Difference between revisions of "Bionic jaw"

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Bionic jaws replace the user's organic jaw. The bionic jaw has a part efficiency of 125%. This not only fully replaces the functionality of a normal jaw - when coupled with the jaw body part having a [[Talking]] importance of ???? and a [[Eating]] importance of ???%, it results in both {{Good|125%}} in both capacities.   
 
Bionic jaws replace the user's organic jaw. The bionic jaw has a part efficiency of 125%. This not only fully replaces the functionality of a normal jaw - when coupled with the jaw body part having a [[Talking]] importance of ???? and a [[Eating]] importance of ???%, it results in both {{Good|125%}} in both capacities.   
  
These capacities, in turn, affects the following [[stats]]: {{#ask: [[Talking Importance::+]] OR [[Eating Importance::+]]|sort = Name}}. Note however, that as of the time of writing{{Check Tag|When?|Theres not a release number yet}} no stat is improved by a Talking capacity above 100%, and only one stat is dependant on eating - namely [[Eating Speed]]. However, a bonus will provide a buffer against stat and capacity penalties from other sources.
+
These capacities, in turn, affects the following [[stats]]: {{#ask: [[Talking Importance::+]] OR [[Eating Importance::+]]|sort = Name}}. Note however, that as of the time of writing{{Check Tag|When?|Theres not a release number yet}} no stat is improved by a Talking capacity above 100%, and only one stat is dependent on eating - namely [[Eating Speed]]. However, a bonus will provide a buffer against stat and capacity penalties from other sources.
  
 
It also removes the [[Disfigured]] condition from pawns missing a jaw.
 
It also removes the [[Disfigured]] condition from pawns missing a jaw.

Revision as of 01:39, 28 June 2024

Bionic jaw

Bionic jaw

An artificial jaw replacement. Made out of biosynthetic bone, with plasteel tooth replacements and a set of micro servomotors for the full range of motion.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1030 Silver

Ranged Combat

Body Part
Jaw]

Creation

Crafted At
Fabrication bench
Required Research
Bionic replacements
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardMidFreq
techHediffsTags
Advanced
tradeTags
TechHediff, Bionic


A bionic jaw is an artificial body part that acts as a replacement for a pawn's natural jaw, increasing the Talking and Eating capacities.

Acquisition

Bionic jaws can be crafted at a fabrication bench once the bionic replacements research project has been completed. Each requires Plasteel 10 Plasteel, Advanced component 3 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.

They can also be found in ancient shrines, offered as a quest reward, or bought from exotic traders, Empire traders, and at Outlander faction bases.[Verify]

Summary

Bionic jaws replace the user's organic jaw. The bionic jaw has a part efficiency of 125%. This not only fully replaces the functionality of a normal jaw - when coupled with the jaw body part having a Talking importance of ???? and a Eating importance of ???%, it results in both 125% in both capacities.

These capacities, in turn, affects the following stats: Train Animal Chance, Eating Speed, Tame Animal Chance, Trade Price Improvement, Social Impact, Negotiation Ability, Conversion Power. Note however, that as of the time of writing[When?] no stat is improved by a Talking capacity above 100%, and only one stat is dependent on eating - namely Eating Speed. However, a bonus will provide a buffer against stat and capacity penalties from other sources.

It also removes the Disfigured condition from pawns missing a jaw.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

If the operation fails, the part will be destroyed.

Analysis

Bionic jaws combines well with the joywire. It cancels the penalty to talking from lower consciousness. This combination can help take advantage of Moral Guides from secondary ideoligions without having to worry about their mood. On another hand, it will not cancel the penalty to Moving, manipulation and eating.

Version history

  • ?