{{#var:baseheatratebonus}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#var:baseheatratebonus}}/s |
− | <td> +{{#var:baseheatratebonus}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#var:baseheatratebonus}}/s |
− | <td> +{{#var:baseheatratebonus}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#var:baseheatratebonus}}/s |
− | <td> +{{#var:baseheatratebonus}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#var:baseheatratebonus}}/s |
}} | }} | ||
<tr> | <tr> | ||
− | !{{ | + | !{{Hover title|link=no|Neural Heat Recover Rate increase assuming Level 6 Psylink |Effective Neural Heat Recovery Rate}} |
{{#if:{{{noQuality|}}}| | {{#if:{{{noQuality|}}}| | ||
− | <td> +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s |
| | | | ||
− | <td> +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s |
− | <td> +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s |
− | <td> +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s |
− | <td> +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s |
− | <td> +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s |
− | <td> +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s |
− | <td> +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | + | <td> {{#ifexpr:{{#var:baseheatratebonus}} > 0|+}}{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s |
}} | }} | ||
}} | }} | ||
|} | |} | ||
− | </li><div></includeonly><noinclude>{{Documentation}}</noinclude> | + | </li><div></includeonly><noinclude>{{Recode|reason= Colors}} {{Documentation}}</noinclude> |
Latest revision as of 02:29, 10 January 2025
This page has been suggested for recoding. Reason: Colors. You can help RimWorld Wiki by improving it. |
This template generates a table summarizing the Psychic Sensitivity bonus for each quality tier of an item. If the object in question has no quality, quality display can be disabled.
Parameters[edit]
The first parameter is the Psychic Sensitivity boost. If it not defined, it will not display. The second is Neural Heat Recovery Rate boost. If it not defined, it will not display.
noQualityallows override and allows direct, non-quality scaled bonuses, like those on Prestige marine armor, to be displayed.
Example usage[edit]
{{Psychic Sensitivity Quality Table|0.40|0.091}}
Produces:
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Psychic Sensitivity | +20% | +26% | +33% | +40% | +46% | +53% | +60% |
Neural Heat Limit | +16 | +21 | +27 | +32 | +37 | +42 | +48 |
Base Neural Heat Recovery Rate | +0.091/s | +0.091/s | +0.091/s | +0.091/s | +0.091/s | +0.091/s | +0.091/s |
Effective Neural Heat Recovery Rate | +0.148/s | +0.148/s | +0.148/s | +0.148/s | +0.148/s | +0.148/s | +0.148/s |
{{Psychic Sensitivity Quality Table||0.091}}
Produces:
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Base Neural Heat Recovery Rate | +0.091/s | +0.091/s | +0.091/s | +0.091/s | +0.091/s | +0.091/s | +0.091/s |
Effective Neural Heat Recovery Rate | +0.148/s | +0.148/s | +0.148/s | +0.148/s | +0.148/s | +0.148/s | +0.148/s |
{{Psychic Sensitivity Quality Table|0.40|}}
Produces:
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Psychic Sensitivity | +20% | +26% | +33% | +40% | +46% | +53% | +60% |
Neural Heat Limit | +16 | +21 | +27 | +32 | +37 | +42 | +48 |
{{Psychic Sensitivity Quality Table|0.05|0.033|noQuality=1}}
Produces:
Stat | Increase |
---|---|
Psychic Sensitivity | +5% |
Neural Heat Limit | +4 |
Base Neural Heat Recovery Rate | +0.033/s |
Effective Neural Heat Recovery Rate | +0.054/s |
{{Psychic Sensitivity Quality Table|0.05||noQuality=1}}
Produces:
Stat | Increase |
---|---|
Psychic Sensitivity | +5% |
Neural Heat Limit | +4 |
{{Psychic Sensitivity Quality Table||0.033|noQuality=1}}
Produces:
Stat | Increase |
---|---|
Base Neural Heat Recovery Rate | +0.033/s |
Effective Neural Heat Recovery Rate | +0.054/s |
The above documentation is transcluded from Template:Psychic Sensitivity Quality Table/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |