Difference between revisions of "Stun (psycast)"
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{{Royalty}} | {{Royalty}} | ||
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{{Infobox main|psycast | {{Infobox main|psycast | ||
| name = Stun | | name = Stun | ||
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| goodwill impact = -15 | | goodwill impact = -15 | ||
| caster must be capable of violence = false | | caster must be capable of violence = false | ||
+ | | page verified for version = 1.5.4062 | ||
}} | }} | ||
'''Stun''' is a level {{P|Psylink Level}} [[psycast]] that momentarily stuns its target. | '''Stun''' is a level {{P|Psylink Level}} [[psycast]] that momentarily stuns its target. | ||
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== Summary == | == Summary == | ||
− | + | As the name implies, the Stun psycast stuns a selected target for {{Ticks|{{P|Duration}}}}. This target must be in [[line of sight]] but can be any pawn including [[human]], [[animal]], or [[mechanoid]].{{Check Tag|Verify|Verify mechanoid}}{{Check Tag|Others?|Turrets, entities, any others}} The duration scales proportionally to the target's [[psychic sensitivity]] i.e. a pawn with 200% sensitivity would be stunned for {{Ticks|2*{{P|Duration}}}} while a pawn with 0% would be immune.{{Check Tag|Detail|0% prevent targeting or just have a duration of 0 seconds?}} | |
+ | |||
+ | When used on a {{Bad|−15}} Faction Relations when used on allies.{{Check Tag|Verify|Only?}} Note the actual penalty will depend on the current relationship with that faction and their natural goodwill. | ||
== Analysis == | == Analysis == | ||
− | {{ | + | {{Stub|section=1|reason=General also style and formatting}} |
− | + | One of the simplest psycasts, its effects seem weak as befitting the lowest level of psycasts, but the ability to stun at a very low cost and latency is a versatile ability that should not be underestimated, and one that remains useful at even the highest levels of psycastong | |
+ | |||
+ | Support a melee attacker against another - given the high impact of a pawn's stats on melee capability, the first attack that lands can significantly swing the outcome of a combat. | ||
+ | |||
Help melee attackers close the distance to shooters. | Help melee attackers close the distance to shooters. | ||
+ | |||
Peel melee attackers off ranged. | Peel melee attackers off ranged. | ||
+ | |||
+ | Stun wielders of powerful weapons such as [[doomsday rocket launcher]]s to ensure they don't fire before a melee pawn can close and prevent their firing all together. | ||
== Version history == | == Version history == |
Revision as of 07:48, 18 May 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Stun
Momentarily disrupt motor function in the target's brain, preventing any movement.
Base Stats
- Type
- Psycast
Ability
Stun is a level 1 psycast that momentarily stuns its target.
Acquisition
There are two ways to acquire Stun:
- A randomly selected level 1 psycast is granted to the psycaster when they gain psylink level 1. Stun is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
- Stun can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
As the name implies, the Stun psycast stuns a selected target for 180 ticks (3 secs). This target must be in line of sight but can be any pawn including human, animal, or mechanoid.[Verify][Others?] The duration scales proportionally to the target's psychic sensitivity i.e. a pawn with 200% sensitivity would be stunned for 360 ticks (6 secs) while a pawn with 0% would be immune.[Detail]
When used on a −15 Faction Relations when used on allies.[Verify] Note the actual penalty will depend on the current relationship with that faction and their natural goodwill.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General also style and formatting. |
One of the simplest psycasts, its effects seem weak as befitting the lowest level of psycasts, but the ability to stun at a very low cost and latency is a versatile ability that should not be underestimated, and one that remains useful at even the highest levels of psycastong
Support a melee attacker against another - given the high impact of a pawn's stats on melee capability, the first attack that lands can significantly swing the outcome of a combat.
Help melee attackers close the distance to shooters.
Peel melee attackers off ranged.
Stun wielders of powerful weapons such as doomsday rocket launchers to ensure they don't fire before a melee pawn can close and prevent their firing all together.
Version history
- Royalty DLC Release - Added.
- 1.1.2559 - Entropy cost increased from 10 to 12. Range decreased from 25 to 20.