Foam turret

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Foam turret

Foam turret

An activatable turret for extinguishing fires. The turret stands idle until someone approaches and activates it, after which it will automatically spray large amounts of firefoam on any flames in sight.

Base Stats

Type
BuildingSecurity
Mass
8 kg
Beauty
-20
HP
100
Flammability
70%
Path Cost
50 (21%)

Fuel

Usable Item(s)
Chemfuel Chemfuel
Capacity
72
Consumption Rate
7.2

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light
Power
-80 W

Ranged Combat

Mode
Burst
Damage
0 dmg
Armor penetration
0%
Cooldown
3,600 ticks (1 min)
Range
19.9 tile(s)
Accuracy
100% - 100% - 100% - 100%
Velocity
27 (m/s)
Burst Count
41 (per burst)
Burst Ticks
ticks (0.03 secs)
(1800 RPM)
DPS
0
Stopping power
0

Creation

Required Research
Foam turret
Skill Required
Construction 5
Work To Make
1,800 ticks (30 secs)
Stuff Tags
Metallic
Resources to make
Stuff 30 + Steel 70 + Component 3 + Chemfuel 140
Deconstruct yield
Stuff 15 + Steel 35 + Component 1 - 2 + Chemfuel 70
Destroy yield
Stuff 7 - 8 + Steel 17 - 18 + Component 0 - 1 + Chemfuel 35

Foam turrets are security turrets that fire firefoam at nearby fires when activated by a pawn.

Acquisition

Foam turrets can be constructed once the Foam turret research project has been completed. Each requires Stuff 30 Stuff (Metallic, 300 for SVMs), Steel 70 Steel, Component 3 Components, Chemfuel 140 Chemfuel, 1,800 ticks (30 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 5.

Summary

The foam turret is used to rapidly extinguish fires within its range. Foam turrets must be manually activated, by either selecting a pawn, right-clicking the turret, and selecting "Activate," or by using the turret's Order Activation gizmo.[Work type?] When activated, it will consume one of its charges and briefly spray fires within line of sight and range with firefoam.[How much/long?][Filth?] After activation, it will enter a 3,600 ticks (1 min) cooldown before it can be activated again. It cannot be activated unless there is fire present within range and line of sight. It has a maximum range of 20 tiles.

Pawns on fire are considered fire by the foam turret, and can be activated to extinguish them. However, there are no guarantees the turret will extinguish the pawn. Pawns hit by the foam attack will be covered in foam, extinguishing them, however it is possible for an ignited pawn to evade a foam turret's attack while it runs around.

The foam turret has 10 charges, all filled on construction. Chemfuel must be fed to it in order to refill expended charges, with Chemfuel 72 chemfuel required to fill one from empty to full.[Partial refuelling?] Fuel is delivered by a haulers or lifters.Content added by the Biotech DLC

Unlike other turrets, they will not explode if damaged below 20% health. While they do 'explode' when destroyed, it is instant, damageless, and covers adjacent pawns in foam.[Radius?][Filth?]

In addition, raiders do not consider foam turrets priority targets, and will ignore them in favor of attacking other turrets or pawns. However, they will target them, similar to other pieces of furniture, if there are no active threats nearby.

Analysis

Because foam turrets can be uninstalled, they may be better left boxed up in a central storage area most of the time, then reinstalled and activated when needed. This turret has a much longer range than firefoam poppers or firefoam pop packs, making it useful for controlling larger (usually outdoor) fires when it isn't feasible to wait for rainfall.

Version history