Difference between revisions of "Toughspike"

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| name = Toughspike
 
| name = Toughspike
 
| image = Toughspike.png
 
| image = Toughspike.png
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| type = Entity
 
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'''Toughspikes''' are [[entities]], and type of [[fleshbeast]], added by the [[Anomaly DLC]].
  
 
== Occurrence ==
 
== Occurrence ==
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== Summary ==
 
== Summary ==
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The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a [[dreadmeld]], about on par with a human. They are the only fleshbeast that will leave a corpse when killed. Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
  
 
== Analysis ==
 
== Analysis ==

Latest revision as of 20:57, 15 May 2024

Toughspike

Toughspike

Base Stats

Type
Entity

Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence[edit]

Toughspikes can occur in most instances that fleshbeasts generally do, including raids, the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.

Summary[edit]

The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human. They are the only fleshbeast that will leave a corpse when killed. Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.

Analysis[edit]

Version history[edit]

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