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− | {{Info|'''Wind turbines''' generate a variable amount of [[power]] directly proportional to the wind speed.}} | + | {{Info|'''Wind turbines''' turbines generate a variable amount of [[power]] based on the current wind speed, based on ranges set by the current [[Environment#Weather|Weather]]. It produces a wattage directly proportional to the wind speed, with an output 2300W at 100% wind speed up to a maximum of 3450W at the maximum 150% wind speed. |
+ | |||
+ | Wind direction is not a factor, so orientation of the turbines doesn't matter; they will spin equally well in any direction.}} | ||
+ | |||
+ | ==Advantages== | ||
+ | It works [[day]] and [[night]], compared to a [[solar generator]] which only works during the day. | ||
+ | |||
+ | [[Wind-related disasters]] are exceptionally rare, unlike the solar generator's [[Events#Eclipse|eclipse]] event, and are limited to subsets of other dangers such as [[Weather controller]]s.{{Check Tag|Fact Check Needed}} | ||
+ | |||
+ | ==Conditional== | ||
+ | |||
+ | Not reliable. Wind turbines complemented by [[Battery|batteries]] can provide a stable supply of power. | ||
+ | |||
+ | ==Disadvantages== | ||
+ | |||
+ | Needs a large open area clear of [[trees]], mountains, [[buildings]], roofs and other tall constructions. | ||
==Acquisition== | ==Acquisition== | ||
Wind turbines can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | Wind turbines can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
− | == | + | ==Exclusion Zone== |
− | {{ | + | The wind turbine's exclusion zone (7✕18 white rectangle) is visible when the turbine is selected; and when placing the wind turbine blueprint. |
− | + | ||
+ | It is vital to the wind turbine's function to keep the exclusion zone free from trees, mountains, buildings, roofs, and other tall constructions. The turbine's information window (inspection pane) will list any obstructions in its exclusion zone. | ||
+ | |||
+ | Each tile that has an obstruction reduces the turbine's output by 20%. | ||
+ | |||
+ | === Interaction with tall buildings === | ||
+ | {{Recode|section=1|reason= '''Automate the list of buildings that don't affect the turbine via the [[Property:Blocks Wind]], but only after checking 1) that each thing listed below does not block wind, and 2) checking that those checked pages have Blocks Wind properly set'''}} | ||
− | + | Solar generators or farming plots (that are not set to grow trees) can be placed in the exclusion zone without blocking the turbine. In fact, this setup is an efficient use of space and prevents wild trees from growing in the obstructing the zone. | |
− | + | The exclusion zone of several turbines may overlap. As long as one turbine itself doesn't end up in the exclusion zone of another, they will work optimally. | |
− | |||
− | Low-lying objects | + | Low-lying objects can be placed in the exclusion zone without hindering the turbine's operation. These include (but not limit to) the following: |
− | + | * [[Bridge]]s | |
− | + | * [[Debris|Chunks]] | |
+ | * [[Door]]s | ||
+ | * [[Grave]]s | ||
+ | * [[Mini-turret]]s | ||
+ | * [[Pod launcher]]s | ||
+ | * [[Sandbags]] | ||
+ | * [[Spike trap]]s | ||
+ | * [[Horseshoes pin]]s | ||
+ | * [[Snowman|Snowmen]] | ||
+ | * [[Solar generator]]s | ||
+ | * [[Ground-penetrating scanner]]s | ||
+ | * [[Fence]]s | ||
− | [[ | + | === Interaction with [[Zone/Area#Zones|Zone]]s === |
− | === Wind speed | + | {{stub|section=1}} |
+ | |||
+ | [[Colonist]]s have two zones where [[things]] can be [[Orders#Haul_things|haul]]ed. | ||
+ | |||
+ | ==Wind speed== | ||
{{Main|Weather}} | {{Main|Weather}} | ||
− | |||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
− | ! Label | + | !Label |
− | ! Time of year | + | !Time of year |
− | ! Temperature range <ref>Can continue even if the temperature exits the appropriate range, once started.</ref> | + | !Temperature range <ref>Can continue even if the temperature exits the appropriate range, once started.</ref> |
− | ! Wind speed | + | !Wind speed |
− | ! Wind speed modifier | + | !Wind speed modifier |
|- | |- | ||
− | | Clear | + | |Clear |
− | | Any | + | |Any |
− | | Any | + | |Any |
− | | None to Moderate | + | |None to Moderate |
− | | 100% | + | |100% |
|- | |- | ||
− | | Fog | + | |Fog |
− | | Any | + | |Any |
− | | Any | + | |Any |
− | | None to Calm | + | |None to Calm |
− | | 50% | + | |50% |
|- | |- | ||
− | | Rain | + | |Rain |
− | | Any | + | |Any |
− | + | |0 - 100°C | |
− | | Calm to Moderate | + | |Calm to Moderate |
− | | 80% | + | |80% |
|- | |- | ||
− | | Dry Thunderstorm | + | |Dry Thunderstorm |
− | | Any | + | |Any |
− | | Any | + | |Any |
− | | Moderate to Extreme | + | |Moderate to Extreme |
− | | 150% | + | |150% |
|- | |- | ||
− | | Rainy Thunderstorm | + | |Rainy Thunderstorm |
− | | Any | + | |Any |
− | | Any | + | |Any |
− | | Moderate to Extreme | + | |Moderate to Extreme |
− | | 150% | + | |150% |
|- | |- | ||
− | | Foggy rain | + | |Foggy rain |
− | | Any | + | |Any |
− | | Any | + | |Any |
− | | None to Calm | + | |None to Calm |
− | | 150% | + | |150% |
|- | |- | ||
− | | Hard snow | + | |Hard snow |
− | | Mainly Winter | + | |Mainly Winter |
− | + | | -270 to -0.5°C | |
− | | None to Moderate | + | |None to Moderate |
− | | 150% | + | |150% |
|- | |- | ||
− | | Soft snow | + | |Soft snow |
− | | Mainly Winter | + | |Mainly Winter |
− | + | | -270 to -0.5°C | |
− | | None to Moderate | + | |None to Moderate |
− | | 150% | + | |150% |
|- | |- | ||
− | | [[Events#Flashstorm|Flashstorm]] | + | |[[Events#Flashstorm|Flashstorm]] |
− | | Any | + | |Any |
− | | Any | + | |Any |
− | | None to moderate | + | |None to moderate |
− | | | + | |100% |
|} | |} | ||
<references/> | <references/> | ||
− | + | == Tips == | |
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− | + | # [[Colonist]]s can [[Skills#Construction|build]] wind turbines without gaps between them this may save resources on [[power conduit]]s. | |
− | + | # Colonists can [[Work#Construct|construct]] [[Floors|flooring]] over [[Environment#Terrain|terrains]] with >0% [[Fertility]] in order to prevent [[plants]] from growing. This servers two purposes: to keep Exclusion Zone clean and to prevent spread of [[fire]] if [[Floors#Table|non-flammable floors]] were used. | |
− | |||
== Version history == | == Version history == | ||
− | * [[Version/0.8.657|0.8.657]] - Added | + | *[[Version/0.8.657|0.8.657]] - Added |
− | * Beta 18 - | + | *Beta 18 - width was increased from 5 to 7 tiles wide. |
− | * Beta 19 - | + | *Beta 19 - power generation was buffed by 15%, from max. 3000W. |
− | + | * [[Version/1.3.3101|1.3.3101]] - can now be walked through. | |
− | * [[Version/1.3.3101|1.3.3101]] - | ||
* [[Version/1.3.3117|1.3.3117]] - Path cost 0 -> 50. | * [[Version/1.3.3117|1.3.3117]] - Path cost 0 -> 50. | ||
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{{nav|power|wide}} | {{nav|power|wide}} | ||
[[Category:Power]] | [[Category:Power]] |