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* Effects:
 
* Effects:
 
** Will never do social fights
 
** Will never do social fights
** Mental breaks are never violent (Tantrum, Berserk, Slaughterer, Murderous Rage)
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** Mental breaks are never violent
 
** Will never prison break
 
** Will never prison break
 
** [[Arrest]]ing never fails, and will never berserk on arrest.
 
** [[Arrest]]ing never fails, and will never berserk on arrest.
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* Effects:
 
* Effects:
 
** Social fight chance factor ×200%
 
** Social fight chance factor ×200%
** Chance mental break is violent ×200% ((Tantrum, Berserk, Slaughterer, Murderous Rage)) {{Check Tag|Wb minor breaks?|Minor has no violent options. Does this affect the chance at that tier in any way?}}
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** Chance mental break is violent ×200%{{Check Tag|Wb minor breaks?|Minor has no violent options. Does this affect the chance at that tier in any way?}}
 
** Prison break interval factor ×60%
 
** Prison break interval factor ×60%
 
| {{+|2}}
 
| {{+|2}}
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* Effects:
 
* Effects:
 
** Social fight chance factor ×300%
 
** Social fight chance factor ×300%
** Mental breaks are always violent where possible.(Tantrum, Berserk, Slaughterer, Murderous Rage) Tiers without violent options, i.e. Minor breaks, non-violent breaks are chosen instead.{{Check Tag|All types?|For tiers without violent options, so they use the standard chances or does it.have default?}}
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** Mental breaks are always violent where possible. Tiers without violent options, i.e. Minor breaks, non-violent breaks are chosen instead.{{Check Tag|All types?|For tiers without violent options, so they use the standard chances or does it.have default?}}
 
** Prison break interval factor ×40%
 
** Prison break interval factor ×40%
 
| {{+|3}}
 
| {{+|3}}

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