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== Analysis ==
 
== Analysis ==
Hussars are created soldiers. Great shooting, great melee, and superfast wound healing. While not as good in melee as a [[neanderthal]] (as they lack [[Genes#Strong melee damage|Strong melee ''damage'']]), hussars are amazing shooters and fighters. They are bad at most other tasks, but are unpenalized in: Construction, Mining, Cooking, Crafting, and Medical. Even if a hussar is only good at hauling, cleaning, and combat, they can be worthwhile colonists, given that [[raid]]s are a concern to you.
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Hussars are created soldiers. Great shooting, great melee, and superfast wound healing. While not as good in melee as a [[neanderthal]] (as they lack [[Genes#Strong melee damage|Strong melee ''damage'']]), hussars are amazing shooters and fighters. They are bad at most other tasks, but are unpenalized in: Construction, Mining, Cooking, Crafting, and Medical. Even if a hussar is only good at hauling, cleaning, and combat, they can be worthwhile colonists, so long as [[raid]]s are a concern to you.
  
 
Go-juice dependency comes with downsides, but the ability to freely inject go-juice can be incredibly powerful. See below for how to manage a go-juice dependency.
 
Go-juice dependency comes with downsides, but the ability to freely inject go-juice can be incredibly powerful. See below for how to manage a go-juice dependency.
  
 
=== Go-juice ===
 
=== Go-juice ===
Despite the scary sounding dependency, a hussar's go-juice need isn't difficult to maintain. So long as you have [[Research#Go-juice production|Go-juice production]] and [[Research#Psychite refining|Psychite refining]] researched, creating go-juice is simple: it only takes [[yayo]] and [[neutroamine]].  
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Despite the scary sounding dependency, a hussar's go-juice need isn't difficult to maintain. So long as you have [[Research#Go-juice production|Go-juice production]] and [[Research#Psychite refining|Psychite refining]] researched, creating go-juice is simple. It only needs [[yayo]] and [[neutroamine]].  
  
 
* [[Yayo]] can be grown in your colony. A single [[psychoid plant]] provides enough material to prevent death for a year. In a year-round biome, a 2x2 field of psychoid plants will prevent deficiency for indefinite time. If your biome has a winter, a single 5x5 field prevents deficiency for an entire year.
 
* [[Yayo]] can be grown in your colony. A single [[psychoid plant]] provides enough material to prevent death for a year. In a year-round biome, a 2x2 field of psychoid plants will prevent deficiency for indefinite time. If your biome has a winter, a single 5x5 field prevents deficiency for an entire year.

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