Editing EMI dynamo
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== Summary == | == Summary == | ||
− | Upon activation, EMI dynamos disable all electronic devices, similar to a | + | Upon activation, EMI dynamos disable all electronic devices, similar to a solar flare. Unlike the solar flare, the EMI dynamo will last until destroyed. [[Wood-fired generator]]s and [[chemfuel generator]]s will still burn fuel. Buildings which don't require electricity, such as [[butcher table]]s, [[campfire]]s, and [[mortar]]s, still function as usual. [[Mechanoid]]s (including the [[mechanitor|player]]'s{{BiotechIcon}}) and hostile mechanoid structures are unaffected by EMI dynamos. |
When destroyed, EMI dynamos release an EMP blast with a radius of 10 tiles. | When destroyed, EMI dynamos release an EMP blast with a radius of 10 tiles. |